Anyone from here playing The Secret World?
#1
Guest_Aotearas_*
Posté 06 mars 2013 - 06:01
Guest_Aotearas_*
It's a make-it-or-break-it factor for me getting the game, so please be honest.
Thanks
Neofelis Nebulosa
#2
Posté 07 mars 2013 - 02:44
To be fair, ME3MP and TSW are only online games I've tried, so I can't really compare it to other MMOs out there. However I lured my friend, who has been playing stuff like WoW and GW2, and she said TSW is being played by one of nicest bunch of people she had met.
It's a shame they pulled free trial.
Modifié par RinuCZ, 07 mars 2013 - 03:14 .
#3
Posté 07 mars 2013 - 02:47
#4
Posté 07 mars 2013 - 03:00
#5
Posté 07 mars 2013 - 03:43
The game is very good and does try things that most mmorpgs never do. Like requiring actual thinking to solve quests. Its a fun challenge to use the in game browser to do real research to solve a tricky problem. (Something the game encourages by making fake sites on the internet) Of course you can also use the same browser to look up solutions if puzzles arent your thing. But there's a real level of satisfaction to figuring it out on your own.
#6
Guest_Aotearas_*
Posté 07 mars 2013 - 03:51
Guest_Aotearas_*
Cutlass Jack wrote...
The Wife and I are Lifetime members. But we been playing SWTOR much more lately.
The game is very good and does try things that most mmorpgs never do. Like requiring actual thinking to solve quests. Its a fun challenge to use the in game browser to do real research to solve a tricky problem. (Something the game encourages by making fake sites on the internet) Of course you can also use the same browser to look up solutions if puzzles arent your thing. But there's a real level of satisfaction to figuring it out on your own.
How's the building character part?
I fear with no class restrictions and such it can be hard to figure out a nice optimized build to run with unless you know all powers and combinations inside out. Or alternatively, it may be too easy to build an effective build making individual leveling decisions matter less.
One thing I always love is building characters in my RPGs that are both decent at a single role (tanking/DPS/healer/whatever) but can really shine with teamwork and combination attacks. I know stuff like that exists in TSW, but how prevalent is it in the actual game/playerbase?
I know those are a lot of question, but frankly, it's a toss up between TSW and Skyrim so you see why I want more intel from firsthand experience (currently still tending to TSW as I never played an MMO (as said in the OP) and am a bit intrigued).
#7
Posté 07 mars 2013 - 05:56
Game offers you so called decks. That's a template specialized in certain type of combat behavior (short vs. long ranged, healer, dps, group support, etc.). You can choose one or you can pick up traits you like. Both works. People say that the most efficient builds are self-constructed, though. It's good to say that you never loose gained abilities, you only invest into new ones and can switch between them as you want.
Personally, I consider combat/character building being TSW's major flaw. It's heavily dependant on your gears, so it kind of depends what items environment drops.
I guess if you're a social person, people will advice you and it's a matter of habit.
Modifié par RinuCZ, 07 mars 2013 - 05:59 .
#8
Posté 07 mars 2013 - 06:09
Neofelis Nebulosa wrote...
How's the building character part?
Its actually pretty good. Its both very easy and complex. Because basically one character is all you need from a gameplay standpoint. One character can learn pretty much every skill in the game without restriction. So you can't permanently screw up your character no matter what you do.
The limitation is that abilites are tied to certain weapons, and you can only equip two weapons at a time. And you can only equip 8 active and 8 passive abilities at one time. Active abilities can only be from the weapons you have equipped, but Passives can be from any tree (though not every passive is useful for every build). It can be very worth it to spend points learning a weapon you don't actually use just to get its passive abilities.
So the complexity (and fun) comes from figuring out the optimal configuration for what you're trying to achieve. Since you can change equipped abilities on the fly whenever you're not in combat, it makes it very easy to mix, match and experiment.
But if you're not into that, the game has 'Decks' which are predefined suggested builds that fill various roles. And they give a nice little bonus of a custom outfit if you learn all the abilities in a Deck. So sometimes its worth learning abilities just for the outfits.
#9
Posté 07 mars 2013 - 11:55
#10
Posté 16 mars 2013 - 03:45





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