Gathering information for "loading times getting gradually slower" bug
#226
Posté 05 février 2010 - 06:09
However, that didn't improve the load times much, if at all. After playing several hours in Denerim, I noticed the load times starting to increase, but they were still in the 30-45 sec range. Then I went to Orzammar, and the transitions from Commons to Diamond and Diamond to Royal Palace increased to the 1.5-2 minute range. The last time I waited through a long load, the processes got up to 971,000k.
#227
Posté 05 février 2010 - 08:47
wake up already
Modifié par MOTpoetryION, 05 février 2010 - 08:48 .
#228
Posté 05 février 2010 - 02:26
strange, why page faults almost 300 MB.
#229
Posté 05 février 2010 - 02:31
#230
Posté 05 février 2010 - 02:34
I experience the same bug with my laptop. My spec:
Intel Core i7 720QM (1.6 GHz 1333 MHz FSB)
ATI Mobility Radeon HD 4650 (1 GB)
4 GB RAM
500 GB HDD of which 320 GB is free
I can run the game on highest video settings without any problems, the game runs smoothly, without ever slowing down. This bug always occurs after approximately 1-3 hours of gameplay. Until then all load screens only last 10-30 seconds, but after 1-3 hours of gameplay it goes up drastically. At first it starts at 1 minute and goes up until 5-7 minutes. Then I usually reboot the game and the issue won't present itself for another 30 minutes to 1 hour, then it starts again... Hope you guys at BioWare are still working on this problem, cause it's really annoying...
P.S.: Lowering the video settings doesn't help a bit...
#231
Posté 05 février 2010 - 08:44
MOTpoetryION wrote...
the reason they fixed witcher was because they were still bioware. they no longer exist now they are just there to seem like everything is just like it was just to keep you loyal. but EA are pulling the strings now. dam how long are you guys going to hold onto a company that no longer exists
wake up already
Witcher is CD Projekt from Poland and not Bioware.
Modifié par Bfler, 05 février 2010 - 08:47 .
#232
Posté 06 février 2010 - 12:45
#233
Posté 06 février 2010 - 02:05
#234
Posté 06 février 2010 - 05:15
BrunoB1971 wrote...
I am wondering if the xbox people are suffering form this also? I know it is a dumb question but if xbox people are ok and pc people are not what are the differences that might affect the pc users? basically an xbox while being a console is a pc to begin with....
I have no problems on the xbox. The loading times are 10 seconds or less.
#235
Posté 06 février 2010 - 08:36
BrunoB1971 wrote...
I am wondering if the xbox people are suffering form this also? I know it is a dumb question but if xbox people are ok and pc people are not what are the differences that might affect the pc users? basically an xbox while being a console is a pc to begin with....
The big problem with the PC version's ram dump is because of the new engine's coding for the PC. I believe however that the coding for the 360/PS3 versions were designed more specifically for their respective power supplies.
I dunno, ive never seen any of my console friends complain about Dragon Age Origins. Only ive seen this one error for the PC version.
#236
Posté 06 février 2010 - 11:37
Dragon Age 2 will be out by the time I actually get to finish this.
#237
Posté 06 février 2010 - 03:51
#238
Posté 07 février 2010 - 06:50
Modifié par IbanSarawak, 07 février 2010 - 07:18 .
#239
Posté 07 février 2010 - 05:43
After +- an hour the loading screens are getting worse from 2 to 15 minutes and a few rare 20 minutes. The fps also drops and at camp when I open inventory or speak to the dwarf for goods, it takes about 10sec or little more before it appears.
*Amount of RAM you have on your system:
3GB DDR2.
*Will the problem happen in windowed mode or fullscreen only?
Never played windowed mode.
*During the super long load screen, is the hard drive indicator light constantly blinking?
No just a few flickers after a long pause of nothing same for the sound.
*Do u have any custom mods installed?
No, do have a trainer but before that it was the same. Didn't make any difference.
My system specs:
Windows 7 Ultimate 64-bit
AMD Phenom 9500 Quad-Core Processor 2.20 GHz
3 GB DDR2
NVIDIA GeForce 8600 GS
#240
Posté 07 février 2010 - 11:03
Rubbish Hero wrote...
Wow, this still isn't sorted yet?
Dragon Age 2 will be out by the time I actually get to finish this.
Dragon Age 2 yeah right. Couldn't be arsed finishing Dragon Age 1....because of the unplayability and bugs, doub't if I will buy Dragon Age 2. This thread is now 10 pages long and still there is no feedback from Bioware / EA.
I like Bioware have lost interest in load times.
#241
Posté 07 février 2010 - 11:39
#242
Posté 08 février 2010 - 03:04
IbanSarawak wrote...
hey guy, i did do my deep research and find that 3 dll file are not registered in windows/system. those file are mss32.dll, msvcr80.dll (microsoft runtime library) and msvcp80.dll (microsoft c++ runtime library). i use pe explorer to check all the .dll file and .exe in dragon age installation folder. those .dll file have connection and communicate with those in installation folder.
So how do you think this is affecting the game?
#243
Posté 08 février 2010 - 03:14
#244
Posté 08 février 2010 - 06:02
#245
Posté 08 février 2010 - 06:27
I don't wish to be harsh here, but I am feeling frustrated. Please, Bioware and/or EA, take this as constructive criticism, not as a nasty rant.sambuka wrote...
Dragon Age 2 yeah right. Couldn't be arsed finishing Dragon Age 1....because of the unplayability and bugs, doub't if I will buy Dragon Age 2. This thread is now 10 pages long and still there is no feedback from Bioware / EA.
I like Bioware have lost interest in load times.
I'd certainly like to hope that the several nights I spent taking screenshots, along with writing down load times, game times, and transition areas and then transcribing them here, all as a volunteer service for Bioware/EA, weren't completely wasted. I don't expect a thank you--fixing the problem will be thank you enough. However, asking us all to volunteer our time for you to gather this data, Bioware and/or EA, and then declining to acknowledge that you've even looked at this thread, much less used the information within it, is a. impolite and b. not the best PR. I am more than happy to help out if you ask for help, but I despise 'busy-work' and making an effort for absolutely no reason. Some people here have wasted money buying a game that is not playable on their systems, even though their computers meet the specs you've laid out, because of this bug. That simply is not fair to them. Please don't tell us with your increasingly loud silence that we've also wasted our time trying to help you out here.
#246
Posté 08 février 2010 - 07:25
#247
Guest_Elps_*
Posté 08 février 2010 - 07:32
Guest_Elps_*
Every single time I play it slows down after 2 hours and by 3 hours develops some serious lags on all screens. Loading screen times appear to double every hour after 2 hours uninterrupted play. The length of time the screens take differs depending on the location within the game. Orzammar has been the worst for me and required a reboot after lag issues and 8 minutes 53 seconds waiting to load Dust Town (after 4 hours playing).
- amount of RAM you have on your system
6GB
- During the super long load screen, is the hard drive indicator light constantly blinking?
Nope.
- will the problem happen in windowed mode or fullscreen only?
No difference.
- Do you have any custom mods installed?
Do now but load times don't appear to have changed for better or worse.
Win 7 Ultimate 64-bit
Intel i7 920 CPU Quad Core @3.20GHz
ATI Radeon HD 4800 Series with 3GB RAM.
23" LCD monitor
New machine, set up for gaming.
#248
Posté 08 février 2010 - 10:05
Making a fix or debugging this further myself would be possible, but for that to work I would need access to the full project source code, or at least the engine and/or loading handler. I suspect this is not an option for the developers as it concerns the game engine, which is usually a well guarded secret. Should this be an option, signing an NDA would not be a problem though.
#249
Posté 09 février 2010 - 01:41
#250
Posté 09 février 2010 - 09:19
I find it hard to believe that multiple core CPUs are the issue considering this is 2010 and multi coe CPUs have been the standard past 4 years or so.





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