That being said... just want to vent some annoyances... maybe the devs are listening... maybe they're not...
This shouldn't have any spoilers...
1) Repetitive tactics.
A lot of fights felt the same. Band of hummanoids come and try to smack the party around. The archers and mages stay back, the melee runs up and beats on you. Happens over and over and over again. It's not so bad when it's intertwined with some kind of story event. When you're in one location and going from area to area and you keep getting attacked over and over again, and it's same melee-archer-mage combo, it just gets boring.
2) Too many "Trash Mobs".
Kind of related to the first point, there is just too much random killing of the same monsters over and over again. I know everyone plays WoW and that it has to have influenced the design of this game to a certain extent, but does a single player experience really need this? The game works the best when it's revealing secrets or story points to you. It works the worst when you know one part of the story, you know where the next part gets revealed, but you have to fight the same monster over and over again 37 times before you get there. The first few times builds the tension... after that you're just like "come on already I just want to know what happens next".
3) Reptitive Abilities.
Related to the top two. Do I have to get pinned to the ground four times every fight? Do I have to get stunned a dozen times every fight? Do I have to get knocked over again and again? The worst thing you can do to a player is make them watch your game instead of play it. Worse than that is constantly, repetitvely, and for nothing that actually advances the story, make them watch the character they're playing lie there helpless. I get that you can switch out to other characters when this happens, but it becomes awkward and can mess up all the finely tuned tactics the game lets you use. Yes I get that you can do things in the game to counter these abilities, but I want to play Dragon Age, not rock paper scissors. Using them once in a while for dramatic effect works. Having someone unable to control their character half a dozen times every fight is just annoying.
4) Obvious Borrowing.
I've read George R. R. Martin too. Bioware is good enough at telling stories and making games that they don't need to steal this many plot devices from him. Felt a little robbed every time that popped up...
5) Loot.
I hate what Blizzard has done to RPG's. In classical mythology, if the hero finds a sword it's a super awesome event that changes the story. Thesesus, King Arthur, Perseus, Beowulf, Roland, etc. More modern stories also feature this, like Elric's sword and Bilbo's dagger. Ever since Diablo, game designers think it's fun to fill up the player's bags with crap (they do this at E3 as well
6) Crafting.
Crafting seemed like an afterthought. I can make potions, traps (random anyone?), and poisons. Nothing else. What about my own armor? Or magical wands? Or do my own enchanting? Train horses? Make shoes? There are dozens of things that would have been more interesting than the three things they present in the game. They also seemed completely inconsequential to actually getting anything done. After so many games have had robust crafting systems (bake your own bread from scratch in UO anyone?), DA's were really, really lame.
7) Cutscenes.
The cutscenes were awesome. There were some very frustrating moments though where I detect a trap, then hit a cutscene, and then my party is now standing on the traps when the cut scene ends. There were other instances of this where my party wasn't where I wanted it to be or should have been after the cutscene. I get sometimes I'm supposed to be ambushed, and those scenes were fine. But often a cutscene would put my party somewhere where they just shouldn't have been. It made a game with such robust ability to program the AI of my party very frustrating at times as all my careful strategy flies right out the window.
8) Why doesn't the main character have a voice?
Bioware did this magnificently in Mass Effect. Why couldn't they do this in DA? The conversations in Mass Effect were probably some of the best ever in an RPG. Come on Bioware... don't take a step forward with one game, and a step back with the next. That's what Blizzard does and they suck.
As I said before, I really love DA, I think it's a great game and I see myself replaying it multiple times. But I think it shies away from true greatness because it fails to leave these tired old problems left over or borrowed from other games behind, and truly innovate into a new kind of RPG experience.
It came so close... what a pity...
Modifié par dragonageman, 13 janvier 2010 - 03:14 .





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