Been wondering for a while and haven't found out conlusively for myself. Would appreciate any impressions you all have.
1. Does Dark Sphere have to come in direct contact with an enemy to deal damage over time, or simply be near them?
2. If an enemy has already been primed by it, will DoT stop working if an enemy puts enough distance between themself and DS?
3.Are enemies hit by the detonation of DS be affected by DoT if they weren't already?
Dark Sphere DoT Questions
Débuté par
Gamescook
, mars 07 2013 07:45
#1
Posté 07 mars 2013 - 07:45
#2
Posté 07 mars 2013 - 07:55
1. DS simply has to pass by them.
2. No.
3. To my knowledge, yes.
2. No.
3. To my knowledge, yes.
#3
Posté 07 mars 2013 - 07:55
To question #1 No you don't have to hit them with the DS to prime them they just have to be in the stated radius.
To question #2 No the DoT will keep going for the stated duration.
To question #3 Thats hard to do because the detonation radius and prime radius are the same.
To question #2 No the DoT will keep going for the stated duration.
To question #3 Thats hard to do because the detonation radius and prime radius are the same.
#4
Posté 07 mars 2013 - 07:56
1) I think they either have to have it pass by them or be in the detonation radius when it goes off.
2) I think it lasts the whole duration regardless.
3) Yes
These are my observations playing him anyway.
2) I think it lasts the whole duration regardless.
3) Yes
These are my observations playing him anyway.
#5
Posté 07 mars 2013 - 08:50
1. probably anything in radius (9 meters with both radius evolutions)
2. probably not (walk away or detonate DS - DOT goes for the duration )
3. Probably can't ever happen ? Detonation range = dot priming range
And some test numbers
Collector boy
% passive WD 5%
% passive PD 20%
Ascension stance (+10 % ALL additive damage, +15% MD)
% collector/prothean 5%
DS 1000* (1+0.2) detonation + 250 * (1+0.15) 5 sec dot
-------------
DS DOT
467ms | ravager armour damage: 33.750000
477ms | ravager armour damage: 33.750000
...
474ms | ravager armour damage: 33.750000
288ms | ravager armour damage: 1400.000000 //detonate
169ms | ravager armour damage: 33.750000
446ms | ravager armour damage: 33.750000
(250 * (1 + 0.15 + 0.2)) / 10 = 33.75 // dot tick
1000 * (1 + 0.2 + 0.2) = 1400 // detonation damage
Repeat in super saiyan mode (10% additive)
56478ms | ravager armour damage: 36.250000
448ms | ravager armour damage: 36.250000
456ms | ravager armour damage: 36.250000
315ms | ravager armour damage: 1500.000000 // +10% additive
143ms | ravager armour damage: 36.250000
(250 * (1 + 0.15 + 0.2 + 0.1)) / 10 = 36.25
1000 * (1 + 0.2 + 0.2 + 0.1) = 1500
2. probably not (walk away or detonate DS - DOT goes for the duration )
3. Probably can't ever happen ? Detonation range = dot priming range
And some test numbers
Collector boy
% passive WD 5%
% passive PD 20%
Ascension stance (+10 % ALL additive damage, +15% MD)
% collector/prothean 5%
DS 1000* (1+0.2) detonation + 250 * (1+0.15) 5 sec dot
-------------
DS DOT
467ms | ravager armour damage: 33.750000
477ms | ravager armour damage: 33.750000
...
474ms | ravager armour damage: 33.750000
288ms | ravager armour damage: 1400.000000 //detonate
169ms | ravager armour damage: 33.750000
446ms | ravager armour damage: 33.750000
(250 * (1 + 0.15 + 0.2)) / 10 = 33.75 // dot tick
1000 * (1 + 0.2 + 0.2) = 1400 // detonation damage
Repeat in super saiyan mode (10% additive)
56478ms | ravager armour damage: 36.250000
448ms | ravager armour damage: 36.250000
456ms | ravager armour damage: 36.250000
315ms | ravager armour damage: 1500.000000 // +10% additive
143ms | ravager armour damage: 36.250000
(250 * (1 + 0.15 + 0.2 + 0.1)) / 10 = 36.25
1000 * (1 + 0.2 + 0.2 + 0.1) = 1500
#6
Posté 07 mars 2013 - 10:24
sad that the dot is so weak when description says it should be 500-700 dmg per second
#7
Posté 07 mars 2013 - 11:14
sareth_65536 wrote...
sad that the dot is so weak when description says it should be 500-700 dmg per second
it was weak in the test because in the test I had only 3 points in DS and 20% power damage from passive bonuses ...
Maxed out it can probably exceed (250 * (1 + 0.65 + 0.5 + 0.7 + 0.3 + 0.15 + 0.2)) / 5 = 175 /second ... .Not that impressive ...If you want damage from DS you need to detonate it ...
Modifié par peddroelmz, 07 mars 2013 - 11:20 .
#8
Posté 07 mars 2013 - 11:20
It's not per second DoT. The value in the window is the total DoT divided by the DoT duration. Misleading, yes, but DS would be broken with that much DPS...
#9
Posté 07 mars 2013 - 11:23
Flambrose wrote...
It's not per second DoT. The value in the window is the total DoT divided by the DoT duration. Misleading, yes, but DS would be broken with that much DPS...
They display total cumulated DOT damage ... For DPS you need to take that value and divide it by DOT duration (5 seconds) ...
Modifié par peddroelmz, 07 mars 2013 - 11:36 .





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