Well, Dragon Age is supposed to be "Gray" in the typical morality meter as you can see in one of their slogans "not every hero is pure", also "Gray Wardens" but in some part of the game -that right now I don't remember- in a very poetically way they say why they are called in that way, standing between the darkness and the light...
Fully accomplished? I don't think so, it's still to easy to see how the developers of Dragon Age's lore morality works; it's pretty easy to predict answers from character etc. But there are some interesting concepts added like in the beginning with Jory, the dilemma in Orzammar between the interested parties, the thing with the anvil, etc.
Bioware needs a lot to really accomplish epic status in de-attachment (I don't know if there's a word for this concept) to natural consciousness morality -i.e. teh_democracy, christianity values (doesn't matter if you are or not a christian) etc.- but surely there's a really big improvement in DA:O regarding storyline and character development.
I think the mayor problem with the topic I point out is the necessity for mayor understanding in the development of AI and its application to RPG games to prevent from falling to a completely tight storyline progress, or an awkward, totally chaotic world without reciprocity.
P.S.: Sry for my english, it is not my native language.
Modifié par Frozeal, 13 janvier 2010 - 04:47 .