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SimCity launch worse then Diablo III?


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#1
sympathy4sarenreturns

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Anyone aware what's going on with this game yet? It's getting pasted, and it doesn't work maybe moreso then Diablo III, apparently. Currently holding a prestigious 2.2 user score on metacritic, this always on DRM and forced online game is Electronic Arts latest offering.

How's the game sofar?

Reports also have surfaced of EA blocking access to servers randomly even though you get booted out once they do let you on and customer support taking upwards of 10 hours to respond. For a singleplayer game. Why people pay for this and support this is beyond me.

Modifié par sympathy4sarenreturns, 07 mars 2013 - 06:02 .


#2
Allan Schumacher

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Can anybody verify this?
http://www.p4rgaming.com/?p=1473

Apparently,
EA has been paying people in China to spam message boards and reviewers
to positively appraise Sim City and their DRM...

If that's the
case then EA has sunk to a new (but not unexpected) low. That actual
money they can spend to put out an actual good game.


Hmmm, given the big target on EA's back, I actually started to question it once I read the quote from the EA spokesperson (the whole quote just seems... off)

Lucy Bradshaw recognizes that it's a serious issue, and has even conceded that it's entirely fair for review scores to be negatively affected by this (even if they think the game itself is quite solid).

EA has also also suspended marketing (i.e. stop bringing in revenue for sales) to help take care of the mess and stop feeding more people into the pipe, excaberating problems further.

It seems weird for these (appropriate) measures to happen in response, only to have some apparent EA spokesperson go "We'd never have them talk up how awesome always online DRM is. There's no reason as it's clearly awesome."


Feel free to conclude I'm just a shill defending my company.

Modifié par Allan Schumacher, 09 mars 2013 - 06:23 .


#3
Allan Schumacher

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I think it's safe to say that EA recognizes this as a snafu:

http://www.ea.com/ne...or-your-trouble

#4
Allan Schumacher

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I don't know.. I have trouble reconciling how Bradshaw or anyone can think that the game itself is solid when by Maxis' own admissions (and Bradshaw even in that interview) they designed the game from the ground up to be played always online, with servers and so forth. So if the fundamental design of the game lies in the online aspect (as Maxis has said often to defend against accusations its just always online DRM), then the total cluster**** of the online servers just failing miserably and not having an offline mode as an alternative seems like a rather critical core design failure of the game.


Probably because a reviewer like Polygon started with a high 9+, and then continually downgraded the score the longer the server issues persisted.

I have not played the game, but every person I personally know that *has* played the game feels that the gameplay itself is rather excellent. The issue lies with connecting to the game.

So if you have problems reconciling the statement, then I suspect you're looking at the statement differently than other people, since it seems pretty obvious what people like Polygon, Lucy Bradshaw, and a host of other gamers are talking about when they literally say that the game itself is great, but the online requirement is very frustrating.

#5
Allan Schumacher

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In any case, this thread is now done as I'm not one to want to filter through an EA mudslinging match that is no longer about the thread topic.

For those that loathe EA, I always find the juxtaposition about merrily posting said disgust on a board hosted by EA to be an interesting piece of irony. And before one feels that my closing this thread is just an example of me wanting to mute any EA criticisms, note that I am locking this thread because it's shifted off topic, and I am not outright deleting/hiding the thread so no one can see.