Let's make a prediction: AIU/Repair Matrix NERF for next week, a goodbye to the iWin character..
#76
Posté 06 mars 2013 - 06:35
Lightbulb moment of using Bat Gauntlet on her. Hmmmm
#77
Posté 06 mars 2013 - 06:38
Giving it negative DR and slowing the character down is impossible.
#78
Posté 06 mars 2013 - 06:40
RedJohn wrote...
MassEffected555 wrote...
I think you should stop obsessing over the AIU personally.
Did she steal your blanky or something? You cant stop posting about it can you?
In my humble opinion of course ;-)
lol, who said i'm obsessed?, you say it like if I were created more than 10 threads about it.
When I actually made 1 giving my opinion, and another joke thread with a plat solo without launchers where I state I died a lot and the character is a iWin stuff.
You have mentioned it in about 10 threads and nerfing its going to do 1 thing make people quit playing because the rest of the dlc stunk so enjyo playing alone oh wait red john likes playing alone. I really hate BSN the elitist players on here ruin the game with thier nerf nonsense and trying to dictate how everyone else should play.
#79
Posté 06 mars 2013 - 06:42
#80
Posté 06 mars 2013 - 06:45
mistervirginia wrote...
it'll just get a duration nerf. BioWare did intend the kit to be as is, after all. they are only nerfing it some to please BSN. that is obvious.
bioware needs to stop giving the whiners on BSN what they want.
#81
Posté 06 mars 2013 - 06:46
RedJohn wrote...
*lots of text*
How do you think it should be nerfed?
Are you agree with this nerf?
*more text*
I would expect repair matrix to have negative speed bonus. Everything else should be the same. Just walk slower when repairing yourself. That would be logical to me. But I'm no game designer...
#82
Posté 06 mars 2013 - 06:49
Let's compare the AIU to the traditional Human Infiltrator:Dr Fury wrote...
I don't get how she is a iWin character? I could bet that a noob with that character won't even solo gold or platinum with her, the only easy/OP part I get is that she gets more than 20sec of shield regen when you activate repair matrix. I don't see a reason to remove the auto revive or nerf it, this is after all a "CO-OP" game, i seen a lot of people suck with her and some that make her look to easy but that's because a difference level in player skill, skill determines how a character is evaluated not the other way around.
Tactical Cloak is identical except for the shotgun/sniper difference, this is fine.
Snap Freeze is a slightly less potent debuff than Cryo Blast, but Snap Freeze works better with shotguns than Cryo Blast works with Sniper Rifles and Snap Freeze will also detonate tech combos. AIU wins hands down.
The Human Infiltrator has Sticky grenades, but they are buggy, have a low AOE, and are generally not that great of a choice.
The Human Infiltrator also has a 27.5% weapon buff in his passive compared to the AIU's 25% buff, a very slight win for the Human Infiltrator.
The AIU has the same base speed as a Drell, and Repair Matrix grants her +20% movement speed (just like the drell again,) the AIU will thus spend a lot less time than the Human Infiltrator on positioning, take less projectile damage from being able to outrun the A.I., and generally is a lot more effective in objectives.
All in all, the Human Infiltrator, in the right hands and with a Black Widow X, will probably do slightly more damage than the AIU with a Sniper Rifle. The AIU will in turn do a lot better with a Shotgun, be better at doing objectives, will be able to revive people a lot faster and is extremely deadly in close combat.
The AIU has 750 base shields and Repair Matrix, without any consumables or points in fitness she'll be able to take twice as much damage as a Human Infiltrator (40% damage reduction grants her approximately 1050 effective shields) and be back to full shields in 3 seconds on whatever difficulty and can still cloak, while the human infiltrator will have to stop cloaking and wait for 8 seconds to fill his shields back up again. And to top it all off, the AIU also has a free auto-revive.
tl;dr
AIU deals Infiltrator-level damage, is the fastest character in the game, is more tanky than all Batarians except the Vanguard, can dodge, and has auto-revive.
#83
Posté 06 mars 2013 - 06:49
Sums it up.Cyonan wrote...
It will take a small nerf.
It will still be overpowered.
People will cry that it's still an "i win button". People still cry that it's also ruined forever.
I'll continue to play whatever I want.
#84
Posté 06 mars 2013 - 06:50
IMO, this is why we have this challenge. It'll encourage non-plat players to play. What char will they use? Probably the TGI or AIU.
#85
Posté 06 mars 2013 - 06:51
Seriously... It's all well and good for everyone to be like "Nerf this, nerf that"... WHEN THEY HAVE THE THING!!! How bout this, nerf the enemy bullets, they hurt me too much when I run around like an idiot, not using abilities or cover. OWWWWW... It's nothing, at least not compared to invisiglitch, abilities not activating properly, how about the unable to fire glitch... oh wait, they're just minor annoyances... ... ... like supposedly OP characters/weapons that no-one forces YOU to use?
How bout this, every time someone calls for a nerf from now on, everyone who doesn't have the character/weapon gets a maxed version of it for free, so everyone who /didn't/ have it can feel oh so special about others complaining about the crap they had that was good.
On a side note: Geth Juggernaut needs to be nerfed, it needs 1 less shield, Sabre needs to be nerfed, deal 0.0000001 damage less, Black Widow needs to be nerfed, it needs to be coloured pink instead of black (O_o That's a nerf right?), and Geth Spitfire needs one less shot in the clip...
I've sniped since BEFORE the game came out, so what do I get thanks to the RNG? Shotguns... no sabre, the sniper's AR, or the Black Widow... no, I get Talon's and Wraith's. Oh no... no no no no no... You don't need snipers...
I was like N7 200 before I even got the damn Widow. See, Bioware are... I don't even know how to describe them... greedy and idiotic comes to mind. They listen to people who complain "It's too easy because of..." (seriously, Infiltrator Nerf, screw you guys, you can bleed out, no time to get you and flee) whilst not the people who say "give us a way to unlock the weapons WE want". The reason they listen to the first set is the idiocy (it's co-op, not competetive, you fight bots), the reason they don't listen to the second part is because of EA/Bioware greed.
Honestly, Bioware, why don't you listen to this and apply this balance. Nerf all the guns to deal 0.1 damage per shot, 1 shot per clip, unlimited ammo but with 5 second cooldown if you run out of clip. Oh, and just to be real nice, reduce all player character's shields and health to 1 and give no points for skills, and no fancy rolls or melee.
NERFED AND BALANCED ENOUGH FOR THE COMMUNITY?
Every playable character would be balanced perfectly with each other, in both ability and health. Who wants to play Mass Effect 4's multiplayer? The "community got their way and everything's balanced well by being useless" multiplayer, not fun, not reasonable, but exactly what everyone wants right? Balanced.
TL/DR: If you don't want to use it don't, otherwise shut up and feel glad you have stuff other people don't instead of complaining "the thing I use is too powerful, make it harder for everyone". Want to make it harder for yourself? Promote your character, put no points in anything, and then go solo Platinum at default level 1 with a shuriken and predator, no equipment or consumables (e.g. Rail Amps/Missiles), no weapon mods, and no points in anything.
Final Words: IT'S CO-OP!!!
#86
Posté 06 mars 2013 - 06:52
#87
Posté 06 mars 2013 - 06:52
well, this is one reason why i'm glad to have seen the last of DLC. the next balance change should take care of most concerns, i would think. balance changes will likely cease relatively soon.parico wrote...
mistervirginia wrote...
it'll just get a duration nerf. BioWare did intend the kit to be as is, after all. they are only nerfing it some to please BSN. that is obvious.
bioware needs to stop giving the whiners on BSN what they want.
#88
Posté 06 mars 2013 - 06:56
AIU is a good noob cannon but not even close to the tier of Fury/Turian Ghost/GI/Destroyer
A better mid tier at best.
Why? Playing them offensive to actually get a use of the oh so OP repair matrix feature in platinum they will get their asses handed to them faster then they can click on repair matrix again.
Wait we're not judging the kits based on their bronze capabilities are we? Nerf the AIU to hell then damn OP thing - friggin owns bronze solo runs!
#89
Posté 06 mars 2013 - 07:00
In any case, I doubt BW will seriously nerf EDI bot. Other than the few players here, most people are better with her, but not totally OP'ed. I saw in one PUG where the guy/gal was down every wave and finished dead last. So if BW looks at the stats, it won't show that every EDI player is now godly.
She completely rox tho!
Modifié par megawug, 06 mars 2013 - 07:01 .
#90
Posté 06 mars 2013 - 07:01
1] Removal of instant revive and increase in duration base by 3 seconds.
2] Length of revive animation is longer.
3] DR is reduced and the movement speed is increased.(it is very effective for a "oh s**t I need to get out of here")
Comments:
I didn't even know for a while that it even did revive, but that took about 2 dozen matches.
I usually do the same amount of work as the Demolisher, Shadow, Human En-G, and Fury (how is it all the characters that fit my playstyle are female?), so not really a problem.
Modifié par Gravisanimi, 06 mars 2013 - 07:05 .
#91
Posté 06 mars 2013 - 07:02
FatalionPanic wrote...
I've been in a couple of plat PUGs and seen those "iwin" AIU's - they didn't win. Judging from how they didn't win in competetion with my fury and my friends ghost:
AIU is a good noob cannon but not even close to the tier of Fury/Turian Ghost/GI/Destroyer
A better mid tier at best.
Why? Playing them offensive to actually get a use of the oh so OP repair matrix feature in platinum they will get their asses handed to them faster then they can click on repair matrix again.
Wait we're not judging the kits based on their bronze capabilities are we? Nerf the AIU to hell then damn OP thing - friggin owns bronze solo runs!
This post. Even in Gold, I've seen more players struggle than succeed with the AIU. It certainly doesn't seem to be the easiest class for the average player.
Modifié par Enhanced, 06 mars 2013 - 07:03 .
#92
Posté 06 mars 2013 - 07:03
#93
Posté 06 mars 2013 - 07:03
Problem solved.
#94
Posté 06 mars 2013 - 07:04
I could see base duration going as low as 5 seconds, but if that were the case I'd wager DR would not be lowered unless movement speed was further increased.
#95
Posté 06 mars 2013 - 07:05
megawug wrote...
I play the Huntress a lot... she's my go-to character in gold+. Then I tried EDI bot... my gawd, my Huntress cannot come close in terms of either firepower or survivability. Out with the T-800, in with the T-1000.
In any case, I doubt BW will seriously nerf EDI bot. Other than the few players here, most people are better with her, but not totally OP'ed. I saw in one PUG where the guy/gal was down every wave and finished dead last. So if BW looks at the stats, it won't show that every EDI player is now godly.
She completely rox tho!
The Huntress doesn't get any weapon damage bonuses from her TC, and the game is focused around guns right now. Powers are pretty bad unless you're talking chaining explosions with AF/throw or snap freeze/overload.
I've done far better with the QMI lately than the AIU, and I go down even less with the QMI, playing both characters at roughly the same level of aggressiveness.
#96
Posté 06 mars 2013 - 07:05
But yeah, still going to be op, still going to be cries that its ruined.
#97
Posté 06 mars 2013 - 07:09
#98
Posté 06 mars 2013 - 07:10
dday3six wrote...
Base duration will likely be 10 seconds with DR maxing at 30 or 25%. Since they cost money to release, I highly doubt anything requiring a patch, such as an entire re-work of the ability, will happen, unless some other game breaking issues surface which need to be addressed with a patch.
I could see base duration going as low as 5 seconds, but if that were the case I'd wager DR would not be lowered unless movement speed was further increased.
Pretty much this. Even if the base is as low as 5, there will be the feature to double it.
The negative movement speed and increase damage taken is laughable.
It is such a intransigent position its a wonder how any of these guys would succeed in a negotiation.
Modifié par Original Stikman, 06 mars 2013 - 07:10 .
#99
Posté 06 mars 2013 - 07:10
RedJohn wrote...
And please, don't come with the typical argument against nerfing this character saying "The character is fine as it is, because i've seen a lot of people failing with it, blablablabla" (snip)
Anyway, what about you?
Tell me all what you think about this matter.
How about this argument: for a change, don't nerf it before I have had a chance to try it out !!!
Gimme a couple of weeks. Don't be greedy.
#100
Posté 06 mars 2013 - 07:11
Cyonan wrote...
It will take a small nerf.
It will still be overpowered.
People will cry that it's still an "i win button". People still cry that it's also ruined forever.
I'll continue to play whatever I want.





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