It seems that Citadel was originaly intended to( and I am going to pretend it still does) take place after the Reaper war
#1
Posté 06 mars 2013 - 08:57
We can also assume that they rebuilt EDI, after all, Hacket did say: "We can rebuild everything that was destroyed"
Other the other side:
- In alot of stories, the time that all the characters gather and talk nostalgia is the epilogue and the team photograph at the end is probably the best way to summarize the entire series in one picture
- After the Reapers are supposedly defeated, I can't think of anything that could pose a threat to Shepard other than Shepard herself
- The war is only mentioned at the very end of the DLC' like it's just a minor inconvenience( the resistance pockets I mention earlier)
So yeah, that's enough for me to pretend that Citadel is happening after the ending.
CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue
#2
Posté 06 mars 2013 - 09:00
#3
Posté 06 mars 2013 - 09:00
#4
Posté 06 mars 2013 - 09:00
#5
Posté 06 mars 2013 - 09:01
#6
Posté 06 mars 2013 - 09:05
but if you want to see it as epilogue content, that what mods are for so
Modifié par Scowlyface, 06 mars 2013 - 09:06 .
#7
Posté 06 mars 2013 - 09:07
#8
Posté 06 mars 2013 - 09:07
Random Jerkface wrote...
BSN be smelling like desperation, forreal.
I hope you're enjoying yourself looking only at the empty half
Modifié par Sheepie Crusher, 06 mars 2013 - 09:07 .
#9
Posté 06 mars 2013 - 09:08
#10
Posté 06 mars 2013 - 09:08
I just think that the writers knew this was the last one, knew people wanted a post-ending epilogue/party, and made parts of the Citadel DLC as ambiguous as possible to allow people to headcanon if they so choose.
Hell, it might even explain why there's no Reaper involvement with the c***e. Wouldn't make sense for Harbinger to be around after the war is over.
#11
Posté 06 mars 2013 - 09:09
Sheepie Crusher wrote...
CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue
I'd totally be on board with that if it wasn't for Jack's dialog after finishing Shep's tatoo. How much retroactive foreshadowing can one game handle from DLC when I didn't even know such a thing was possible before ME3?
#12
Posté 06 mars 2013 - 09:15
liggy002 wrote...
Just mod out the parts you don't want and make it unlockable post destroy where Shepard lives, there you go.
Waaaaaay easier said than done. This is not a mod friendly game.
#13
Posté 07 mars 2013 - 04:36
#14
Posté 07 mars 2013 - 04:41
#15
Posté 07 mars 2013 - 04:42
Personally, I would have stuck with something grim, like the crew being called in for a large scale evacuation of some city or planet. What we got was enjoyable enough.
Modifié par Obadiah, 07 mars 2013 - 04:43 .
#16
Posté 07 mars 2013 - 04:43
#17
Posté 07 mars 2013 - 04:56
Citadel intact? Well, we already see it's not completely destroyed and it gets rebuilt.
Crew still busy? Going to be lots of fires to put out in the galaxy even in the best of endings.
Anderson alive, talking about war? Pre-recorded message.
Talk about the Reapers? Surprisingly little of it, actually.
EDI not dead? Eeeerm... Joker... kept a backup copy of her software hidden under his mattress?
#18
Posté 07 mars 2013 - 05:04
#19
Posté 07 mars 2013 - 05:04
I'm kidding........
Or am I?????
#20
Posté 07 mars 2013 - 05:10
First playthrough I said "This is now the ending. This is clearly an epilogue. People know each other too well, are having too much fun, and not really talking about the war."
The mentions of the war are formalities, and easily dismissable.
#21
Posté 07 mars 2013 - 05:12
That's my guess at least.
#22
Posté 07 mars 2013 - 05:12
Obadiah wrote...
I played the Citadel DLC with a post game save. It actually felt like a out-of-order chapter, and a direct answer to the kid's question at the end of the game for, "one more story." The story of the Reaper War is over, and we players were given a, sort of, last parting memory of Shep and the crew.
"Tell me another story about the Shepard."
"Well, one time Shepard went on a drunken binge and woke up next to Javik."
#23
Posté 07 mars 2013 - 05:40
eddieoctane wrote...
Sheepie Crusher wrote...
CONSPIRACY THEORY: the team really wanted this DLC to be the epilogue but Hudson and Walters protested that it would damage their... eh, integrity, so the team made it so that people like me could pretend that this is really the epilogue
I'd totally be on board with that if it wasn't for Jack's dialog after finishing Shep's tatoo. How much retroactive foreshadowing can one game handle from DLC when I didn't even know such a thing was possible before ME3?
Yeah, that part was rather blatant. It is annoying that DLC was used as a replacement to proper foreshadowing. By the time it came out, we already knew what happens, so the purpose is defeated.
#24
Posté 07 mars 2013 - 05:47
#25
Posté 07 mars 2013 - 05:51
Do you remember how the Citadel looks after you choose Destroy?Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.
None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.
Modifié par Ieldra2, 07 mars 2013 - 05:52 .





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