Modifié par andrew252, 07 mars 2013 - 12:52 .
How to make gameplay more interesting
#1
Posté 07 mars 2013 - 12:51
#2
Posté 07 mars 2013 - 01:30
Add in human enemies actively using stat based equipment like the pc, and friends who can loot them off their corpses afterwards. Human enemies using the exact same stat system allowing them to dish out, and endure damage like the pc. Human enemies using similarly paced combat animations, while using basic talents similar to the pc's, along with original ones. Increased chances of status effects towards the player, increased effectiveness of elemental resistances for the party, improved enemy AI, weather, and it affecting combat like in my old post below...
The Hierophant wrote...
An in depth weather system like Realmzmaster suggests would create disadvantages in combat, but it doesn't mean that there would be no workarounds like supplementary magic, enchantments, potions, weather resistant gear, etc. The positives of weather effects could be increased spell potency like higher chances of freezing, burns, stagger, damage, range, and reduced cool downs. A decrease in visibility like fog/mist would hamper long range accuracy (dependent on stats) but on the flip side could allow for rogues to stealthily maneuver on the battlefield to flank enemies, and rack up on critical hits.
Other positives are that all the classes could also have an innate bonus to weather effects in combat. Rogues would maintain the same mobility in most weather conditions, while mages thrive on the positive boosts of weather, and warriors are more resistant to weather induced ailments. Also boss enemies would be immune to certain weather effects, but lieutenant class and lower are bound to the same rules as the player's party. <sighs> I can only dream.
Modifié par The Hierophant, 07 mars 2013 - 02:02 .
#3
Guest_krul2k_*
Posté 07 mars 2013 - 01:37
Guest_krul2k_*
one of my bigger frustrations in DA2 on nightmare was the elemental resists of mobs, then you had the lieutenants buffing them,then them taking potions imagine if you threw healers in there aswell, ohhhh my id need to pre order a ton of keyboards lol
#4
Posté 07 mars 2013 - 02:17
The increased resistances were similar to the enemies being padded out with large amounts of health, which turned most of the fights into slugfests. I'd prefer if the ai were increased to the point that enemies purposely bottle neck, out flank, tactical retreat from, and divide your party during combat.
#5
Posté 07 mars 2013 - 02:35





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