1) Repetitive tactics.
2) Too many "Trash Mobs".
3) Reptitive Abilities.
Hmm, sometimes. Not so much to annoy me.
4) Obvious Borrowing.
Doesn't bother me in the slightest, and I've not noticed anything specific that was ripped from something else. Of course there's the basic plot, which is a standard fantasy trope, but any story has already been done in some form if you distil it down far enough.
I think DA:O does bring new touches to the table. I've not seen the Elves done in that way before that I can remember. I've not read George R R Martin though - just never got around to his books, so maybe there is something that I'm not aware of.
5) Loot.
True, but there's practical considerations. Where do you get the basic weapons and armour for your party from - do you have to buy it all? Does that mean you have to run off and find a merchant every so often?
Also, you don't have to pick up every single thing.
6) Crafting.
Agreed, though again there's practical considerations. It's be nice if this was beefed up, though, to allow more flexibility and replay value.
7) Cutscenes.
Yep, that's very annoying. It doesn't happen very often, but there's a few bits where I have a cutscene followed by a battle. Now, of course my mage PC is right at the front with all the followers right beside him. I get hit by an AoE spell which damages us all, my characters are scrambling to get into position (assuming the AoE didn't root or stun everyone) and heal... It puts you at an unfair disadvantage in a few of the fights.
8) Why doesn't the main character have a voice?
He (or she) does. You just don't hear it in cutscenes. When you give orders (open door, pick up something, etc) to your PC you will occasionally hear something like "ok" or "I'll do it". That's your PC's voice.
It would be nice to hear it in cutscenes, but again practicality intervenes. My guess is that it would cost too much to have multiple voiceactors voice every line you could possibly say for every conversation, for each race, male and female (and multiple variants of each since you can choose a voice when you create your character). And cheap actors wouldn't work because you hear it for so much of the game, so they have to be at least reasonable.
The reason they were able to do this in Mass Effect is because there's less possible variation on the character. You could be male or female, but you could only be human. I can't remember if you could choose a voice. In the future they may be able to synthesize a voice to a point where you can't tell the difference between that and a decent human actor, but not yet.
Mine:
1) Tactics system could do wih improving, though there is a thread asking for feedback on that so maybe they are planning some improvements. I think it needs more slots for a start, and some extra features such as more complex conditions and party modes
2) Cutscenes where I get no control over how my party starts the battle that comes afterwards. Examples are the Back Alleys quest and one bit on the Urn of Sacred Ashes quest
3) I was hoping the spell combos would have more physics-based effects on the environment. The one example I can think of is that some objects in the environment could be flammable so would catch fire if hit by a fireball spell.
4) The environment and people are kinda static. As I'm wondering around there's not that much of a feeling of a living world. If there were people wondering around, a day/night cycle, etc, that would make it a lot more immersive. Doors should lead somewhere (but some will of course be locked), I should be able to interact with world objects and so on.
5) Limited variation in weapons. I can buy that Fereldans like the sword / axe / hammer lines, but it would be nice to see spears in there as well.
6) A minor one here but a sword used in one weapon set should be available for inclusion in the other weapon set. Early in my first play through, I had a sword which was in a DW set, but I basically wanted to be able to swap out my off-hand for a shield as need be. Yes I could do that through the inventory but it should be available via weapon sets as well. Why? Because I'm lazy
7) I feel like my party is too small (actually so is my inventory and tactics allotment...). Yes this is to make me think about who I want in my party, but it also breaks the immersion a little since there's no explanation of why I couldn't just take everyone. In some games they might have a drop ship or shuttle to take you to a location, and there's limited seats, but there's nothing like that in DA:O
8) Personally I'm not a big fan of the skill line system that DA:O uses. I prefer to just be able to select the skills I want without having to step up through other skills I'm not interested in, with more powerful skills having a higher points cost or higher level requirments. OTOH, the current system is nice and simple. Pros and cons....
9) Melee Warriors get the finishing moves, I guess melee Rogues can use them as well - how come archers and Mages don't get the love? And how come Rogues are so similar to Warriors. It'd be nice to see Rogues get slightly different moves - a leaping stab (you've all seen Troy, right? The thing Brad Pitt does to that guy at the beginning). Not sure what archers and mages could do.... Ideas?
Of course, some of these may not happen because of practical reasons, or they may open a big can of worms. If you have spears, can you throw them? If so, what do you do then?
And just to make this clear, I really do like Dragon Age, despite the fact that I just came up with some negative points about it.
Modifié par Andat, 14 janvier 2010 - 07:32 .