Stardusk wrote...
Blind2Society wrote...
Tokenusername wrote...
Tac-Cloak should never have given a raw damage bonus.
Yup, and then it becomes an entire class full of characters nobody ever uses. Sorry, the objective of the game is not to hide from the enemy, it's to kill them. TC would become such a situational power that all infiltrators would simply be gimped versions of other classes.
Well, other classes are kind of gimped versions of Infiltrators...so...
Like I said, TC needs to be their unique class ability, but not the only ability that really matters.
Lots of times, especially during Platinum, I'll use Tac Cloak as more than just a damage bonus. Its for repositioning, helping up allies, grabbing ammo/grenades, getting to objectives unnoticed, giving yourself a second to breathe in the middle of a firefight.
It can do all of these things, and makes you one of the hardest hitting weapon damage dealers, and puts you closer to being on par with alot of the casters for damage due to the massive damage increase.
Now, all said above I don't actually care if they get nerfed further, I just think things need to be redressed in ME4 to ensure that Tac Cloak is a feature of the class, not the class itself.
Cyonan wrote...
It's no different than if you took the nerf bat to Adenaline Rush or Marksman. Yeah Infiltrators are reliant on it, but a lot of characters are reliant on one power to do the bulk of their damage.
It doesn't make much sense to me that you need to choose melee vs shields, but that doesn't mean they should just scrap the idea completely. Any discussion at this point is pretty much for Mass Effect 4, so I would say give a revamp so that it's shields vs something else.
Having both ammo powers and consumables will make the powers not all that desirable. Especially since in your list you left a sunder armour effect in Cryo Blast(Single shot snipers also barely notice armour). I do like the idea of having a pool of powers to choose from, however.
The thing is that people are talking about TC as being the sole problem that's making Infiltrators "overpowered".
If this were true it not should matter what the other 2 abilities are, every Infiltrator should be able to just pick up a gun and be OP with Tactical Cloak.
but we have plenty of kits that can keep up with Tactical Cloak damage unless it's something on the level of the GI, which is more than just Tactical Cloak. It's 3 powers working in perfect synergy to all increase damage output.
The powers I listed were just an example, but you get the point I'm making. Having a bigger toolbox means you don't need a single tool that can do it all. It also means there can be trade offs. Although, to be fair, the fact that you've got Cryo to weaken armor versus Armor Piercing Ammo is a bit more depth in choice.
Using APA would free up the ammo consumable slot for another consumable type, and free up a weapon mod slot, all at the cost of an active power. On the other hand, you're giving up (if they built the power right) a great debuff/CC tool that can cause explosions as well at the cost of using a consumable to get an ammo power. That's a choice a player would have to make on their own, and neither answer would be wrong or right by default.
Also, its not just TCs damage that's the issue, its the total package. You mentioned AR & Marks, but neither of them provide the raw utility and damage combined. Its just not the same. Sure, AR can possibly give you some defensive boosts at the cost of offensive power, but pressing AR is a decision that has to be made. Its not always the right call to press AR or Marks. Its
always the right call to press Tactical Cloak. That's an issue from a design standpoint.
Honestly, I don't see the point in making the trade in the first place. Just hand out set stats for the class that the player can modify using equipment and powers. It doesn't serve anyone to have to choose between power damage and weapon damage, especially since its a vapid choice on some classes. Better to focus the choice of points expenditures, and the player's attention, on powers to compliment their playstyle.
Modifié par Nydus Templar, 08 mars 2013 - 10:49 .