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It seems that Citadel was originaly intended to( and I am going to pretend it still does) take place after the Reaper war


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#1
Sheepie Crusher

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 Exept that little talk with Anderson at the begining there is no way to tell whether or not this DLC is happening after the Reaper war, sure they say that they are going back to the front line but I think it's pretty obvious that even in the destroy ending they would be hunting pockets of Reaper forces who managed to evade the beam( For example by being underground ) for decades after the war

We can also assume that they rebuilt EDI, after all, Hacket did say: "We can rebuild everything that was destroyed"

Other the other side:

- In alot of stories, the time that all the characters gather and talk nostalgia is the epilogue and the team photograph at the end is probably the best way to summarize the entire series in one picture
- After the Reapers are supposedly defeated, I can't think of anything that could pose a threat to Shepard other than Shepard herself
- The war is only mentioned at the very end of the DLC' like it's just a minor inconvenience( the resistance pockets I mention earlier)

So yeah, that's enough for me to pretend that Citadel is happening after the ending.


CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue

#2
What a Succulent Ass

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BSN be smelling like desperation, forreal.

#3
TFulls

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I'm just pretending it does as well makes it make more sense in my eyes

#4
hiraeth

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I want so badly to believe that this is post-ending, but there are enough war references (including Anderson's dialogue) to the war to make it unlikely as headcanon, at least for me. But yeah, it would have been an amazing post-ending DLC.

#5
AlstairME

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I just think of it as the ending too. I wasn't entirely upset over the ending (with EC) but still a little let down. However I made two saves, I beat the game, then came back and played this DLC and, though there are some issues like you said Anderson talking to you, or them still talking about Reapers but I just tell myself this is how MY mass effect adventure is ending. Then when your LI tells you that you're back to the fight, it's not against the Reapers, but other threats in the galaxy no matter how large or small. I find this to be the perfect way to end a great series.

#6
Scowlyface

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ooooorrrr....the ending was exactly as they intended, lots of people freaked out, and bioware tailored their DLC to applaise them as much as possible without letting go of the reigns to the carriage they built.

but if you want to see it as  epilogue content, that what mods are for so

Image IPB

Modifié par Scowlyface, 06 mars 2013 - 09:06 .


#7
CronoDragoon

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Sure, if that enhances your enjoyment of the story, why not?

#8
Sheepie Crusher

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Random Jerkface wrote...

BSN be smelling like desperation, forreal.


I hope you're enjoying yourself looking only at the empty half

Modifié par Sheepie Crusher, 06 mars 2013 - 09:07 .


#9
liggy002

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Just mod out the parts you don't want and make it unlockable post destroy where Shepard lives, there you go.

#10
Warlock Adam

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I don't think it was a conspiracy against Mac and Casey, or even that it was originally designed to be post-ending content and they had to change it.

I just think that the writers knew this was the last one, knew people wanted a post-ending epilogue/party, and made parts of the Citadel DLC as ambiguous as possible to allow people to headcanon if they so choose.

Hell, it might even explain why there's no Reaper involvement with the c***e. Wouldn't make sense for Harbinger to be around after the war is over.

#11
eddieoctane

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Sheepie Crusher wrote...

CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue


I'd totally be on board with that if it wasn't for Jack's dialog after finishing Shep's tatoo. How much retroactive foreshadowing can one game handle from DLC when I didn't even know such a thing was possible before ME3?

#12
Mathias

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liggy002 wrote...

Just mod out the parts you don't want and make it unlockable post destroy where Shepard lives, there you go.



Waaaaaay easier said than done. This is not a mod friendly game.

#13
shadowkinz

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it really woulda been a sick way to end the game, seeing as how it is the end of the trilogy and everything. it was a giant party/feast/funfactory for the cast and stuff, with everyone making an encore, since they won't be coming back. it was the ultimate goodbye, TILL DAT ****ING ENDING UGH

#14
HBC Dresden

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You guys seen the movie End of Watch? Without going into spoilers, there is the ending, but then there is a scene after the ending that takes place before the ending and is the "emotional ending" of the movie. Citadel is just that.

#15
Obadiah

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I played the Citadel DLC with a post game save. It actually felt like a out-of-order chapter, and a direct answer to the kid's question at the end of the game for, "one more story." The story of the Reaper War is over, and we players were given a, sort of, last parting memory of Shep and the crew.

Personally, I would have stuck with something grim, like the crew being called in for a large scale evacuation of some city or planet. What we got was enjoyable enough.

Modifié par Obadiah, 07 mars 2013 - 04:43 .


#16
Legion of 1337

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Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

#17
Brhino

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yup, pretty easy to headcanon this as post-ending.

Citadel intact? Well, we already see it's not completely destroyed and it gets rebuilt.
Crew still busy? Going to be lots of fires to put out in the galaxy even in the best of endings.
Anderson alive, talking about war? Pre-recorded message.
Talk about the Reapers? Surprisingly little of it, actually.
EDI not dead? Eeeerm... Joker... kept a backup copy of her software hidden under his mattress?

#18
NT121784

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The anderson Dialog doesnt matter, just figure that portion happened before ending, shepard bailed and finished the mission, then had a place to come back to.

#19
NeonFlux117

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it's always Hudson and Walters. The true heads of Cerberus.


I'm kidding........






Or am I?????

#20
tevix

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I actually think it was tailored along the way after seeing people's reaction to still TECHINICALLY be chronologically accurate but still head-canonable.

First playthrough I said "This is now the ending. This is clearly an epilogue. People know each other too well, are having too much fun, and not really talking about the war."

The mentions of the war are formalities, and easily dismissable.

#21
Eterna

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I don't think it was. I think it may have been meant to take place during the Reaper war whilst Shepard is on shore leave.

That's my guess at least.

#22
Whybother

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Obadiah wrote...

I played the Citadel DLC with a post game save. It actually felt like a out-of-order chapter, and a direct answer to the kid's question at the end of the game for, "one more story." The story of the Reaper War is over, and we players were given a, sort of, last parting memory of Shep and the crew.


"Tell me another story about the Shepard."
"Well, one time Shepard went on a drunken binge and woke up next to Javik."

#23
Greed1914

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eddieoctane wrote...

Sheepie Crusher wrote...

CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue


I'd totally be on board with that if it wasn't for Jack's dialog after finishing Shep's tatoo. How much retroactive foreshadowing can one game handle from DLC when I didn't even know such a thing was possible before ME3?


Yeah, that part was rather blatant.  It is annoying that DLC was used as a replacement to proper foreshadowing.  By the time it came out, we already knew what happens, so the purpose is defeated. 

#24
SNascimento

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JESUS CHRIST!

#25
Ieldra

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Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

Do you remember how the Citadel looks after you choose Destroy?

None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.

Modifié par Ieldra2, 07 mars 2013 - 05:52 .