Who do you think could develop the best main villain for an expansion?
#1
Posté 13 janvier 2010 - 01:55
However, Bioware is known to develop consistent villains in its games, as we've seen similarly on BG1/BG2/NWN/KotOR/JE/ME/DA where they've shared similarities, among other plot elements, in a "biowarian" way as we're used to see. But with Obsidian we've seen the not so obvious black-and-white way of doing things, which have shown the more intricate personal dilemmas and reasoning that led such a character to its present situation. Obsidian constantly showed us that gray used for bringing up questions, and we have seen ourselves asking what could possibly change the nature of man? With Bioware however, we have the either absolutely evil or paladin-oh-pure-of-heart personalities which rarely allow us to ask such questions. Not once have I seen that in a Bioware game, not that I'm complaining, no, Bioware games are good for what they are and I'm a fan at heart, don't get me wrong, but Obsidian showed us another part of the story we haven't seen before.
So who do you think is more capable of delivering quality content for the future? Which is better and why?
Discuss!!
#2
Guest_Ethan009_*
Posté 13 janvier 2010 - 01:57
Guest_Ethan009_*
#3
Posté 13 janvier 2010 - 01:58
#4
Posté 13 janvier 2010 - 02:03
#5
Posté 13 janvier 2010 - 02:07
AndhairaX wrote...
I'm torn between who could come up with the best possible villain for an upcoming expansion for DA, which I love and consider the best game in a long time, with plentiful choices and a linear path which doesn't let us skip off track and miss the fun. On one side we got Bioware, whom developed classic villains like Revan. However it should not be forgotten that Revan only became ever so amazing after Obsidian stepped in and presented us with another side of the story. With KotOR2, we learned more about the gray sides of the force and how this could influence his/her decisions which ultimately led to his fall to the dark side. Thanks to memorable characters like Kreia, we've learned that the main antagonist doesn't necessarily needs to be known from the beginning, and could actually walk right next to you the whole time instructing your steps towards his/her goals without your knowledge. "But I've always known Kreia was evil!", I hear someone say. This was somewhat obvious to the more cunning RPG player which is used to greater plot diversity present of quality RPG studios, something which is lacking in Bioware games and lately has been less stimulated on its fans.
However, Bioware is known to develop consistent villains in its games, as we've seen similarly on BG1/BG2/NWN/KotOR/JE/ME/DA where they've shared similarities, among other plot elements, in a "biowarian" way as we're used to see. But with Obsidian we've seen the not so obvious black-and-white way of doing things, which have shown the more intricate personal dilemmas and reasoning that led such a character to its present situation. Obsidian constantly showed us that gray used for bringing up questions, and we have seen ourselves asking what could possibly change the nature of man? With Bioware however, we have the either absolutely evil or paladin-oh-pure-of-heart personalities which rarely allow us to ask such questions. Not once have I seen that in a Bioware game, not that I'm complaining, no, Bioware games are good for what they are and I'm a fan at heart, don't get me wrong, but Obsidian showed us another part of the story we haven't seen before.
So who do you think is more capable of delivering quality content for the future? Which is better and why?
Discuss!!
I have to disagree with your premise that the PC character has to be paladin good or pure evil. I was trying my damndest to play good and had to do any number of uncomfortably questionable things. In any case, I enjoy DA:O more than any game I've played for years, so I'd be quite upset if someone other than Bioware was developing the additional content.
#6
Posté 13 janvier 2010 - 02:09
errant_knight wrote...
I have to disagree with your premise that the PC character has to be paladin good or pure evil. I was trying my damndest to play good and had to do any number of uncomfortably questionable things. In any case, I enjoy DA:O more than any game I've played for years, so I'd be quite upset if someone other than Bioware was developing the additional content.
Even if said company could provide better content as we've seen in the past? Don't get me wrong, I'm not bashing Bioware in any way nor saying they're incapable, but Obsidian is also known to produce quality stuff and I'm quite sure they would be able to deliver for DA as well.
#7
Posté 13 janvier 2010 - 02:10
this is the case wth all bioware games they are ususally grey matuyre nuanced interesting where obsididan gams usually are very predicteble adn black/white
#8
Guest_sprybry_*
Posté 13 janvier 2010 - 02:18
Guest_sprybry_*
#9
Posté 13 janvier 2010 - 02:20
kaelyn the dove was a ripoff from aerie btw.
Modifié par NicklasBertelsen, 13 janvier 2010 - 02:22 .
#10
Posté 13 janvier 2010 - 02:21
Apart from that, I find it tiresome that some people are always going on about how great "grey" is. I like my games as it were, with evil villains and my PC saving the world (or destroying it if desired, though I don't care for that). Much more interesting and captivating, I think.
Modifié par bjdbwea, 13 janvier 2010 - 02:24 .
#11
Posté 13 janvier 2010 - 02:23
It was quite the opposite, actually. What motiviations did Malak have, besides conquering everything? Nothing. He bombared a whole planet just for the lulz and didn't measure the consequences of his actions. Kreia wouldn't have done such a thing, she would have carefully calculated everything that could happen and what she could achieve by that.NicklasBertelsen wrote...
i tought dark malak was a much better villian then kreia tbh malak had more nuances and hd proper motivation for doing what he did where kreia was pretty much just muahahaha evil if you know what i mean.
NicklasBertelsen wrote...this is the case wth all bioware games they
are ususally grey matuyre nuanced interesting where obsididan gams
usually are very predicteble adn black/white
But this topic is not about KotOR, it's about DA. So keep on topic!
#12
Posté 13 janvier 2010 - 02:32
sprybry wrote...
da is bioware's ip, and they obviously have a long-term plan for it. why pass the ball when you are having huge success running it? run, bioware, run...
Well they could invest their time into something else, like the swtor and me2 and subsequent expansions for said games.
DA is lacking is crucial role playing elements, such as consequences for your actions. It doesn't really matter what path you take, you eventually get to where Bioware wanted you to be from the beginning. The chioces presented to you are mostly illusionary because it doesn't alter the game in a significant way. Why do I have to be a Grey Warden to begin with? I could just leave them and do whatever I want, like other successful RPGs did, such as Oblviion.
#13
Posté 13 janvier 2010 - 02:35
AndhairaX wrote...
It was quite the opposite, actually. What motiviations did Malak have, besides conquering everything? Nothing. He bombared a whole planet just for the lulz and didn't measure the consequences of his actions. Kreia wouldn't have done such a thing, she would have carefully calculated everything that could happen and what she could achieve by that.NicklasBertelsen wrote...
i tought dark malak was a much better villian then kreia tbh malak had more nuances and hd proper motivation for doing what he did where kreia was pretty much just muahahaha evil if you know what i mean.
NicklasBertelsen wrote...this is the case wth all bioware games they
are ususally grey matuyre nuanced interesting where obsididan gams
usually are very predicteble adn black/white
But this topic is not about KotOR, it's about DA. So keep on topic!
malak was a stratigec genios bcuz he bombed taris so nobody coudl get away it showed the total evilness of his character and builded him up as a naunced villain who stopped at nothing to conquer his goals imho. kreia was just in it to prove she could best teh force wich was nothing original just the saem old boring obsidian.
it its like fo1 against fo3 in fo1 the mayster just wants to kill humans in fo3 u have a naunced vbillain in president eden who basically just wants wahats best for everyone even if it means killing many ppl. shades og grey instead of just boring old villains going muahahaha.
Modifié par NicklasBertelsen, 13 janvier 2010 - 02:39 .
#14
Posté 13 janvier 2010 - 02:36
Maybe its me or the lack of sleep speaking but what is wrong with the classics? It's not what it is but how it is done, that is what I think should really matter. Darth Vadar was damn awesome but was ruined with the cry baby whiner that was Anakin and his booo hooo morale dilemas. I am ranting now sorry.
Modifié par addiction21, 13 janvier 2010 - 05:20 .
#15
Posté 13 janvier 2010 - 02:47
NicklasBertelsen wrote...
malak was a stratigec genios bcuz he bombed taris so nobody coudl get away it
Yet your character and the entire party got away
#16
Guest_sprybry_*
Posté 13 janvier 2010 - 02:50
Guest_sprybry_*
AndhairaX wrote...
sprybry wrote...
da is bioware's ip, and they obviously have a long-term plan for it. why pass the ball when you are having huge success running it? run, bioware, run...
Well they could invest their time into something else, like the swtor and me2 and subsequent expansions for said games.
DA is lacking is crucial role playing elements, such as consequences for your actions. It doesn't really matter what path you take, you eventually get to where Bioware wanted you to be from the beginning. The chioces presented to you are mostly illusionary because it doesn't alter the game in a significant way. Why do I have to be a Grey Warden to begin with? I could just leave them and do whatever I want, like other successful RPGs did, such as Oblviion.
well, obsidian could also develop and work on their own ip's too.
it sounds like the 'crucial' elements you are referring to is the linear nature of da vs. the open sandbox style of oblivion. da has always been meant to be story-driven. in that respect, yes, you do eventually wind up at the story's end (although there are different endings and your choices throughout the game do have an impact - even on the upcoming awakening expansion). while they are both rpg's, they are different styles. it all depends on personal preferences.
having obsidian 'take over' any future development of da won't change what da is - the beginning of an epic story-driven rpg. and if they did take over and change it, then it wouldn't be da anymore.
#17
Posté 13 janvier 2010 - 02:50
AndhairaX wrote...
NicklasBertelsen wrote...
malak was a stratigec genios bcuz he bombed taris so nobody coudl get away it
Yet your character and the entire party got away
tats bcuz ur the hero. duh!
if the game had just ended on taris there wouldnt even have been kotor2 yet another proof bioware are better than obisidaan.
Modifié par NicklasBertelsen, 13 janvier 2010 - 02:54 .
#18
Posté 13 janvier 2010 - 03:07
#19
Posté 13 janvier 2010 - 03:10
StarMars wrote...
the one who developed Jan Irenicus
Black Isle Studios? Sorry but I hear that place burned to the ground... maybe if we poke the ashes tho
#20
Posté 13 janvier 2010 - 03:13
addiction21 wrote...
StarMars wrote...
the one who developed Jan Irenicus
Black Isle Studios? Sorry but I hear that place burned to the ground... maybe if we poke the ashes tho
So, another vote for Obsidian.
#21
Posté 13 janvier 2010 - 03:13
Black isle was the publisher not the developer. Bioware was the developer.addiction21 wrote...
StarMars wrote...
the one who developed Jan Irenicus
Black Isle Studios? Sorry but I hear that place burned to the ground... maybe if we poke the ashes tho
#22
Guest_sprybry_*
Posté 13 janvier 2010 - 03:19
Guest_sprybry_*
Solostran85 wrote...
Black isle was the publisher not the developer. Bioware was the developer.addiction21 wrote...
StarMars wrote...
the one who developed Jan Irenicus
Black Isle Studios? Sorry but I hear that place burned to the ground... maybe if we poke the ashes tho
sorry, AndhairaX, another vote for bioware.
#23
Posté 13 janvier 2010 - 03:19
#24
Posté 13 janvier 2010 - 03:21
#25
Posté 13 janvier 2010 - 03:21
Sloth Of Doom wrote...
I could make the best villain for a video game. I would just base it off of myself, only with laser eyes.
And you fart lighting bolts? I could see it working.
Abriael_CG wrote...
Personally I felt the lack of a cliche'd "villain" in DA:O quite refreshing. The blight is the villain. It doesn't need to speak or to act. It just advances, relentless.
Kinda like crabs...
Modifié par addiction21, 13 janvier 2010 - 03:22 .





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