Really, I think that main villains for RPGs lack
a certain nuance nowadays. It used to be that game developers were more
creative in their design. Now it seems we get the same "evil destroyer" (Malak)
or "misguided good guy" (Kreia) in every game. What happened to games that were
for real gamers, who could appreciate nuanced plots? Every game has the same battle between
evil and good. I really wish that Bioware would make a game for someone with a nuanced sense of
right and wrong.
I'm not the one making the games though.
Someone has to step up to the plate.
Anyone?
Forget it, it's useless trying to find
aspiring game developers on an internet forum. Hopefully someone will make a
game that I want to play though.