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It seems that Citadel was originaly intended to( and I am going to pretend it still does) take place after the Reaper war


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#26
Urdnot Amenark

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It definitely was not intended that way most likely, but I just headcanon it as an epilogue.

#27
Aurora313

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Well, I do prefer to think that this was a kind of ending DLC. Minus Anderson's dialogue at the start, I'd like to think that this happened some few years after the Crucible detonation. EDI and the Citadel were restored during that timeframe and everyone finally managed to let go and have a frak tonne of fun.

I'd also like to think that if Shepard's clone had been introduced perhaps at the End of ME2 and served as the co-dragon alongside Leng - except competent - during ME3 and watching him grow as a villian to possibly anti-villian as Cerberus' actions are brought to light? That would have been fairly awesome.

#28
sammysoso

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I'm not sure about original intent, but I'm pretending that is post-ending.

I have no knowledge about modding, but edit out some of the dialogue, and change some of the wording at the message terminal and edit it to be after you choose High-EMS Destroy, and it would work perfectly.

#29
AlanC9

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Nothing wrong with headcanon as long as you remember that it is headcanon. (I'm going to resist naming the Theory-That-Must-Not-Be-Named.)

#30
KangDo

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Personally, this DLC will always be the true ending to the series and I honestly think Bioware intended that too.

While Bioware on record has said that this isn't ending-related DLC and they put in just enough references to the war in future tense to keep the DLC officially canon, it's pretty clear on many levels how much they intended for this DLC to be unofficial happy ending that many fans were hoping to get. 

Btw, I know many hated the ending for other reasons but I really don't want to do ending talk.  I'm just so tired of seeing it.

It has an explosive battle, more content for all the LIs (speaking of which, I actually like the ME2 LIs like Jack, Miranda and Thane more than the ME3 ones in this DLC), the all out post-war party that never seems to end and a chance to say goodbye and see all the characters you love, smiling and hugging each other one last time with a music track and a single line that couldn't have ended it better.

Speaking of that last battle and the villain.  I actually think a clone of my Shepard couldn't have been a better choice for the final villain of Shepard's story.  One of the main things when I first played ME1 that drew me in was seeing a character that I personally created come alive in a way that no other game had done before.  Now I get to see that character come alive as a villain and it's an amazing moment.  As for that final fight, best fight in the entire trilogy and I can't think of a more fitting setting than the Normandy itself.

Usually, whenever I do another playthrough of the series, I try to see where the best point chronologically is to play each DLC.  Well I know where I'm always going to play Citadel.  After I've beaten the game and the stargazer says one more story.

Modifié par KangDo, 07 mars 2013 - 06:27 .


#31
Obadiah

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You could think of it as something the team remembers at the memorial wall in the epilogue.

#32
Absaroka

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I definately headcanon it as being a post-ending epilogue and send-off and it's certainly going to be a stopping point from now on for most of my Shepards.

I just sort of pretend that after Shepard gets on the Citadel during Priority: Earth s/he's confronted by a non-Indoctrinated/Huskified Illusive Man who reveals he tampered with the data on the Crucible found on Mars and stacked the Crucible engineering team with his own operatives. As a result, what was once a device that would result in reversing and magnifying Reaper Indoctrination signals that would result in Reapers commiting psychic suicide now can only control them. After Shepard either joins, kills or let's the Illusive Man go s/he has to choose to either make them all fly into the closest star, kill each other or assume control of them and seize control of the galaxy.

Since most of my Shepards aren't megalomaniacs, they destroy the Reapers and go back to the Citadel to unwind. My one jackass Shepard, who will kill most of the characters anyway, goes with control and won't bother with the dlc at all since gods don't lower themselves to mingle with the mortal masses.

#33
SiriusXI

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Just use MEHEM, people. After MEHEM She lives, the Citadel is getting repaired and so on. Then just pretend this DLC takes place some 1 or 2 years after the Reaperwar. Maybe MEHEM will give us this option in the future.

#34
Abreu Road

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Guys, this is the end to Shepard story. Not the Catalyst.

Everyone played this after StarBrat, so it's kind of the last mission for everyone.

Just let it go. This is the happy ending you wanted. Forget the Catalyst.

#35
Killdren88

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1. Play through priority Earth.
2. Have the Happy ending mod
3.Then do the citadel DLC

Modifié par Killdren88, 07 mars 2013 - 08:14 .


#36
KangDo

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It's kind of like the Star Wars prequels. All the parties involved know that you saw them before the original trilogy. Just like all the parties involved know you played this DLC after you finished the game so it was developed accordingly.  You can also compare it to the common scenario in certain movies where after the film has ended and many of the lead characters have met tragic ends, it cuts back to a happier time with everyone crowding around for a photoshoot and it ends on that note.

Modifié par KangDo, 07 mars 2013 - 08:29 .


#37
Han Shot First

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Ieldra2 wrote...

Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

Do you remember how the Citadel looks after you choose Destroy?

None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.


Also the dialogue before the partiers return to the Normandy also clearly indicates that it isn't a post-ending scene that is just being viewed out of order.

If Shepard has an LI there is overall mood of melancholy and impending doom in the final conversation, with Shepard saying it is probably their last party. Liara was the LI in my playthrough, and she also has a couple lines of dialogue implying that the Reaper War is still ongoing. "I suppose its back to the fight," and "Whatever happens I know you'll see this through, and I'll be right there with you. We've been through a lot haven't we? But it's been a good ride."

The other potential LIs all have slightly different dialogue but it all has the same vibe.

Another factor debunking it as post-ending is that in a low EMS playthrough characters who are at that party can later end up being killed during the beam rush.

Modifié par Han Shot First, 07 mars 2013 - 08:41 .


#38
Aurora313

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Shhh! Fan girls/boys can dream. : )

But yes. Regrettably, it's a pre-ending, like bioware said, but headcanon is a wonderful thing sometimes.

#39
Ieldra

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Han Shot First wrote...

Ieldra2 wrote...

Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

Do you remember how the Citadel looks after you choose Destroy?

None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.


Also the dialogue before the partiers return to the Normandy also clearly indicates that it isn't a post-ending scene that is just being viewed out of order.

If Shepard has an LI there is overall mood of melancholy and impending doom in the final conversation, with Shepard saying it is probably their last party. Liara was the LI in my playthrough, and she also has a couple lines of dialogue implying that the Reaper War is still ongoing. "I suppose its back to the fight," and "Whatever happens I know you'll see this through, and I'll be right there with you. We've been through a lot haven't we? But it's been a good ride."

The other potential LIs all have slightly different dialogue but it all has the same vibe.

Another factor debunking it as post-ending is that in a low EMS playthrough characters who are at that party can later end up being killed during the beam rush.

Melancholy, yes, but I don't get "impending doom" from Miranda's version of the goodbye scene. She says she'll be waiting for you once this is all over.

Anyway, I have no need to headcanon the continuity. My headcanon works quite well with the events as presented, and it only applies to Shepard's fate.

#40
Applepie_Svk

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Citadel plot was originally cut out of ME2...

#41
Sheepie Crusher

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Applepie_Svk wrote...

Citadel plot was originally cut out of ME2...


source?

#42
almondroy

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Another head-canon option is to go with Refuse via speech, assume that the allies win via conventional warfare and that the Liara Time Capsule scene is an easter egg, and that Stargazer was telling the grandkid stories about both the Prothean and the "current" cycles.

That way, there's no inference about any damage to the Citadel at all. Just a few annoying references to the Reapers in the Citadel DLC that are in the present tense.

#43
3DandBeyond

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AlstairME wrote...

I just think of it as the ending too. I wasn't entirely upset over the ending (with EC) but still a little let down. However I made two saves, I beat the game, then came back and played this DLC and, though there are some issues like you said Anderson talking to you, or them still talking about Reapers but I just tell myself this is how MY mass effect adventure is ending. Then when your LI tells you that you're back to the fight, it's not against the Reapers, but other threats in the galaxy no matter how large or small. I find this to be the perfect way to end a great series.


I think that's the best way to look at it for anyone that likes the DLC but is still unhappy with the ending.  In effect, not in reality, it is the ending since it's the last content for the game, it's the way BW is ending it so making it be the game ending, if it works for you is a good idea.

And for the other poster about the Anderson tapes-some of those could maybe be considered to have been done before the war was over and so referencing the war makes sense.  You could make everything else (as far as I know) really feel like it came after the ending.

#44
3DandBeyond

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almondroy wrote...

Another head-canon option is to go with Refuse via speech, assume that the allies win via conventional warfare and that the Liara Time Capsule scene is an easter egg, and that Stargazer was telling the grandkid stories about both the Prothean and the "current" cycles.

That way, there's no inference about any damage to the Citadel at all. Just a few annoying references to the Reapers in the Citadel DLC that are in the present tense.


That could work too.  If I get what you're saying, the time capsule is just there to show some future person telling all these stories and not that that's a future cycle that beat the reapers after Shepard and all died.  In effect, Shepard's cycle beat them, the grandkid is told stories and then you get to see and play the epilog for Shepard, of the Citadel.  The time capsule is just there to show the event happens in the future.

#45
Han Shot First

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Ieldra2 wrote...

Han Shot First wrote...

Ieldra2 wrote...

Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

Do you remember how the Citadel looks after you choose Destroy?

None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.


Also the dialogue before the partiers return to the Normandy also clearly indicates that it isn't a post-ending scene that is just being viewed out of order.

If Shepard has an LI there is overall mood of melancholy and impending doom in the final conversation, with Shepard saying it is probably their last party. Liara was the LI in my playthrough, and she also has a couple lines of dialogue implying that the Reaper War is still ongoing. "I suppose its back to the fight," and "Whatever happens I know you'll see this through, and I'll be right there with you. We've been through a lot haven't we? But it's been a good ride."

The other potential LIs all have slightly different dialogue but it all has the same vibe.

Another factor debunking it as post-ending is that in a low EMS playthrough characters who are at that party can later end up being killed during the beam rush.

Melancholy, yes, but I don't get "impending doom" from Miranda's version of the goodbye scene. She says she'll be waiting for you once this is all over.

Anyway, I have no need to headcanon the continuity. My headcanon works quite well with the events as presented, and it only applies to Shepard's fate.



The 'impending doom' vibe was more from Shepard's dialogue than from the LI. In all variations of that scene Shepard is looking a little sad, and says that it would probably be their last party. Shepard seems to be expecting the worst and has to be cheered up a bit by the LI. The LI line about it having been a good ride or good run has a degree of finality to it as well.

#46
JamesFaith

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Sheepie Crusher wrote...

Applepie_Svk wrote...

Citadel plot was originally cut out of ME2...


source?


His father's brother's nephew's cousin's former roommate hear it in bus.

#47
Minttymint

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What are you talking about, dude? It -is- post ending, I played it with the save the game makes right after the end. I was so shocked to see Shepard made it through that without any scratches (not counting the ones Garrus gives her after she... recovers)! Then she adopts Grunt, I know Garrus said baby Krogan but Grunt is Shep's baby in a way and she finally tells him she loves him... That was amazing. Of course Anderson left a video for Shepard saying that he left her the apartment in his will. Yep thats exactly what happens... ;)



Hint, Im being sarcastic.

#48
almondroy

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3DandBeyond wrote...

That could work too.  If I get what you're saying, the time capsule is just there to show some future person telling all these stories and not that that's a future cycle that beat the reapers after Shepard and all died.  In effect, Shepard's cycle beat them, the grandkid is told stories and then you get to see and play the epilog for Shepard, of the Citadel.  The time capsule is just there to show the event happens in the future.


Exactly. Call it Princess Bride Theory or something else catchy.

#49
Giga Drill BREAKER

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Ieldra2 wrote...

Legion of 1337 wrote...
Dude, pick Destroy. That way you can rest assured Shepard will go back to living in his kickass apartment.

Do you remember how the Citadel looks after you choose Destroy?

None of this all can take place post-ending, not even with high EMS Destroy, nor do I find it plausible that it was ever intended that way.


Citadel is damaged in all endings.

#50
Senalda

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I actually like the real ending of the game (even the original one without EC), but I'm still partly inclined to head-canon Citadel as an clear epilogue and the ending for Shepards story.

I mean: it doesn't really get much more homey than my main Shepard ending her long run by sitting next to Liara in her own apartment, talking about spending all the remaining days together. Sappy, but it just somehow works. Perfect spot to end the whole thing.