The Cycles of Infiltrator Crisis...
#1
Posté 07 mars 2013 - 05:57
Remember that this: SI>GI>TGI>AIU could continue infinitely in theory.....how will BW break the cycle if indeed it needs to be broken at all?
#2
Posté 07 mars 2013 - 06:00
#3
Posté 07 mars 2013 - 06:00
As far as I'm aware Tactical Cloak is almost purely used to increase the damage of your next power/weapon shot (to the point choosing duration is the chump choice). The fact it basically ignores weight as a result of "self-cancel" and thus can ALWAYS be on a 4 second cooldown unbalances it pretty far...
Modifié par Transairion, 07 mars 2013 - 06:02 .
#4
Posté 07 mars 2013 - 06:01
#5
Posté 07 mars 2013 - 06:01
Otherwise, THE CYCLE WILL CONTINUE
Modifié par Agros6473, 07 mars 2013 - 06:02 .
#6
Posté 07 mars 2013 - 06:02
#7
Posté 07 mars 2013 - 06:04
only the 4th evolution should give a small 20% damage bonus or a duration plus. melee damage bonus on 5th is fine. 6 evo bonus to snipers is fine too imo.
#8
Posté 07 mars 2013 - 06:04
TC AR evo ----> TC SMG evo
TC Shotgun evo ---> TC Heavy Pistol evo
Just one little patch ,,,,
#9
Posté 07 mars 2013 - 06:06
Modifié par Uchimura, 07 mars 2013 - 06:08 .
#10
Guest_MasterReefa_*
Posté 07 mars 2013 - 06:09
Guest_MasterReefa_*
#11
Posté 07 mars 2013 - 06:09
theyve probably learned their lesson.
and this isnt single player, people figured out the whole cooldown thing, its not some kind of secret. it could go, even though we all love it.
Modifié par darkpassenger2342, 07 mars 2013 - 06:11 .
#12
Posté 07 mars 2013 - 06:10
#13
Posté 07 mars 2013 - 06:12
Modifié par Shampoohorn, 07 mars 2013 - 06:12 .
#14
Posté 07 mars 2013 - 06:12
Remember that whole mechanic where you couldnt get shields back while cloaked (except for ED-- whoa! So OP!) to balance the aggro to teammate dump and awesome damage bonus? Yeah....yeah....balance is so pre DLCs.....
#15
Posté 07 mars 2013 - 06:13
the thing with the huntress was that like a month before she came out, certain people are likeShampoohorn wrote...
The huntress belongs in there too. Though her moment at the top was brief, she still has her place as the big effyou to adepts and krogan melee devotees. "Can your dark channel to THIS?"
"skip dark channel and use reegar/acolyte or youre doing it wrong"
im glad she was "glitched"
it makes her unique and fun.
Modifié par darkpassenger2342, 07 mars 2013 - 06:14 .
#16
Posté 07 mars 2013 - 06:16
The only infiltrators nobody complains about are the Human one and the Shadow.
I hope they nerf infiltrators in ME4. Every single infiltrator has better melee damage than a Krogan Sentinel. Completely ridiculous.
They should nerf the damage bonus a little bit and make it apply only to sniper rifles.
And make them care about weight.
Maybe they could buff the aggro dump to compensate.
#17
Posté 07 mars 2013 - 06:17
#18
Posté 07 mars 2013 - 06:18
Feneckus wrote...
You forgot the MQI, Huntress and Infidrell.
The only infiltrators nobody complains about are the Human one and the Shadow.
I hope they nerf infiltrators in ME4. Every single infiltrator has better melee damage than a Krogan Sentinel. Completely ridiculous.
They should nerf the damage bonus a little bit and make it apply only to sniper rifles.
And make them care about weight.
Maybe they could buff the aggro dump to compensate.
i dont think they should mess with tc anymore in THIS game, but i totally agree they better be more balanced in the next one.
make it do what it says it does and not some vastly different power we have to research to fully understand
Modifié par darkpassenger2342, 07 mars 2013 - 06:19 .
#19
Posté 07 mars 2013 - 06:18
If they had retained ME1/ME2 class restrictions on weapons, Infiltrators would not be nearly as powerful, and they could actually balance the various weapons in the game properly. All non-UR ARs could no longer suck, all non-Hurricane SMGs could no longer suck, Shotguns would no longer serve infiltrators better than Vanguards, their primary class, and solders would actually be the walking arsenals they used to be with the accompanying versatility. The ME series used to force a player to choose a balance of weapons output and powers output. Now you can have both, which makes balancing a crapshoot.
Ah, well.
#20
Guest_MasterReefa_*
Posté 07 mars 2013 - 06:24
Guest_MasterReefa_*
The game wouldn't be half as fun if that were the case.MP-Ryan wrote...
I keep saying it, but the biggest problem with most class balance in this game is the unrestricted weapons use.
If they had retained ME1/ME2 class restrictions on weapons, Infiltrators would not be nearly as powerful, and they could actually balance the various weapons in the game properly. All non-UR ARs could no longer suck, all non-Hurricane SMGs could no longer suck, Shotguns would no longer serve infiltrators better than Vanguards, their primary class, and solders would actually be the walking arsenals they used to be with the accompanying versatility. The ME series used to force a player to choose a balance of weapons output and powers output. Now you can have both, which makes balancing a crapshoot.
Ah, well.
#21
Posté 07 mars 2013 - 06:25
I am just soak up everything when I am out of cover.
#22
Posté 07 mars 2013 - 06:28
#23
Posté 07 mars 2013 - 06:28
nobody?
am i the only one who remembers?
#24
Posté 07 mars 2013 - 06:28
#25
Guest_Jiovanie-_*
Posté 07 mars 2013 - 06:33
Guest_Jiovanie-_*
I still have yet to see anyone add such a suggestion that doesn't do anything but kill the class as a whole. All I see is people wanting the power to not have its advantages and only be stuck with disadvantages.





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