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Phoenix Vanguard is probably the worst Vanguard


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#151
koschwarz74

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jack775544 wrote...

He needs a teammate with reave to really shine. If you can get that then it is BE's everywhere, meaning a lot of damage in a short period of time.


disagree. you can prime smaller enemies with lash (very low CD), and set off with BC. you can prime smaller enemies or bosses with smash, and set off with lash (if not armored) or BC.

he is the best vanguard for self supporting BEs.

i just don't get how you can't see it.

#152
darkpassenger2342

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^ IMO priming with smash is a waste of time, you could do more damage by doing smash twice, especially if you charge first.
range cant be a limitation, because if you are in range for one, obviously 2 isnt a problem.

Modifié par darkpassenger2342, 08 mars 2013 - 11:37 .


#153
koschwarz74

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darkpassenger2342 wrote...

^ IMO priming with smash is a waste of time, you could do more damage by doing smash twice, especially if you charge first.
range cant be a limitation, because if you are in range for one, obviously 2 isnt a problem.


that's true, i know it, i just wanted to point out that he is a full fledged vangaurd. if i had the space and safety, i spam smash like hell, it has a very high damage, probably the highest of all biotic powers (without amps and weapon mods, full power damage, it has a 3400 damage on armor and barrier - what not to like in phoenix vanguard).

#154
Devoidparanoia

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koschwarz74 wrote...

darkpassenger2342 wrote...

^ IMO priming with smash is a waste of time, you could do more damage by doing smash twice, especially if you charge first.
range cant be a limitation, because if you are in range for one, obviously 2 isnt a problem.


that's true, i know it, i just wanted to point out that he is a full fledged vangaurd. if i had the space and safety, i spam smash like hell, it has a very high damage, probably the highest of all biotic powers (without amps and weapon mods, full power damage, it has a 3400 damage on armor and barrier - what not to like in phoenix vanguard).


of all "vanguard" biotic powers you mean. Dark sphere anyone?

#155
Nissun

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He is just squishy.

Smash leaves you vulnerable.
Lash leaves you vulnerable.
Heavy melee leaves you vulnerable.
Normal melee leaves you vulnerable.

The bonus power evolution on biotic charge makes his smash potentially devastating, but you have to be very careful and make sure that:

a) There are no enemies around (because biotic charge can only get back half of your barrier)
B) The boss you are trying to charge/smash is distracted. Try to do this to a Prime that isn't firing at other players, and you'll most likely die.

Also, the fact that it can only affect 2 targets makes killing Ravagers incredibly frustrating.

#156
TheInvoker

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smash should have shorter animation

#157
BattleCop88

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If we're not getting another patch, at least unnerf smash. How are people defending this character?

#158
J-Chad52

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Considering that I can score 160,000+ with him on gold matches... and beat out my buddy who is using the Paladin... one of the most OP kits in the game... I'd say the Phoenix Vanguard is pretty damn good :) Prob my favorite Vanguard atm

#159
Crimson Vanguard

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J-Chad52 wrote...

Considering that I can score 160,000+ with him on gold matches... and beat out my buddy who is using the Paladin... one of the most OP kits in the game... I'd say the Phoenix Vanguard is pretty damn good :) Prob my favorite Vanguard atm

Try doing that in map like London, Rio or Condor. White and Glacier are for Pyjak.

#160
SirRooster

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Can't this just settle with:
it depends on the MAP

:/

#161
Commander NT13

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SirRooster wrote...

Can't this just settle with:
it depends on the MAP

:/


Yeah it really depends on the map. He's squishy as hell, and relies on spamming Smash through walls and the occassional BC+HM+Smash. The good news is the Geth Scanner makes it a lot easier to be effective at Wallderping, but it's not that fun.

Hope Bioware takes the lesson that if a kit/char is only good on a certain map, then that's bad design.

#162
Saints

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SirRooster wrote...

Can't this just settle with:
it depends on the MAP

:/

It's a horrendous idea to make map based characters. I can play him just fine on gold but if I step out for 2 seconds and nobody to charge to I'm dead. Same goes for the adept and I love using the adept. 

#163
solidprice

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longgamma wrote...

Yeah, couldnt agree more. His signature power has no invincibility frames and shares cooldown with the charge (on a kit with low health and barriers - good job bioware!). Why bother with him with the all other vanguards are some competent and can deal so much damage by the time he cancels smash with a melee.

They even boxed the Room of Shame in Glacier, so we cant spam the smash there. Which was done after putting a ridiculous CD on the smash. It is time to reclaim the original PV back!



#164
tonnactus

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EvanKester wrote...



Even without grenades, the Drellguard is a highly mobile kit with insane weapon damage and great carrying capacity. It's not grenade gear that makes him good, it's guns like the Claymore and Raider. Cluster Grenades, as awesome as they are, are just gravy.



Only Infiltrators who not even have to worry about weapon weight deal "insane" weapon damage. Without many grenades the Drell is a gimped Soldier at best.

#165
Shampoohorn

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tonnactus wrote...

EvanKester wrote...



Even without grenades, the Drellguard is a highly mobile kit with insane weapon damage and great carrying capacity. It's not grenade gear that makes him good, it's guns like the Claymore and Raider. Cluster Grenades, as awesome as they are, are just gravy.



Only Infiltrators who not even have to worry about weapon weight deal "insane" weapon damage. Without many grenades the Drell is a gimped Soldier at best.


This Drellguard disagrees.  While not crazy like an Infiltrator, he is still certifiably insane.

#166
Grunt_Platform

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Shampoohorn wrote...

tonnactus wrote...

EvanKester wrote...

Even without grenades, the Drellguard is a highly mobile kit with insane weapon damage and great carrying capacity. It's not grenade gear that makes him good, it's guns like the Claymore and Raider. Cluster Grenades, as awesome as they are, are just gravy.


Only Infiltrators who not even have to worry about weapon weight deal "insane" weapon damage. Without many grenades the Drell is a gimped Soldier at best.


This Drellguard disagrees.  While not crazy like an Infiltrator, he is still certifiably insane.

This.

I think people tend to over-estimate Tactical Cloak's value for weapon damage, and under-estimate Biotic Charge's.

It's true that you want the grenades on the Drellguard. I didn't mean to imply they're unecessary. Rather, the Drellguard has three big advantages to work with. High mobility, a great passive skill for weapons and powers, and one of the better grenades in the game. The first two make him a good class, adding the last makes him great.

#167
tonnactus

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Shampoohorn wrote...

This Drellguard disagrees.  While not crazy like an Infiltrator, he is still certifiably insane.


Not without melee kills. Easy against Reapers in early waves. Try this against Geth or Collectors. Even if you could i doubt most players can use this build without going down every minute.

Modifié par tonnactus, 12 mars 2013 - 11:49 .


#168
Crimson Vanguard

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tonnactus wrote...

Shampoohorn wrote...

This Drellguard disagrees.  While not crazy like an Infiltrator, he is still certifiably insane.


Not without melee kills. Easy against Reapers in early waves. Try this against Geth or Collectors. Even if you could i doubt most players can use this build without going down every minute.

Drellguard don't have to go face to face with enemies all the time like Smashguard. Drellguard is more like a super mobile weapon platform that spits Cluster Grenade.

Modifié par Crimson Vanguard, 13 mars 2013 - 12:21 .


#169
tonnactus

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[quote]Crimson Vanguard wrote...


[/quote]Drellguard don't have to go face to face with enemies all the time like Smashguard. Drellguard is more like a super mobile weapon platform that spits Cluster Grenade.
[/quote]

Look at his build again. He took the melee evolution of fitness to increase weapon damage through melee kills.
Anyway, i dont play Vanguards for weapon damage. There are better classes for this.

#170
Crimson Vanguard

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tonnactus wrote...

Crimson Vanguard wrote...

Drellguard don't have to go face to face with enemies all the time like Smashguard. Drellguard is more like a super mobile weapon platform that spits Cluster Grenade.


Look at his build again. He took the melee evolution of fitness to increase weapon damage through melee kills.
Anyway, i dont play Vanguards for weapon damage. There are better classes for this.

NOT ALL THE TIME. Also the weapon bonus last 20s and you can kill a Husk to get those plus Drell Melee is sweet, fast and won't leave you vulnerable plus he has grenade. Also tell me how Smashguard is better than Drellguard?

Modifié par Crimson Vanguard, 13 mars 2013 - 12:48 .


#171
Shampoohorn

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tonnactus wrote...

Crimson Vanguard wrote...
Drellguard don't have to go face to face with enemies all the time like Smashguard. Drellguard is more like a super mobile weapon platform that spits Cluster Grenade.

Look at his build again. He took the melee evolution of fitness to increase weapon damage through melee kills.
Anyway, i dont play Vanguards for weapon damage. There are better classes for this.


'Tis true.  But I also skip Assassin 4a in favor of the extra encumbrance bonus.  (I.e. Claymore damage isn't maxed.)  The drellguard's very high encumbrance lets him carry heavier weapons with less penalty than most other classes, so he can take high damage weapons without losing out on his charge usage much.

Opportunistic heavy melee kills are fairly easy to come by on most Gold waves.  It just takes a bit of planning.

Most vanguards are not well suited for weapon damage focus, but the Drell certainly is.  Batarian's not far behind, though more because heavy melee kills are much more likely.

Modifié par Shampoohorn, 13 mars 2013 - 12:56 .


#172
XxproknifaxX

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 Discussing as a frequent Vanguard user(who, on the other hand  hasn't played 200 waves with the SmashGuard he is simply a top 3 Vanguard due to his boss-killing ability and the fact that he dosen't need a good weapon like the other vanguard to be good.

i mean sure anyone can put a Reegar X on a Volus Vanguard and say 'oh, he is so much better than the other Vanguards' but the fact is, the SmashGuard dosen't need a good weapon to be good. Also, try using a Volus Vanguard with a predator when you only have Buotic Orbs and Charge as your offensive powers compared to the SmashGuard who has Smash. A class, by itself and it's powers w/out equipment must also be considered when comparing classes.

In fact all these Vanguards need a good weapon to stand out:

Kroguard
Batguard
Volguard 
Cabal
Slayer(if you pick shields for PD)

#173
Moby

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@proknifer
Along with the obligatory 'dat necro' I'm also going to say you are so incredibly wrong it hurts.

Modifié par MofuggerX, 26 décembre 2013 - 02:13 .


#174
didacuscarr

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I don't like the title, Volus is the worst vanguard!

#175
Supreme Leech

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Worst doesn't mean bad.

People have different opinions.

People have different preferences.