I highly doubt that. BioWare just needs to think a bit more critically and creatively about all this. Infiltrator as a concept, in my opinion, needs to fit a role, as with perhaps any class; and I'm entirely okay with the role revolving around the tactical cloak. I'd be entirely okay if they did a fall back to the ME2 style of infiltrator.RedJohn wrote...
There won't be tactical cloak in the next game if this continues
The Cycles of Infiltrator Crisis...
#26
Posté 07 mars 2013 - 06:34
#27
Posté 07 mars 2013 - 06:37
Tokenusername wrote...
Tac-Cloak should never have given a raw damage bonus.
Sadly, a pure defensive power wouldn't be worth spending points on. Hence, the volus light melee.
Position doesn't really mean much in this game, so there is no point to useing cloak to flank as the enemy doesn't really care.
As the game is, Tactical cloak really has no point to it. There is, basicly, nothing to infiltrate. Considering these are supposed to be elite N7 operatives you could make an argument for giving all of them the Volus melee effect.
Actually, now that you mention it, that would have been a neat gear, more than the batglove. A gear that gave you the volus light melee.
Infiltrators are fine, the other classes need a buff.
Modifié par january42, 07 mars 2013 - 06:40 .
#28
Posté 07 mars 2013 - 06:37
#29
Posté 07 mars 2013 - 06:37
#30
Posté 07 mars 2013 - 06:39
Jiovanie- wrote...
I still have yet to see anyone add such a suggestion that doesn't do anything but kill the class as a whole..
How would having the damage bonus only apply to sniper rifles or to their weapon of choice kill the class ?
That's why I hate infiltrators. They expect to be the best at every single goddamn thing and cry when someone suggests they shouldn't be. Disguting.
Modifié par Feneckus, 07 mars 2013 - 06:40 .
#31
Posté 07 mars 2013 - 06:40
The global cooldown makes sense because of the weight of Snipers and Heavy Pistols. But when people go for Shotguns and SMGs and still get damage Buff, it becomes OP.
#32
Posté 07 mars 2013 - 06:40
#33
Posté 07 mars 2013 - 06:42
#34
Guest_Jiovanie-_*
Posté 07 mars 2013 - 06:47
Guest_Jiovanie-_*
You're generalizing now? You don't even know them.Feneckus wrote...
Jiovanie- wrote...
I still have yet to see anyone add such a suggestion that doesn't do anything but kill the class as a whole..
How would having the damage bonus only apply to sniper rifles or to their weapon of choice kill the class ?
That's why I hate infiltrators. They expect to be the best at every single goddamn thing and cry when someone suggests they shouldn't be. Disguting.
#35
Posté 07 mars 2013 - 06:48
Feneckus wrote...
Jiovanie- wrote...
I still have yet to see anyone add such a suggestion that doesn't do anything but kill the class as a whole..
How would having the damage bonus only apply to sniper rifles or to their weapon of choice kill the class ?
That's why I hate infiltrators. They expect to be the best at every single goddamn thing and cry when someone suggests they shouldn't be. Disguting.
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
#36
Posté 07 mars 2013 - 06:50
Either that or nerf all solider/infiltrator/vanguard kits into the ground. That should settle the class nerfing issue for a while
#37
Posté 07 mars 2013 - 06:50
#38
Posté 07 mars 2013 - 06:51
Rad_Rage wrote...
Feneckus wrote...
Jiovanie- wrote...
I still have yet to see anyone add such a suggestion that doesn't do anything but kill the class as a whole..
How would having the damage bonus only apply to sniper rifles or to their weapon of choice kill the class ?
That's why I hate infiltrators. They expect to be the best at every single goddamn thing and cry when someone suggests they shouldn't be. Disguting.
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
TGI and AIU can tank with impunity thanks to I-win health packs
Asari huntress does absurd biotic damage
AIU snap freeze has crowd control. + TGI chain overload for SUPER crowd control.
FQI sabotage under tac cloak does over 1k damage.
Infiltrators also have one of the highest melee damage attacks in the game. Asari huntress melee outdamages krogan. FQI heavy melee on a sabotaged target does insane single target damage
An infiltrator anything makes anything that much better because of the +40-80-100% damage boost from TC.
#39
Posté 07 mars 2013 - 06:52
darkpassenger2342 wrote...
maybe they can make sniper rifles balanced around the game, and not infiltrators, and then infiltrators wont mess with the other guns balance.
They just take shotguns.
#40
Posté 07 mars 2013 - 06:54
#41
Posté 07 mars 2013 - 06:55
#42
Posté 07 mars 2013 - 06:55
templarphoenix wrote...
darkpassenger2342 wrote...
maybe they can make sniper rifles balanced around the game, and not infiltrators, and then infiltrators wont mess with the other guns balance.
They just take shotguns.
youre right.
if tc didnt give a biased bonus that wouldnt be a problem.
Modifié par darkpassenger2342, 07 mars 2013 - 06:56 .
#43
Posté 07 mars 2013 - 06:56
In this game DPS is king. The one able to dish out the max DPS is the one that is most effective overall. Infiltrators just happen to fit that role in almost every way. This was one of the reasons why I liked to see something like the Juggernaut introduced - a true tank if one builds that character as one. This in my opinion encourages gameplay to move away from pure DPS, and therefore has added another dimension to the gameplay. I think a bit of a re-think is in order for the Infiltrator class as a whole, to make the class geared toward a more unique role.Rad_Rage wrote...
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
#44
Posté 07 mars 2013 - 06:59
Feneckus wrote...
How would having the damage bonus only apply to sniper rifles or to their weapon of choice kill the class ?
That's why I hate infiltrators. They expect to be the best at every single goddamn thing and cry when someone suggests they shouldn't be. Disguting.
I think I just found a form of racism dedicated to hating people that play specific classes in video games. Whack.
#45
Guest_Jiovanie-_*
Posté 07 mars 2013 - 07:03
Guest_Jiovanie-_*
It does cloak you; it's just not very effective because the enemies are cheaters who get away with cheating. I do agree with the rest of your post though. I would like a backstabbing animation for the sheer joy.Crimson Vanguard wrote...
I suggest that for the next game, Tactical Cloak will give a huge headshot bonus and work on everything including bosses, a backstab bonus for melee if strike from behind and no power damage boost. And Tactical Cloak will actually cloak you.
#46
Posté 07 mars 2013 - 07:06
#47
Posté 07 mars 2013 - 07:06
MichaelFinnegan wrote...
In this game DPS is king. The one able to dish out the max DPS is the one that is most effective overall. Infiltrators just happen to fit that role in almost every way. This was one of the reasons why I liked to see something like the Juggernaut introduced - a true tank if one builds that character as one. This in my opinion encourages gameplay to move away from pure DPS, and therefore has added another dimension to the gameplay. I think a bit of a re-think is in order for the Infiltrator class as a whole, to make the class geared toward a more unique role.Rad_Rage wrote...
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
The problem is.....your basicly locked on tiny maps with a fixed number of superior enemies till the wave budget runs out. DPS is all there is.
Now, I every single wave was an objective wave (spreading the money out) there would be more call for utility infiltrators. Even then, infiltrators are only really better than anyone else at one of the possible objectives. The problem is.....there is nothing to infiltrate.
Also, I think people wouldn't mind the infiltrators as much if the scoring system wasn't biased in their favor. Infiltrators thing is really burst damage. And the scoring system massivly rewards killshots. High burst damage= more killshots= more score. If they fixed the scoring system I think it there would be less of a problem. I admit that scoring is difficult however. The Juggernaut is probably the most obvious cases of that. They can make platinum pretty easy if the team just stays with them...but their score will be terrible.
I do think fixing the scoring would get rid of alot of the problems. If infiltrators could fulfill their role (killing stuff) without also getting epeen boosts i think we would get less angst about them.
#48
Posté 07 mars 2013 - 07:07
Titus Thongger wrote...
Rad_Rage wrote...
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
TGI and AIU can tank with impunity thanks to I-win health packs
Asari huntress does absurd biotic damage
AIU snap freeze has crowd control. + TGI chain overload for SUPER crowd control.
FQI sabotage under tac cloak does over 1k damage.
Infiltrators also have one of the highest melee damage attacks in the game. Asari huntress melee outdamages krogan. FQI heavy melee on a sabotaged target does insane single target damage
An infiltrator anything makes anything that much better because of the +40-80-100% damage boost from TC.
My bad, forgot to mention the AIU. Forgot about her since she's new. Only she and TGI have reliable CC (unless you count Drell with Recon Mine) but even then, other classes have crowd control that works just as well.
And when I mentioned biotics, I was referring to being able to quickly set off consecutive biotic explosions. Same with tech. By the time a Huntress' DC kills a Banshee, you could have already killed 2 of them with a HS + Claymore.
Meh, that doesn't really seem like an issue. It's not really practical to run around trying to kill everything with Sabotage. It's true value is in it's ability to stagger.
That's because melee is poorly represented in the game in general. That's no fault of the Infiltrator. And the Asari melee is stronger because her cloak got buffed to compensate for it not working how it was supposed to originally (giving weapon damage bonus) and Krogan melee was just made weak.
And Infiltrators (like I said 2-3 of them) are the best at single target DPS. But all of the others can be matched unless you're going to snipe. Other characters outdo them as far as utility as well.
#49
Guest_Jiovanie-_*
Posté 07 mars 2013 - 07:10
Guest_Jiovanie-_*
What would be the point of Tactical Cloak if it didn't?nicethugbert wrote...
TC should never have dumped aggro.
#50
Posté 07 mars 2013 - 07:13
MichaelFinnegan wrote...
In this game DPS is king. The one able to dish out the max DPS is the one that is most effective overall. Infiltrators just happen to fit that role in almost every way. This was one of the reasons why I liked to see something like the Juggernaut introduced - a true tank if one builds that character as one. This in my opinion encourages gameplay to move away from pure DPS, and therefore has added another dimension to the gameplay. I think a bit of a re-think is in order for the Infiltrator class as a whole, to make the class geared toward a more unique role.Rad_Rage wrote...
Infiltrators (2 to be exact) are only the best at killing single targets, stealth reviving and getting devices. They aren't the best at crowd control, tanking, biotics, tech, etc.
That's more a fault of game design, not character design. The fact that TC doesn't really hide you from the enemies (at least not consistently) takes away the utility of it especially with how buggy it is off host (which makes it hilarious when people say Infiltrators don't care about weight. Only bad ones don't). But idk I've always just been of the mindset that you play what you want because you enjoy it. I don't care if X character does more burst DPS than Y character. I'll still use Y character because I just want to play it. Anyone who plays the game just caring about how much damage they do is really ruining the experience for themselves.





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