Gathering information for "loading times getting gradually slower" bug
#251
Posté 09 février 2010 - 12:34
This started happening just after installing 1.02. I've played much heavier games like COD, Crysis,Fallout 3 and they were just fine.. It is sure a game issue.
System Specs:
CPU: AMD Ahtlon 4000+ @2.1Ghz
Graphics: 8600GT
Memory: 2GB 800MHz
HDD: 2x160GB SATA @7200RPM
#252
Posté 09 février 2010 - 05:51
If this were the old Bio Boards, we would have had someone talking to us about the problem, and at least reassuring us that something was being done, but here... nothing. This game is frustrating for some, and impossible for others to play, so come on Andreas, or someone, please respond.
Modifié par schalafi, 09 février 2010 - 05:55 .
#253
Posté 09 février 2010 - 07:43
I waited and waited, for over 15 minutes. It just doesn't load.
This is how I solved it. I loaded an early save, and traveled to Denerium, which loaded normally. I make a save at the entrance, then I load up the save that I couldn't load earlier, and it went fine.
I hope this provide some useful indicators.
#254
Posté 09 février 2010 - 08:10
Hellswung wrote...
I have nForce 680i mobo, Dual Core, forgot brand. 2 GeForce 8800NT graphic cards and 4G of RAM. I am patched to 1.02a. The game loads fine until I arrive Denerium, then problems start to occur. Mostly it is CTD when I try to load a game, it also happened that a couple saves at Denerium Market District cannot be loaded at all. The loading screen displays normally with music playing and icon rotating as normal, however, the loading just never gets completed.
I waited and waited, for over 15 minutes. It just doesn't load.
This is how I solved it. I loaded an early save, and traveled to Denerium, which loaded normally. I make a save at the entrance, then I load up the save that I couldn't load earlier, and it went fine.
I hope this provide some useful indicators.
Good for you but it isn't related to the loading times problem. You "only" describe a bug where an area isn't completely loaded and CTDs.
#255
Posté 10 février 2010 - 01:16
After a few minutes i could move for a second and it would have to start "loading" again, this suddenly happened after roughly 1½-2hours of play..
using e6600 2.4ghz, 2gb 800mhz ram
#256
Posté 10 février 2010 - 01:56
Type of Analysis Performed Memory Pressure Analysis
Machine Name
Operating System Windows XP Service Pack 3
Number Of Processors 2
Process ID
Process Image D:\\\\Program Files\\\\Dragon Age\\\\bin_ship\\\\daorigins.exe
System Up-Time 00:16:21
Process Up-Time 00:12:58
Leak analysis
Handle type statistics by handle count
Function fmodex!FMOD::SystemI::createChannelGroupInternal+3d55
Allocation type File Mapping handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function fmodex!FMOD::SystemI::createChannelGroupInternal+3cf9
Allocation type Event handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function daorigins!GSysFile::GetFileStat+cb9d7
Allocation type Semaphore handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function d3d9!MemAlloc+11
Allocation type Heap allocation(s)
Heap handle 0x00160000
Allocation Count 20338 allocation(s)
Allocation Size 125.93 MBytes
Leak Probability 13%
summary....
Warning d3d9.dll is responsible for 125.93 MBytes worth of outstanding allocations. The following are the top 2 memory consuming functions:
d3d9!MemAlloc+11: 125.93 MBytes worth of outstanding allocations. If this is unexpected, please contact the vendor of this module, Microsoft Corporation, for further assistance with this issue.
Warning ntdll.dll is responsible for 172.52 KBytes worth of outstanding allocations. The following are the top 2 memory consuming functions:
ntdll!RtlpAllocateDebugInfo+49: 165.66 KBytes worth of outstanding allocations.
ntdll!RtlCreateHeap+5fe: 6.00 KBytes worth of outstanding allocations. If this is unexpected, please contact the vendor of this module, Microsoft Corporation, for further assistance with this issue.
i will perform 1 more time test to confirm this result....
Modifié par IbanSarawak, 10 février 2010 - 02:02 .
#257
Posté 10 février 2010 - 03:51
Modifié par Bfler, 10 février 2010 - 03:52 .
#258
Posté 10 février 2010 - 04:26
#259
Posté 10 février 2010 - 05:06
IbanSarawak wrote...
here what i found...
Type of Analysis Performed Memory Pressure Analysis
Machine Name
Operating System Windows XP Service Pack 3
Number Of Processors 2
Process ID
Process Image D:\\\\\\\\\\\\\\\\Program Files\\\\\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\\\\\bin_ship\\\\\\\\\\\\\\\\daorigins.exe
System Up-Time 00:16:21
Process Up-Time 00:12:58
Leak analysis
Handle type statistics by handle count
Function fmodex!FMOD::SystemI::createChannelGroupInternal+3d55
Allocation type File Mapping handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function fmodex!FMOD::SystemI::createChannelGroupInternal+3cf9
Allocation type Event handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function daorigins!GSysFile::GetFileStat+cb9d7
Allocation type Semaphore handle(s)
Handle Count 7 handle(s)
Leak Probability 47%
Function d3d9!MemAlloc+11
Allocation type Heap allocation(s)
Heap handle 0x00160000
Allocation Count 20338 allocation(s)
Allocation Size 125.93 MBytes
Leak Probability 13%
summary....
Warning d3d9.dll is responsible for 125.93 MBytes worth of outstanding allocations. The following are the top 2 memory consuming functions:
d3d9!MemAlloc+11: 125.93 MBytes worth of outstanding allocations. If this is unexpected, please contact the vendor of this module, Microsoft Corporation, for further assistance with this issue.
Warning ntdll.dll is responsible for 172.52 KBytes worth of outstanding allocations. The following are the top 2 memory consuming functions:
ntdll!RtlpAllocateDebugInfo+49: 165.66 KBytes worth of outstanding allocations.
ntdll!RtlCreateHeap+5fe: 6.00 KBytes worth of outstanding allocations. If this is unexpected, please contact the vendor of this module, Microsoft Corporation, for further assistance with this issue.
i will perform 1 more time test to confirm this result....
So you are saying that Sound is causing a huge problem ( memory leak )
The FMOD Ex Programmer's API and Designer are a world-leading library and toolkit for the creation and playback of interactive audio. FMOD products are widely used in the games industry and have gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.
FMOD supports more hardware platforms than any other audio system - including the latest 'next gen' consoles. Consider the cost savings of not having to change code across any platform - Save months of development time. FMOD is actively developed, with regular releases of new features. Many new requested features have been provided to customers in a very short turnaround - if you want a new feature, just ask!
Many customers are amazed at the personal level of technical support they get, either by phone, email or even personal visit (if applicable).
and also that particular dll is also causing major issues within the game..... ( memory leak )
d3d9.dll is a process belonging to the DirectX program . d3d9.dll is DirectX DLL for DirectX9. It adds DirectX functionality for Windows Multimedia tasks and games.
d3d9 dates from 2004 apprently and does not to have been updated at all since then....if this dll is the culprit then there is not much we can do....
I would not find it hard to believe that...
Modifié par BrunoB1971, 10 février 2010 - 08:21 .
#260
Posté 10 février 2010 - 05:52
maybe some people can try this to see if it would help the game, but it is at their own risk....
link is below:
http://www.microsoft...&displayLang=en
also
DirectX End-User Runtime Web Installer
Brief Description
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.
On This Page
document.write('');
Quick Details
File Name:
dxwebsetup.exe
Version:
9.28.1886
Date Published:
2/5/2010
Modifié par BrunoB1971, 10 février 2010 - 05:56 .
#261
Posté 10 février 2010 - 05:59
#262
Posté 10 février 2010 - 06:16
I'd really like for it to be fixed by the time Awakening rolls in.
#263
Posté 10 février 2010 - 08:20
#264
Posté 10 février 2010 - 08:38
schalafi wrote...
That sounds all well and good, but if no one is reading these threads what good will it do?
What makes you think that no one's reading them?
#265
Posté 10 février 2010 - 11:58
AlanC9 wrote...
schalafi wrote...
That sounds all well and good, but if no one is reading these threads what good will it do?
What makes you think that no one's reading them?
Well.. speaking for myself I can say it feels like no one reads this because there is no response from anyone giving us updates or progress status of the fix for this bug. Just a little communication would be nice. And this just isn't some small bug. It's obviously a flaw. If your rig surpasses the recommended settings yet you get the load times like some of us do it's down right frustrating at times. I pretty much went and updated my PC just so I could play Dragon Age without a hitch.. I can play everything BUT Dragon Age without a hitch now though.
It would just be nice to get some status updates on this is all.
#266
Posté 11 février 2010 - 12:58
As much as I love playing this game, I'm about ready to shelve it due to the excessive loading times. Sometimes I can load into an area within a few seconds, other times it's up to 5 minutes.
Processor: Intel® Core i7 CPU 920 @ 2.267GHz 2.67GHz
Memory (RAM): 9.00 GB
System type: 64-bit Operating System
Graphics: NVIDIA GeForce GTX 260
#267
Posté 11 février 2010 - 03:38
#268
Posté 11 février 2010 - 05:23
Whytesoule wrote...
Hmmm... I don't want to jump the gun on this..(checks again)..but I downloaded the new directx 9 addition that recently came out and was mentioned by Bruno and I've went hours now with no increase in load times. Again, I am extremely hesitant to say that the problem is fixed for me but I have no other explanation. ??? Could it? >crosses fingers<
Its very possible, alot of people are not aware that just cus they have Vista (DX10) or Win& (DX10.1/11) it doesnt mean DX9 is installed. I had to manually istall DX9 on my Vista Business PC AND my Vista Home Premium 64bit in order to get a couple of things running. Kept receiving the missing d3dx9_30.dll error (I believe thats the file name) still a major PITA.
Im still of a mind that damnable EADM is somehow involved with all these other games that use or when a game is added to it that ran fine prior is now all suffering same load issues, frame drops, etc...
#269
Posté 11 février 2010 - 05:31
Jfool wrote...
Whytesoule wrote...
Hmmm... I don't want to jump the gun on this..(checks again)..but I downloaded the new directx 9 addition that recently came out and was mentioned by Bruno and I've went hours now with no increase in load times. Again, I am extremely hesitant to say that the problem is fixed for me but I have no other explanation. ??? Could it? >crosses fingers<
Its very possible, alot of people are not aware that just cus they have Vista (DX10) or Win& (DX10.1/11) it doesnt mean DX9 is installed. I had to manually istall DX9 on my Vista Business PC AND my Vista Home Premium 64bit in order to get a couple of things running. Kept receiving the missing d3dx9_30.dll error (I believe thats the file name) still a major PITA.
Im still of a mind that damnable EADM is somehow involved with all these other games that use or when a game is added to it that ran fine prior is now all suffering same load issues, frame drops, etc...
After I read both of your posts, I went in and did a dxdiag to double check which DX I had...and I have DX11 installed!!!! I didn't even know that 11 was out, let alone 10!!
<---lives under a rock
Anyone else running any computers with 11 and have since gone back to 9?
#270
Posté 11 février 2010 - 05:48
#271
Posté 11 février 2010 - 06:10
#272
Posté 11 février 2010 - 07:09
However, I also turned off the background music....
Haven't had time to give this a thorough (long) test, but I may go back to one of my old Ostagar saves and see if it's still running fine
#273
Posté 11 février 2010 - 09:53
Modifié par MajikMoshos, 11 février 2010 - 10:05 .
#274
Posté 11 février 2010 - 05:52
For Fmod i really do not know it seems to be some programming set that you can put in a game but i do not see any codecs. I am at work so i will need to check.... if the games does have codecs related to fmod system, maybe an update to this part of the game would solve the issue...it looks like DA might not be the only game suffering from this system...
Edit: it is old for direct x9 but for direct x10 this dll has been updated. Whic makes me wonder if the people with vista are having better luck with the game even if the game runs on direct x 9....
Modifié par BrunoB1971, 12 février 2010 - 10:00 .
#275
Posté 11 février 2010 - 07:18
Modifié par sambuka, 11 février 2010 - 07:19 .





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