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Better SP Assault Rifle... Harrier or Lancer?


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49 réponses à ce sujet

#26
Ledgend1221

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joker_jack wrote...

Ledgend1221 wrote...

Typhoon.


nope.:whistle:

Yes.
You pansy.

#27
G. Recruit

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Okay I just started using the Lancer in the Armax simulator with the Lancer at level X. All I gotta say is it is a beast. With the stablity mod and the extended magazine this thing takes out enemies like nothing. Again my only thing is the Guardian shields which the Typhoon does well at but I have sniper rifle and pistol for that.

So I am going to finish my latest playthrough with the Typhoon but next one is defnitely with the Lancer.

#28
capn233

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Suppressor kills faster in the arena. ;)

But Lancer is a good choice if you have "No Thermal Clip Packs" bonus turned on.

#29
G. Recruit

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capn233 wrote...

Suppressor kills faster in the arena. ;)

But Lancer is a good choice if you have "No Thermal Clip Packs" bonus turned on.


Thanks for the tip. Though in all honesty I just wanted to compare the performance of both the Typhoon and the Lancer for my next playthrough.

After doing the first two again.:D

#30
zeypher

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I dont know, i still prefer the particle rifle

#31
GeneralMoskvin_2.0

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Definitely Saber. A dreadnought compressed into an AR > An AK-47 designed by Apple and a 30 year old weapon.

#32
Abraham_uk

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Loki_344 wrote...

Drayce333 wrote...

Loki_344 wrote...

What makes it superior?


Significantly lighter, better handling and sustained fired, unlimited ammo, better SFX, nostalgia value, and having sexual appeal in its design.

Posted Image


You're right Loki. The Lancer Rocks!:wizard:
See what I did there!:P

#33
Locutus_of_BORG

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There's also the sheer laziness factor of the Lancer not needing to ammo. This could be a big big thing for some kinds of gamers.

#34
Guest_Aotearas_*

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Saber.

******
******
****** = three dead enemies.

#35
spockjedi

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Particle Rifle for sentinels, Harrier for adepts.

#36
billpickles

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Lancer. I hate paying constant attention to ammo count.

Yes, Harrier is more powerful. Only time I need/want that extra power is farming Platinum credits in MP. You don't need it in SP. Unless you really need to kill enemies in .32 seconds instead of .37 seconds...

Love the Saber too, but you get it too late in the game, and I never NG+ because I always want to try a different class/gender/backstory instead.

Modifié par billpickles, 19 juin 2013 - 05:41 .


#37
WillieStyle

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I don't think the Harrier is actually more powerful than the Lancer. The Harrier's single-clip dps is higher, but the Lancer has a MUCH larger clip. Probably the fair comparison is the Harrier's reload-canceled dps to the Lancer's single clip dps. They're about equal. Then when you factor in the much larger effective reserve, I think the Lancer is superior even for weapons classes. Of course, if you use Marksman as your bonus power, then the Lancer wins by a WIDE margin.

However, the Harrier is more accurate.  So if you're really good at popping heads from medium range with an assault rifle, you might want to go with it instead.  Unless you pick Marksman as a bonus power of course.

Modifié par WillieStyle, 19 juin 2013 - 11:04 .


#38
chcknwng

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Yet to use Lancer in SP. I am in the middle of an Infiltrator playthrough on Insanity. Constantly having ammo problems with Harrier V (I think).

what's the clip size for Lancer X in SP? In MP with extended magazine it's 102. With Marksman I can unload that much ammo in less than 4 seconds. Unless the clip size is significantly larger in SP, Marksman is a no go imo.

If you have Marksman neither weapon is a good choice IMO. Harrier runs of out ammo too quick, and Lancer has a long regen period, and if you happen to overheat with Lancer that's really really bad.

#39
WillieStyle

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wngmv wrote...
what's the clip size for Lancer X in SP? In MP with extended magazine it's 102. With Marksman I can unload that much ammo in less than 4 seconds. Unless the clip size is significantly larger in SP, Marksman is a no go imo.


Huh?!
The base rate of fire of the Lancer is 600 shots per minute, or 10 shots per second.  Meaning it would take 10.2 seconds to emply the clip using the extended magazine mod without Marksman.  With Marksman it would take:
102/(10*1.7) = 6 seconds to empty the magazine.  Am I missing something here?  How can you fire 102 rounds in under 4 seconds?

Besides, I find it's rarely a good idea to fire continuously for as long as 4 seconds anyway.  Even against bosses, I either have to: duck behind cover to avoid getting missiled in the face, dodge warps, switch to mooks and spawns etc.  Also, as an infiltrator, I try to concentrate my fire in the 2.5 second window every 4 seconds when I have the Tactical Cloak damage buff.

#40
capn233

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In certain spots you can fire continuously with right hand advantage. But in SP there aren't enough real bosses to matter except maybe in an Armax fight.

#41
billpickles

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capn233 wrote...

In certain spots you can fire continuously with right hand advantage. But in SP there aren't enough real bosses to matter except maybe in an Armax fight.


I use RH advantage mostly because I got into the habit from MP, but even in Armax, the only fight that I really needed it was the mirror match.

I think in all my SP use of the Lancer, I only overheated it once, and that's level V with only a 72 max magazine.  I didn't find it too difficult to keep from firing the whole mag, and I think it's true that cloak cycle was part of the reason.  When cooldown was up, it was time to recloak anyway, which gave the magazine a brief moment to recharge.

#42
Tup3x

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Harrier sounds rather satisfying. Can't quite remember how Lancer sounded but there was something that I did not quite like if I remember correctly (I should play ME3 again).

#43
John Spartan 248

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Tup3xi wrote...

Harrier sounds rather satisfying. Can't quite remember how Lancer sounded but there was something that I did not quite like if I remember correctly (I should play ME3 again).


Lancer sounds like an old 2CV, the Harrier sounds like a gun.

#44
SaturnRing

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With that, the urge to take cover would probably be greater when being shot at with the Harrier. Damn you Cerberus! Except from some of the stuff N7 weapon's department commissions, Alliance's gear feels weak.
Shepard would be in trouble if TIM Operatives could actually shoot.

#45
capn233

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Of note is the Harrier's recoil spec are backwards and it recoils more in cover than out of cover, which is why it is definitely a right hand advantage weapon with soft cover.

#46
chcknwng

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WillieStyle wrote...

wngmv wrote...
what's the clip size for Lancer X in SP? In MP with extended magazine it's 102. With Marksman I can unload that much ammo in less than 4 seconds. Unless the clip size is significantly larger in SP, Marksman is a no go imo.


Huh?!
The base rate of fire of the Lancer is 600 shots per minute, or 10 shots per second.  Meaning it would take 10.2 seconds to emply the clip using the extended magazine mod without Marksman.  With Marksman it would take:
102/(10*1.7) = 6 seconds to empty the magazine.  Am I missing something here?  How can you fire 102 rounds in under 4 seconds?

Besides, I find it's rarely a good idea to fire continuously for as long as 4 seconds anyway.  Even against bosses, I either have to: duck behind cover to avoid getting missiled in the face, dodge warps, switch to mooks and spawns etc.  Also, as an infiltrator, I try to concentrate my fire in the 2.5 second window every 4 seconds when I have the Tactical Cloak damage buff.


That was my feeling. Sorry I wasn't being clear. But still even without duration on Marksman I'm spending lots of time inside Marksman not doing anything, which makes it under utilized.

About cover, find soft cover and fire constantly. Thebtime switching targets for mooks is so short that the ammo doesnt regenerate for Lancer. You don't need to take hard cover. But if you ate talking about TC then it doesn't increase RoF and both gun works great. IMO if you have TC then marksman is not needed. Honestly neither gun needs Marksman.

#47
SaturnRing

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capn233 wrote...

Of note is the Harrier's recoil spec are backwards and it recoils more in cover than out of cover, which is why it is definitely a right hand advantage weapon with soft cover.

Odd...
On my "diamond" formation, Garrus is covering the left...so I guess it will have minimal impact.
Those mechanics make ambidextrous gun design obsolete - the Avenger's feels a little more thought out (there's a reason to why left handed shooting/operations could be hampered).   

#48
WillieStyle

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Of course neither gun "needs" both Marksman and TC. But there's no kill quite like overkill.

#49
capn233

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SaturnRing wrote...

Odd...
On my "diamond" formation, Garrus is covering the left...so I guess it will have minimal impact.
Those mechanics make ambidextrous gun design obsolete - the Avenger's feels a little more thought out (there's a reason to why left handed shooting/operations could be hampered).   

Ambi controls with no ejection aren't the issue.  The player is always right handed, so you can shoot around cover you are standing behind (soft cover) more easily than in the other direction because of the way the trajectory works.

The main point though was that the Harrier recoils more in cover than out of cover, which is backwards from how it was supposed to be, and it was never fixed.  That is why it makes more sense to fire it when you aren't docked in cover.

#50
SaturnRing

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capn233 wrote...
Ambi controls with no ejection aren't the issue.  The player is always right handed, so you can shoot around cover you are standing behind (soft cover) more easily than in the other direction because of the way the trajectory works.

My issue with the Harrier's mechanics were mostly when you shoot around cover from the left - which is the only time you actually switch hand...is that recoil glitch felt as much as when you're shooting over cover?

My point was that non ambi guns seem to be the one that make sense considering that the player is mostly right handed. It just explains the "drop" in performance when you shoot left handed - it is a zen thing. If I remember well the Avenger is the only one with old school (right handed) controls

capn233 wrote...
The main point though was that the Harrier recoils more in cover than out of cover, which is backwards from how it was supposed to be, and it was never fixed.  That is why it makes more sense to fire it when you aren't docked in cover.

That glitch makes apparent how limited reliance on hard cover should be...and emphasizes how game controls should enable working around it from both sides and allow us to make most of the Harrier.

I hope they get it fixed btw...

Modifié par SaturnRing, 01 juillet 2013 - 03:11 .