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Let's make a prediction: AIU/Repair Matrix NERF for next week, a goodbye to the iWin character..


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#301
Titus Thongger

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If anything I find lolbots disconcertng to play with because they can go down with impunity, but it does break my own flow of things whenever I hear a 'squadmate has flatlined' because my first instinct is to head over to help out a teammate, but they instantly autorevive.

when it happens every other second it sort of feels like the child who cried wolf.

#302
Original Twigman

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Titus Thongger wrote...

If anything I find lolbots disconcertng to play with because they can go down with impunity, but it does break my own flow of things whenever I hear a 'squadmate has flatlined' because my first instinct is to head over to help out a teammate, but they instantly autorevive.

when it happens every other second it sort of feels like the child who cried wolf.


lol, you should try playing with speedrunners... rage gels everywhere

#303
robarcool

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Titus Thongger wrote...

If anything I find lolbots disconcertng to play with because they can go down with impunity, but it does break my own flow of things whenever I hear a 'squadmate has flatlined' because my first instinct is to head over to help out a teammate, but they instantly autorevive.

when it happens every other second it sort of feels like the child who cried wolf.

I have stopped reviving AIUs in general. They don't need them. If they still need them, then the player needs to keep playing Doom 3 with cheat mode on.

#304
RedJohn

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Run out of gels with the AIU is very hard, there should be a banner for that.

#305
robarcool

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RedJohn wrote...

Run out of gels with the AIU is very hard, there should be a banner for that.

Well, it should have the face of Conrad Verner.

#306
Josh182

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yeah stroke yourselves some more...mmm...keep going...i like to watch

#307
The Sir Tendeth

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Josh182 wrote...

having a max pre-dlc manifest is a bigger "iWin" than the aiu or any other kit will ever be

Nerf your manifest and about 600 of those hours played and then see how much of an "iWin" she is.

Not everyone who plays has plans to do so for a frikin year+, and those who do, are not gonna sit around playing the same character/weapon over and over again. The only people who would do that dont have plans on playing long anyways since the game obviously isnt fun enough for them to explore other characters. Just thought id mention that before someone tried posting another brilliant theory on how nerfing adds longevity to the game.

My friend only plays 1-2 games a week, its nice that the aiu can revive him now instead of me having to do it. I could care less if it teaches him bad habits because with the little amount of time he plays hes never going to be good anyways so who cares?

Doesnt matter, its getting nerfed regardless, the maxed manifest club wins again.


Agreed

#308
ISHYGDDT

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RedJohn wrote...

Mr SeVerS wrote...

ISHYGDDT wrote...

At least all this sexbot hate means the GI is safe from being BSN's whipping boy for the forseeable future.  That's what really matters.


This^, ultra cheese mode must not be changed. I love my ridiculous damage and wall hacks.


But the GI is fine :happy:


so fine.B)

#309
etm125

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Original Stikman wrote....
... again, its not just "a lot of players" using an "overpowered" kit ... its that a specific feature is dominating the game, which makes it overpowered... It is not overpowered, unless it dominates the meta-game....


Then our thresholds for the "overpowered" alarms to go off are different. I don't need it to reach lobby-flood levels to see something is out of balance. Again this isnt so much an argument that RM/EDI arent overpowered so much as "well it hasnt become so blatant you cant miss it yet".

Original Stikman wrote....

no... they are seperable.

the GI is clearly in a league of its own compared to the n7 shadow, human engineer, or volus sentinel, yet you won't see a bunch of GIs in a public lobby. You assume that "strong kit" = will show in lobby... but this isn't the case.


The GI is fine because he has drawbacks. Trade-offs. If we again go back to the 2 things you do in me3mp 1damage, 2 survive-- the GI excels at 1 and gives up 2. Great players can get around squishiness with great play. Fine. Great kit but steep learning curve. Balanced. If a kit has no drawbacks in the micro game it will eventually show in the meta. The GI has drawbacks. You dont see floods because people cant deal with that steep a trade off.

Original Stikman wrote....
A kit that is more powerful kit won't disrupt the meta-game unless it changes the way the game is played... a better example is how many Quick Match lobbies were FBW/G/G... it took the game from being a mobile first person, to a camping, lolfest, that trivialized the difficulty and utilized a feature of the game not intended to be used so frequently (over the cover grabs & Stationary gameplay). The Krysea + Inf, trivialized the difficulty with 4 players using the exact same combo.


Infiltrator damage and resuppliable medigels trivializes difficulties. You dont even need cover any more. But it doesnt have to reach these levels to be in need of a balance. BW makes changes about obscure data points weekly. Slight decreases/increases in the tiniest of mechanics.

Original Stikman wrote....
the same could be said for anyone on the other side... if it hasn't drastically altered the meta-game, why do people care? Rio/Reapers drastically changes platinum. Missile glitching drastically changes any difficulty... etc. etc. The AIU? No, it does not drastically change the game, at the moment. So why would someone care if she gets nerfed? The possibility of her being a game-breaker?


There always was an old fbwgg and there always will be a new reaper/rio box. It sucks that theyre there and i wish theyd change them, but oh well. Why bother nerfing her? Because selecting a class/kit is about variety and combinations that are equally viable. Interesting combinations. If 1 kit is completely superior it takes all the strategy and fun out of it. Might as well play a generic FPS like CoD. Bore me to tears. Hate those games.

They had such an opportunity with this kit. What if they kept a semblance of RM but didnt have bananas infiltrator damage? A real trade-off. Best reviver in the game and a super long cloak for objectives. The ultimate team player. Would love to have 1 in every lobby. Instead we get this stupid cheesey kit with no downsides at all that makes you feel like a dirty cheater for using her. Ugh. Wasted potential.

The more I think about it the more I cant place you in the anti-balance camp. Its not that shes not overpowered to you. Its just that she hasnt grossly skewed the game yet.

#310
Rebel_Raven

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robarcool wrote...

RedJohn wrote...

Run out of gels with the AIU is very hard, there should be a banner for that.

Well, it should have the face of Conrad Verner.

I've been there once, and close several times while soloing vs Geth. Gimme the banner. >.>
Pardon me for not being an epic player. :P

The higher grenade counts of newer maps do help prevent it, though.

#311
Mzzl

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etm125 wrote...

(snip)

The GI is fine because he has drawbacks. Trade-offs. If we again go back to the 2 things you do in me3mp 1damage, 2 survive-- the GI excels at 1 and gives up 2. (snip)
 


Bullpoopie. The GI is only squishy because you people refuse to put points in fitness. With maxed fitness and a shield boosting gear, he's a tank. 

#312
Nayail

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 Eliminate shield regen while in Cloak. And it will be OK.

#313
Nydus Templar

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I'll say this again.

Are they likely to target Repair Matrix? Yes. I think a duration nerf is the likely solution the MP team will implement. They might butcher the power itself, frankly, but it'll literally just shift every AIU into taking 3 points in Repair Matrix while maxing out the other skills as they desire.

If they smack down Repair Matrix too hard, there'll be no point in assigning anything to it beyond the minimum. By obliterating the non-revive effects of the power, they'll effectively also obliterate the variety of the AIU.

However, I'm with Stikman (and I've made this point several times) that the AIU is not the same as the Krysae debacle. The Krysae obliterated everything on the map similar to someone using the missile glitch. They didn't need to get close, they just needed line of sight and everything exploded.

The AIU simply can't deny people gameplay (the only actual 'overpowered' that should ever matter) the way the Krysae + GI combo could. That should be the most critical part of the analysis.

The ability to stand back up more often does nothing but reduce the strain of credits for failure. That's all it really does. Beyond that, it should either shorten the duration of a map, thus granting a benefit to all players since victory (and reward) will come sooner, or at the very worse (in the hands of an inexperienced player), increase the duration of the game.

The only legitimate parallel this debate has is with the TGI's stimpacks. Instead of medigels, its ops packs(frankly something I use far more often than medigel). If anything, the AIU is worse off with the Repair Matrix since, unlike the TGI who can just press a button and get full shields plus back, the AIU actually has to do the fall down animation, then wait for the animation to stand back up. If surrounded by enemies, they'll also likely suffer from all manner of melee hits and staggers or sync kills, very well requiring a second grenade just to avoid having to gel. And then they'll have to wait for the animation to play out, fall down, then stand back up. Wash, rinse, repeat, until out of grenades or escape the situation.

Meanwhile, that TGI didn't need to go thru all that, he just had his shields recharged and he's merrily on his way, destroying enemies while hitting ammo boxes while the AIU is still picking herself back up.

Additionally, the TGI can engage the enemy effectively with full access to his kit at nearly any range(albeit with less choices of effective weapons), while the AIU has to move into closer combat and risk the very situation described above to make full use of their kit.

The AIU's great advantage over the TGI is that she's arguably a better boss killer with a powerful close range debuff and a strong close range punch in shotgun form. However, while the AIU is running across the map to close the distance to use the shotgun, the TGI is already using cloak + overload + fire cycles to pick off enemies. Also, the TGI's Overload can set off Tech Explosions that originate on the enemy instead of Snap Freeze, which originate on the caster (unless they fixed this when I wasn't looking). These are set off from a much safer distance.

Regardless of all of this, the one thing I'm fairly certain of is that no one is really going to be satisfied with the results of the incoming balance. As Rebel_Raven said, the ones think its overpowered will think its not enough, and those who don't want it nerfed will think its too much.

Everybody loses.

#314
Necrotya

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Nydus Templar wrote...

Regardless of all of this, the one thing I'm fairly certain of is that no one is really going to be satisfied with the results of the incoming balance. As Rebel_Raven said, the ones think its overpowered will think its not enough, and those who don't want it nerfed will think its too much.

Everybody loses.


Well said, happened before, gonna happen next week.

+ can't shake off the feeling this is all about : "some of us have to be good to make credits, and now here's is this AIU and all scrubs can play gold - not fair boohoo." IMO, in reality is still the same. Good players can make most kits look good, scrubs can get double power on AIU and still won't be able to survive or score high in gold +. 

Modifié par Necrotya, 07 mars 2013 - 08:44 .


#315
Charaxan

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I suggest you try the repair matrix in platinum : getting killed by praetorian, phantom, banshees, and immediatly getting up is just a ticket to sync kill. It is systematic.

So the solution to reduce the time is quite good : in that way, it is more possible to use it when you see fit.

Beside of that, Repair matrix is just insane.

#316
Zorinho20_CRO

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Feneckus wrote...

Damage reduction should be negative, ie you receive more damage.

Movement speed bonus should be negative.

Duration should be untouched. I don't want sexbots getting all the grenades just so they can survive and barely contribute while my Krogan Soldier has to use thermal packs to have more inferno grenades.

And for the love of God, nerf that melee. She shouldn't be better than a Krogan at meleeing stuff it's beyond stupid.


Nerf everything,I don´t care,but LEAVE the melee.
I agree it is little too strong,but it is so fun.

#317
ZiRK

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RedJohn wrote...

Mr SeVerS wrote...

ISHYGDDT wrote...

At least all this sexbot hate means the GI is safe from being BSN's whipping boy for the forseeable future.  That's what really matters.


This^, ultra cheese mode must not be changed. I love my ridiculous damage and wall hacks.


But the GI is fine :happy:


Fine and ultra cheesy lol, if I want easy money ill grab a GI forsure. Wall hacks, insane damage, stagger on demand, speed and agility, and those Hunter Mode weapon perks make him un****wittable. Superfun.

#318
Zorinho20_CRO

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Mr SeVerS wrote...

RedJohn wrote...

Mr SeVerS wrote...

ISHYGDDT wrote...

At least all this sexbot hate means the GI is safe from being BSN's whipping boy for the forseeable future.  That's what really matters.


This^, ultra cheese mode must not be changed. I love my ridiculous damage and wall hacks.


But the GI is fine :happy:


Fine and ultra cheesy lol, if I want easy money ill grab a GI forsure. Wall hacks, insane damage, stagger on demand, speed and agility, and those Hunter Mode weapon perks make him un****wittable. Superfun.

To be honest,I cannot decide,what is more cheesy;one shotting everything,but bosses through multiple concrete walls with Jav or auto-revive.

Modifié par zorinho20, 07 mars 2013 - 09:20 .


#319
Bushido Effect

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Thanks to all the people begging and whining for nerfs and ruining something fun.

#320
Dr. Tim Whatley

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Bushido Effect wrote...

Thanks to all the people begging and whining for nerfs and ruining something fun.

What do you realistically think they can do to ruin her? She'd be great even without RM.

#321
SavagelyEpic

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Rebel_Raven wrote...

robarcool wrote...

RedJohn wrote...

Run out of gels with the AIU is very hard, there should be a banner for that.

Well, it should have the face of Conrad Verner.

I've been there once, and close several times while soloing vs Geth. Gimme the banner. >.>
Pardon me for not being an epic player. :P

The higher grenade counts of newer maps do help prevent it, though.


Medigel reload cancelling <_<

Ran out of medigel despite the fact that during that particular match literally every time I went down I had RM active. I mean seriously, it really should disallow the use of medigel when the matrix is active.

But anyways, I don't agree with the movement speed and duration nerfs - Movement speed would take away from the uniqueness and flow of the character, and duration would just hit everyone ELSE on the team harder because then you'd have some idiot lolbot hogging grenades even more than they already do.

But I do like the damage increase penalty idea. IMO the revive function should be completely removed - it's repair matrix, not resurrection matrix. The constant shield restoration is enough. Maybe add health restoration too, but that might require a patch.

Edit: So Cyonan says removing revive is unpossible :(

Modifié par SavagelyEpic, 07 mars 2013 - 11:31 .


#322
Ziegrif

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b00g13man wrote...

Bushido Effect wrote...

Thanks to all the people begging and whining for nerfs and ruining something fun.

What do you realistically think they can do to ruin her? She'd be great even without RM.


She'd be great even without Tactical cloak, RM or SF.

Why?

DAT BOD!

#323
Dr. Tim Whatley

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Ziegrif wrote...

She'd be great even without Tactical cloak, RM or SF.

Why?

DAT BOD!

I'm not sold on that. Asari and Female Quarians are better. She needs a buff in that department. Make it happen.

#324
Catastrophy

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RedJohn, I hope you didn't forget to put some flasks under this thread. Tear essence is a prized ingredient for powerful potions.

#325
PoetryAvenger

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AIU needs a buff to her heavy melee animation so I can glitch that stupid lump of white plastic off her back without resorting to ladders or Batarian Gauntlets.