Gathering information for "loading times getting gradually slower" bug
#276
Posté 11 février 2010 - 09:12
#277
Posté 12 février 2010 - 12:47
also i went on the net and there are newer version of fmod_event.dll and fmodex.dll who seems to give the game a hard time.
maybe someone can go in bin ship back up those 2 dlls somewhere and put newer one and test it to see if it makes a difference.
you can go to this site:
http://www.dll-files.com/
It is a dll library with legit downloads, i have used this site many times to replace missing dll or corrupt one. just use the search engine on top and it will walk thru a download...
maybe this will or wont help but it is worth a shot...
Modifié par BrunoB1971, 12 février 2010 - 12:47 .
#278
Posté 12 février 2010 - 05:03
#279
Posté 12 février 2010 - 06:35
wierdly wrote...
I used to be an avid Sims 1 and 2 player but then EA got involved and by the time they got to Sims 3 the game was unplayable. I installed the EA download manager, which shows up as a virus, btw, and had to reformat my system to get rid of it. My husband bought Dragor Age Origins and brought it home for us to play. We loaded the game and after just 30 mins of play the lags and long loads began. That's when I took a second look at the box, saw the EA on the front and knew immediately that the game was doomed. I have made my husband promise to never bring home another piece of EA crap and he has agreed.
Make Mass Effect 2 an exception, lol.
#280
Posté 12 février 2010 - 06:06
But after RtO it doesn't surprise me.
#281
Posté 13 février 2010 - 02:43
#282
Posté 13 février 2010 - 10:21
#283
Posté 14 février 2010 - 03:17
THE BORK
#284
Posté 14 février 2010 - 03:55
PS my sys
WIN 7 32
AMD athlon 64x2 2.6 Ghz
GForce 8600 GT
3 GB ram
DX 11
Modifié par Borkenglass, 14 février 2010 - 04:48 .
#285
Posté 14 février 2010 - 06:40
The patch has helped somewhat with the load times, but
after an hour or so a lag does start to accumulate. My last load time I clocked
at 2 min 20 sec. Task Manager was open in a second monitor. For over a minute of
the 2:20, Task Manager stated that Dragon Age was not responding. This first
occurred 20 seconds into the load for about a minute, and then it osculated
between Running and Not Responding.
System Stats:
AMD Phenom 96010 Quad
Core 2.3 GHz
8 GB DD2 RAM
ATI Radeon 4870 w/ 512 GDDR5 RAM
Windows 7
64-bit
All drivers are up-to-date
Exiting to the main menu and reloading
sometimes helps the loading issue. Possibly related is that the game does seem
to lag and hang at times during gameplay. Task manager is not showing a spike in
system resource usage (processor usage typically hovers between 50% & 60%),
and the fans on both my processor and videocard do not accelerate, indicating
that the game is not maxing out my system resources.
Running additional
background processes does not appear to affect performance - I have tested this
while running both photoshop and word in the background, with no change (either
better or worse). This issue appears to not be affected by whatever else is
running on my computer while the game is playing.
Modifié par Transbot9, 14 février 2010 - 06:43 .
#286
Posté 14 février 2010 - 07:18
Modifié par Teletups, 14 février 2010 - 07:22 .
#287
Posté 14 février 2010 - 08:04
4GB PC800 OCZ ram on Vista
AMD 64 Dual Core 6000+
GTX260 OC edition EVGA
#288
Posté 14 février 2010 - 08:32
#289
Posté 14 février 2010 - 09:56
Transbot9 wrote...
So I tried the game booster mentioned above...Load time jumped to nearly 10 minutes (9:50 to be exact)! Oh, processor load dropped (usually staying around 40%) and memory usage hovered at about 2.6 gigs out of 8 being used - but the issue is certainly not system resources.
I was reading some reviews on that one earlier and most said that it "should" help out lower end computers, but for those that have the power house rigs they won't see much of anything improving.
I like bioware and all, but I think they should put some kind of disclaimer on the bottom of this game:
_______________________________
Will possibly need to try all available OS's to see which one runs the game better
Will possibly need to download every DX ever made to see if anything improves
Will have to put the local computer store's kids through college with all the hardware upgrades trying
to figure out what's wrong
Will possibly increase emergency room visits after putting your head through the monitor
Staring at excessive loading screens may cause testicular cancer to lab rats in Novia Scotia
_______________________________
Modifié par MMO_Addict, 14 février 2010 - 10:35 .
#290
Posté 15 février 2010 - 07:50
Then I installed Windows 7 pro x64......Not a good idea it seems. Slow loadtimes that's getting worse while playing.
Have tried different graphic drivers but nothing helps it seems.
I refuse to reinstall Windows XP just because BioWare have poor knowledge in how to design games on a modern plattform. ME2 has the same issues but at least there you can do the famous "disable-reenable dual/multi-core trick".
Specs:
2x Sapphire Radeon HD 4890 Toxic (Crossfire)
Intel Core 2 Duo E8500
ASUS Rampage Formula, X48
4x Corsair Dominator TWIN2X PC8500 2GB (8GB).
Creative X-FI TITANIUM
WD VelociRaptor 150GB
#291
Posté 15 février 2010 - 09:34
Windows XP Media Center Edition Service Pack 3
2.5GB RAM
RADEON HD4550 1GB video card
game slowed up to 4 mins in some cases. CPU is always running at 100% when this is on. Turning off one CPU didnt make a difference.
only fix that works for me is to disable persistent gore, and save every half hour to hour and close the program, then re-open and start again...which only works temporarily.
i love this game but the load times literally ruined the ending for me. every little load at the end of the game took around 5 mins...by the time it would finish, all immersion in the story had been lost.
Modifié par niadly, 15 février 2010 - 09:36 .
#292
Posté 15 février 2010 - 09:47
FOR AS BIG A THREAD AS THIS IS, YOU THINK BIOWARE WOULD AT LEAST PUT AN ANNOUNCEMENT ON THE MAIN PAGE ABOUT THIS...a little knowledge that they are actually trying to fix this would be nice...it seems like over 50% of the purchasers of this game are experiencing the exact same problem.
(im glad i bought ME2 for the xbox and not PC if it is anything like this...if this doesnt happen on the 360, i might see if BIOWARE will give a refund the PC version (yeah right!) so i can actually play this without becoming increasingly frustrated at ridiculous load times...
...its funny, i got the PC version becuase i thought the game play would flow easier with KB/M interface. little did i know.
#293
Posté 15 février 2010 - 09:50
OfTheFaintSmile wrote...
Geez I already beat mass effect 2 and a month later I come back and this issue is still not fixed
FIXED??? they havent even addressed it at all. welcome to LOADING AGE: BORIGINS
#294
Posté 15 février 2010 - 07:55
lol awesome title. And yeah I agree, the load times really did throw off the immersion of the ending for me. I lost all the momentum I had while playing. Unlike in Mass Effect 2, load screens fly by instantly and everything is paced well keeping me immersed.niadly wrote...
OfTheFaintSmile wrote...
Geez I already beat mass effect 2 and a month later I come back and this issue is still not fixed
FIXED??? they havent even addressed it at all. welcome to LOADING AGE: BORIGINS
#295
Posté 15 février 2010 - 08:27
niadly wrote...
OfTheFaintSmile wrote...
Geez I already beat mass effect 2 and a month later I come back and this issue is still not fixed
FIXED??? they havent even addressed it at all. welcome to LOADING AGE: BORIGINS
Haha.
#296
Posté 15 février 2010 - 09:21
#297
Posté 16 février 2010 - 02:01
#298
Posté 16 février 2010 - 02:25
MelodicCure wrote...
Instead of working on more pointless stupid ass armors for Mass Effect 2 for Cerberus, armors which no one will use cause the helmet stays on forever and is gay. They should rather work on fixing this issue in dragon age, seriously.
LOL yeah the armour for ME2 is just pointless since only one toon can equip it. Why Bioware ? now Fix DAO plz.
#299
Posté 16 février 2010 - 04:46
Memory Pressure Analysis
Machine Name
Operating System
Windows 7 32-bit
Number Of Processors
2
Process ID
1704
Process Image
D:\\\\Program Files\\\\Dragon Age\\\\bin_ship\\\\daorigins.exe
System Up-Time
01:27:43
Process Up-Time
01:12:21
Size of largest free VM block
288.68 MBytes
Free memory fragmentation
58.11%
Free Memory
689.21 MBytes (33.65% of Total
Memory)
Reserved Memory
99.78 MBytes (4.87% of Total
Memory)
Committed Memory
1.23 GBytes (61.47% of Total
Memory)
Total Memory
2.00 GBytes
Largest free block at
0x00000000`548f1000
Reserved memory
14,681,104.02 TBytes
Committed memory
12,582,336.00 TBytes (85.70% of reserved)
Uncommitted memory
2,098,768.02 TBytes (14.30% of reserved)
Number of heap segments
1 segments
Number of uncommitted ranges
2.67405909427487E+16 range(s)
Size of largest uncommitted range
28,672.38 TBytes
Calculated heap fragmentation
98.63%
Heap Name
d3d9!g_bModeListCSInitialized+4
Heap Description
This heap is used by d3d9
Reserved memory
3.98 GBytes
Committed memory
2.91 GBytes (73.13% of reserved)
Uncommitted memory
1.07 GBytes (26.87% of reserved)
Number of heap segments
1 segments
Number of uncommitted ranges
0 range(s)
Size of largest uncommitted range
0 Bytes
Calculated heap fragmentation
100.00%
Heap Name
NxCooking!NxReleasePMap+353220
Heap Description
This heap is used by NxCooking
Reserved memory
768.00 GBytes
Committed memory
768.00 GBytes (100.00% of reserved)
Uncommitted memory
4.00 KBytes (0.00% of reserved)
Number of heap segments
1 segments
Number of uncommitted ranges
101113088 range(s)
Size of largest uncommitted range
0 Bytes
Calculated heap fragmentation
100.00%
Heap Name
atiumdag!gfxInitInteropServices+3496260
Heap Description
This heap is used by atiumdag
Reserved memory
3.83 GBytes
Committed memory
1.50 GBytes (39.23% of reserved)
Uncommitted memory
2.33 GBytes (60.77% of reserved)
Number of heap segments
[b] 1 segments
Number of uncommitted ranges
0 range(s)
Size of largest uncommitted range
0 Bytes
Calculated heap fragmentation
[b]100.00%
Heap fragmentation means there is a evident to a memory leak in the game. Map: Orzammar
[b]Heap fragmentation is not a good thing and it happens constantly in
most applications. The heap manager keeps fixing it up and the
application keeps messing it up again and also related to 100% cpu usage.
d3d9 appear to be prime suspect on all round test.
Modifié par IbanSarawak, 16 février 2010 - 04:54 .
#300
Posté 16 février 2010 - 07:19
I would suggest you travel to Bioware (at their costs) and tell them how to fix it, because they seem to be unable to do it.
Modifié par Bfler, 16 février 2010 - 07:21 .





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