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How could this happen ?


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#1
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I downloaded  z spirits mushroom hak pak from the vault but it had no insytllation instructions just 2 folders called hak and files so I took a guess and put the hak folder in the nwn hak gfolder and associated it with my module and the files one that included about ten dds and mdb files I stuck in my override because I didn't have a clue where it went..

Anyway they didn't appear in the toolset and one of my areas suddenly had no environmental nature placeables in it they disappeared ! They showed up in the area contents tab but an entire cliff face and cave became invisible and wouldn't even highlight with the area contents or after a mouse sweep over them..

If anyone has any ideas how that happened and where I should put the files folder I'd be interested to know..

Thank you
 
ps I removed them both and the cliffs came back.

#2
Tchos

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I would guess that the hak includes a 2DA that doesn't list the placeables you were using.

#3
PJ156

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I am with Tchos, it happened to me.

You need to extract the 2da from the hak and strip out the lines that associate with the mushrooms and put them in your custon 2da which is in your campaign? If your 2da id haked then perhaps the mushroom one was the first it came to.

Hope that helps,

PJ

#4
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Thanks for the suggestions I'll just scrap the idea if I can't get it to work I'd rather have cliffs and boulders than mushrooms !

There is a part of the files folder called placeables 2da can I just scrap it and put the rest in my override ?

#5
Artemis Absinthe

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the "files" folder is the override version, the "hak" folder contains the hak

you can only have one working 2da per type, if you put more than one in the override folder, the first one found have the priority and the other one is ignored. If you decide to use the hak version, the 2da contained int the hak is loaded and the one in the override is ignored.

If you need 2 different placeables (or placeable groups), from 2 diffent packs, you need to merge the placeable references (lines) in a single placeable.2da

If you need help merging the 2das, just ask, it's a 2 minutes job

Modifié par Artemis Absinthe, 07 mars 2013 - 12:51 .


#6
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Artemis Absinthe.. I haven't got any placeables 2da added to my module in the override, hak or campaign folders so why wouldn't it work with a fresh copy of the revised edition ?

#7
Artemis Absinthe

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found the problem, zpirit used OC's placeable.2da (or the MoTB, not sure), not SoZ's, so, there are a lot of missing references.

the placeable.2da included in the mushrooms pack only has 2000 lines (mushrooms included), SoZ's placeable.2da over 2880.

Modifié par Artemis Absinthe, 07 mars 2013 - 01:58 .


#8
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I just installed the hak and associated it with my module and tried again and the cliffs are gone still but on hunting around I also discovered that a lot of the other placeables from MotB and SoZ were gone too ! So now it's gone from my harddrive it's the best option I'm not about to wreck a lot of work for some mushrooms.

#9
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We must have posted at the same time any way thanks for the help I've resolved it, just not quite as well as expected.

#10
Artemis Absinthe

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you're welcome

Modifié par Artemis Absinthe, 07 mars 2013 - 02:31 .


#11
Tchos

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Tsongo, it seriously wouldn't be a problem for one of us to merge the lines for you if you're unable to. You can have them working together fine. All you need is a single 2DA file with all of the custom content you want to use, which is based on the last revision of official content.

#12
Artemis Absinthe

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placeable.2da, SoZ compatible, with mushrooms
zpirit mushrooms hak, SoZ compatible, repacked

help yourself

Modifié par Artemis Absinthe, 07 mars 2013 - 07:28 .


#13
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Artemis Absinthe...Wow thank you very much !!!

I should have read this before I posted on the module forum now you've got me in a difficult situation regarding what happens with my other placeable hak in a previous module.. But I gratefully accept your kind and generous present !

Tchos.. Thanks for the offer I might be needing your services in the future to stop myself having to make two haks.

#14
Artemis Absinthe

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Not a problem, as I said, it's a two minutes job. You need something else, just ask

#15
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I'm sticking with what I know for a while but thanks again.

One thing though I copied and pasted the 2da onto a notepad txt folder in my documents do I just change the name to placeables 2da ?

#16
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Someone just resurrected a former post of mine with a hak pack problem and I'd forgotten I used another load of placeables ! Does this mean that I'm going to need to merge this one if I only want one hak and is it because they're in a separate module with no other placeable haks that I haven't had any issues ?

#17
Tchos

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Please rephrase the question, and give more detail on your circumstance.

#18
Morbane

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haks are unique to the module they are associated with - so, if i get you right; you dont need to worry about it.

#19
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Tchos.. I've used one placeable hak in two modules and another in one module but when the time comes to make one campaign specific hak and obliterate their association with my module leaving onlly my campaign's hak will the placeable 2da have to be merged ?

Morbane.. I'm not worried but I could be later and I think that's why it's all been working as the haks haven't crossed paths yet.

#20
Tchos

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I'm still having a little trouble understanding your situation.

As far as I know, there is no such thing as a campaign-specific hak. Haks are module-specific, and nothing more. You cannot obliterate the association with your module, and have it work.

If you mean you've completed a module, and you're going to put it into a campaign with a second module, and you want to associate the *same* hak file with both modules, then you should merge the 2das into one. If instead you want to associate 1 hak file with module 1, and a second hak file with module 2, then you don't need to merge them.

#21
Morbane

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sorry the campaign issue is beyond me - im just making one module with 45 areas+

the campaign philosophy escapes me - load times in current PCs is negligible - even at 45+ areas

i realised this after checking out "misery stone"

#22
Tchos

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My reasons for making a campaign are not related to loading times.

#23
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Tchos.. You've answered my question thanks. Sorry I wasn't very clear I've got nine modules and they're all associated with a campaign but I want only one hak to associate with each module so I'll have to merge the placeable2da at some point. At the moment.it's not an issue because the custom placeables are used in different modules and never together.

Morbane.. Isn't it hard to test and scroll through hundreds of conversations to find what you want ?

#24
Artemis Absinthe

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Iveforgotmypassword wrote...

Tchos.. You've answered my question thanks. Sorry I wasn't very clear I've got nine modules and they're all associated with a campaign but I want only one hak to associate with each module so I'll have to merge the placeable2da at some point. At the moment.it's not an issue because the custom placeables are used in different modules and never together.


yes, in order to keep it clean, if you can, it's always better to make a set of haks with all you need, instead of using them as they are.

Iveforgotmypassword wrote...


One thing though I copied and pasted the 2da onto a notepad txt folder in my documents do I just change the name to placeables 2da ?


right click on the link and "Save target as" (or "Save link as" depending on you browser), this way you dl the file, instead of open it.

Modifié par Artemis Absinthe, 08 mars 2013 - 11:24 .


#25
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Artemis Absinthe.. Nice trick thank you.

Anyway here's the story so far..

I did as you said and saved the placeables file then put .2da after it and swapped it with the one that came with the original download, put the whole lot in the files folder ( from the original download ) into my override. Then associated the hak you sent with a tester module saved it all exited the toolset and restarted it and loaded my tester module but the mushrooms aren't anywhere to be found in the list of placeables. I even ran a search with the filter but only got the same "vanilla flavoured mushrooms." I was feeling rather proud of myself up until this point what have I missed out ?

ps. Good thing is all the other placeables from soz etc are still there and visible in areas.