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The Cycles of Infiltrator Crisis...


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#201
Clearly Balkan

Clearly Balkan
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I don't see a reason to break cycle.

Infiltrators dominate MP ME3 & they will dominate ME4 on next generation consoles.

Infiltrator POWER !

#202
WaffleCrab

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Clearly Balkan wrote...

I don't see a reason to break cycle.

Infiltrators dominate MP ME3 & they will dominate ME4 on next generation consoles.

Infiltrator POWER !


Infiltrators dominate, Ah HA HA HA Ha sorry, cant top laughing here. xD Each class has its place, but saying one dominates over the others.

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#203
UEG Donkey

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Cyonan wrote...

UEG Donkey wrote...

Here's how I'd balance TC in ME4; disallow cancelling TC to shorten the cooldown. Now you have a 7-8 second cooldown that can be reduced by carrying light weapons but not by cycling TC, power, shoot.


If you're going to do that you need to make the base cooldown about as long as Marksman or Adrenaline Rush so that it's not an 8 second cooldown with a Claymore.

The ability would be terrible compared to either of those without more frequent damage spikes, since it doesn't offer a free reload on top of its' damage boost.

and it's not like their power damage is going to make up the difference, unless you can find a way to toss a grenade every single cloak cycle.

Nope, TC Damage boost is greater than the damage boosts for Adrenaline Rush, Infiltrators are essentially rouges they can do far more damage with 3xBW shots than the Human Soldier can, the trade off is that they don't get to "stay" in the enhanced damage range.  Infiltrators should be the best at "burst" damage and even with an 8 second cooldown they still would be the best what the wouldn't be better at is sustained DPS which they shouldn't be better at because of the additional utility that TC has over AR or MM. 

If you don't want an 8 second cooldown use the Wraith instead of the Claymore, you know actually having to make a choice on your weapon loadout. 

The TC ability would not be terrible it would be on par with AR in terms of abilities it just wouldn't be better in sustained DPS and it shouldn't be better. 

Their power cycle is going to make a difference; for example The TGI can take down the shields of three charging phantoms AND gets a damage increase above and beyond the @2.5 seconds you have increased TC bonus, the The QMI gets increased damage on his arc grenades AND gets a weapon damage bonus.  Adrenaline Rush does not grant an increase to the damage of carnage, concussive shot, and Frags.  TC does give those bonuses and that bonus makes a difference in utility.