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New files posted in core resources project


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#1
Craig Graff

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I believe a number of people have been looking for the .acb files (animation blend trees) and the .vfxproj files (VFX editor). Bryan Derksen was kind enough to upload them this afternoon. Grab them here.

#2
Craig Graff

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The .matproj files have also been posted, for anyone hoping to integrate those into a 3dsmax exporter.

#3
BioSpirit

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Thank you, I was looking for them just a while ago. I hope they reveal some ideas about how to import these animations into the game.

#4
Craig Graff

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These animations are the ones already in the game.^_^

Modifié par Craig Graff, 13 janvier 2010 - 04:02 .


#5
Nattfodd

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Thanks. A primary resource finally posted. ;)

#6
EJ42

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Craig,

You might want to look at my fix for Leliana's eyes.  There were some issues with the *.MRH and *.MSH files for the uem_chf_05* set.

http://social.biowar...m/project/1703/

Perhaps that correction can be integrated into the next toolset release.

#7
megahunter

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Just wondering, were the layouts for the othxxx (Fade and CharGen) levels released? I can't seem to find them.

#8
Craig Graff

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I believe this was supposed to include everything. If it doesn't you could probably poke Bryan directly (or me if you prefer, and I'll walk down the hall and poke him).

Modifié par Craig Graff, 16 janvier 2010 - 07:39 .


#9
megahunter

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I'm not too sure who Brian is(there are two moderators called Brian is seems) so that'd be nice of you, thanks. ;)

I just checked again, and I don't think those three levels are available for download.

#10
BryanDerksen

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Looks like those were indeed missing. My apologies; they were tucked away in a directory named "Other" with a whole lot of simple test level layouts and debugging stuff that wasn't included with the main campaign, so I overlooked them.



I've added a new file with the three missing levels to the source project linked to in the first post.

#11
megahunter

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Thanks a lot. ;)

#12
RecklezzRogue

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UPDATE - Sorry - total rookie move - looks like all my missing animations are 'custom' (I had not clicked on the ... box thinking custom meant animations I made...sorrry to clutter this post....



Probably barking up the wrong tree here - but - I am missing a lot of animations when editing cut scenes & dialogue as compared to what is listed in the 'Animation List' in the wiki...I appear to be missing some really basic stuff (although there something like 100 available to me).


-------
For example - I do not show:

mh.dg_5p_tn_l_45 Walks 5 paces at 45 degree angle from
the left and then turns 45 degrees right


mh.dg_5p_tn_l_90 Walks 5 paces straight and then looks to
the left


mh.dg_5p_tn_r_45 Walks 5 paces at 45 degree angle from
the right and then turns 45 degrees left


mh.dg_5p_tn_r_90 Walks 5 paces straight and then looks to
the right

But I do show:

mh.am_angry_crwd1
mh.am_angry_crwd2
mh.am_angry_crwd3
mh.am_angry_crwd4
mh.am_angry_crwd5
-------

Do I need these designer files? (I figured out how use the .lvl's, but not so sure how to use the others)

Seems like my toolset is just not looking in the right places, but my module completely standalone...the cutscenes and any other resource in my module  are set in  to Module - mymodule, Owner Module - mymodule.

ps - I also have an empty scatter object tool palette...same problem?

update - extracting the anims  erf into my modules asset/art directory...hopefully that's the trick....

Modifié par RecklezzRogue, 07 mai 2010 - 03:42 .