Gathering information for "loading times getting gradually slower" bug
#326
Posté 19 février 2010 - 08:42
#327
Posté 19 février 2010 - 09:11
#328
Posté 19 février 2010 - 09:12
#329
Posté 20 février 2010 - 04:21
#330
Posté 21 février 2010 - 08:47
8Gb RAM
ATI Radeon 5850 (1GB)
SATA HDD
Windows 7 Home Premium 64bit.
Running with -dx9 results in fast times. Was fast to start with on very first game but soon slowed down horribly, now even on new games its painfully slow, I've recorded times of 2+ minutes. Hard disk light barely flashing nothing obvious going on.
#331
Posté 21 février 2010 - 11:34
#332
Posté 21 février 2010 - 08:15
I find that for the first half hour or so, load times usually are 20-30 secs, but as I pass an hour, it easily goes past the minute mark.
The game also crashes to desktop occasionally and has restarted my whole system once. This all happens at loading screen. The HD indicator light blinks normally, which is to say pretty constantly during load.
I havent tried the single core trick yet. It did help for ME2 but I stopped since I just swapped out my cpu for a faster one, problem solved.
Specs:
Intel Core 2 Duo E7500
ASRock 4CoreDualVSTA (modded BIOS rev 2.39a)
2x1 GB Kingston 533
Radeon 4850 1GB
Corsair TX650W
Windows XP 32-bit
Modifié par crapmonster13, 21 février 2010 - 08:16 .
#333
Posté 22 février 2010 - 01:09
I am running the game with fullscreen, 1920x1080 res, everything on highest except AA, which is on lowest (makes no difference anyway).
CPU usage doesent change much during the playing time and tabbing out of the game is smooth, CPU is always surfing at about 60-70% used, and RAM on ~80%. And that is with like 20 application running in the background.
System specs:
Intel Core 2 Quad Q8300 (2.5GHZ/Core)
4 GB of DDR2 RAM
nVidia Geforce 220GT
1TB SATA
Running Windows 7 64bit home premium with DirectX 10 (I belive, my dxdiag doesnt like me).
Hope this could be of any help.
Sincerly,
#334
Posté 22 février 2010 - 02:20
#335
Posté 22 février 2010 - 03:21
#336
Posté 22 février 2010 - 02:19
The only thing that changed in my PC, was that I updated my directx files. Then I remembered that I was messing around with some options and checked the "Disable Aspect-Ratio Correction" setting (which I have no idea what it's for). I changed it back to the previous setting (unchecked) and my loading times are back to normal.
I'm not sure if this could be the case for the rest of you but it certainly doesnt hurt to try.
My system is quite fast, i7 920-gtx 295-6gb ram playing in windows 7 x64 @1920x1200. Hope this helps
#337
Posté 22 février 2010 - 04:26
I almost can't believe it, but I think you're on to something. I'm not sure if load times are totally constant over time with this setting changed; however, in my casual testing earlier today I didn't notice much if any change over the course of an hour or so of play.Ishalgen wrote...
I don't know if this has been mentioned before or tried by another member but I recently started having the same problem and I am pretty certain that I solved it. I'm in my second playthrough right now, during the first (87 hours according to the game) everything was working great so I was a bit puzzled trying to figure out what had changed to cause this behavior.
The only thing that changed in my PC, was that I updated my directx files. Then I remembered that I was messing around with some options and checked the "Disable Aspect-Ratio Correction" setting (which I have no idea what it's for). I changed it back to the previous setting (unchecked) and my loading times are back to normal.
I'm not sure if this could be the case for the rest of you but it certainly doesnt hurt to try.
My system is quite fast, i7 920-gtx 295-6gb ram playing in windows 7 x64 @1920x1200. Hope this helps
For the record, that setting adjusts your field of view based on your desktop aspect ratio. Leaving it unchecked forces the game to use your desktop resolution's ratio, even if you use a different resolution in the game itself; checking the option lets the game handle it instead. I'm not sure why it's there in the first place, since leaving it unchecked can lead to anomalies like a stretched image.
I'd also like to point out that it's possible Alt+Tab will increase load times and stutters overall; I can't say for sure if this is true, but I do tend to Alt+Tab a lot while playing (mostly for looking up information on Wikia and the like), so it'd be interesting if someone would do a comparison between Alt+Tabbing over an hour or two of play, vs. no Alt+Tabbing over an hour or two.
Modifié par searanox, 22 février 2010 - 04:28 .
#338
Guest_Calin Pandurescu_*
Posté 22 février 2010 - 04:53
Guest_Calin Pandurescu_*
50 seconds-1:20 minutes
- amount of RAM you have on your system
4GB DDR3 1600Mhz
- During the super long load screen, is the hard drive indicator light constantly blinking?
Yes, a little bit...but not very intensive..it is normal
I have a intel i5 @3.3ghz 4gb ram ddr3 gtx260 super overclocked SOC from gigabyte.I am running all settings on max without AA and frame buffer in 1280x1024.
I hope this information will speed up the marking of the patch to fix this big bug.
#339
Posté 22 février 2010 - 08:32
My PC is running Windows 7 Ultimate 64 bit, Duo core AMD, 4GB ram and ATI 4670.
#340
Posté 22 février 2010 - 09:20
searanox wrote...
I almost can't believe it, but I think you're on to something. I'm not sure if load times are totally constant over time with this setting changed; however, in my casual testing earlier today I didn't notice much if any change over the course of an hour or so of play.Ishalgen wrote...
I don't know if this has been mentioned before or tried by another member but I recently started having the same problem and I am pretty certain that I solved it. I'm in my second playthrough right now, during the first (87 hours according to the game) everything was working great so I was a bit puzzled trying to figure out what had changed to cause this behavior.
The only thing that changed in my PC, was that I updated my directx files. Then I remembered that I was messing around with some options and checked the "Disable Aspect-Ratio Correction" setting (which I have no idea what it's for). I changed it back to the previous setting (unchecked) and my loading times are back to normal.
I'm not sure if this could be the case for the rest of you but it certainly doesnt hurt to try.
My system is quite fast, i7 920-gtx 295-6gb ram playing in windows 7 x64 @1920x1200. Hope this helps
For the record, that setting adjusts your field of view based on your desktop aspect ratio. Leaving it unchecked forces the game to use your desktop resolution's ratio, even if you use a different resolution in the game itself; checking the option lets the game handle it instead. I'm not sure why it's there in the first place, since leaving it unchecked can lead to anomalies like a stretched image.
I'd also like to point out that it's possible Alt+Tab will increase load times and stutters overall; I can't say for sure if this is true, but I do tend to Alt+Tab a lot while playing (mostly for looking up information on Wikia and the like), so it'd be interesting if someone would do a comparison between Alt+Tabbing over an hour or two of play, vs. no Alt+Tabbing over an hour or two.
You mean checked or unchecked? Because I have the load issues and that options has been unchecked all along. I really think this is an issues with the engine and the way it handles RAM memory. Only fix will be from the developers themself.
#341
Posté 22 février 2010 - 10:52
#342
Posté 23 février 2010 - 02:02
Yes, I have this issue as well. I once waited 10 minutes to go into a house the size of a small apartment...
Vista 64
4gb RAM
1800 Quad
Geforce 9800 GTX+ OC @ 1gb
I have run in the -singlecore parameter, no change in load times.
I also use a G15 keyboard, monitoring my CPU/RAM usage. I've noticed that the game EATS CPU power far more than it should.
Right now, with my browser, DAO start window, and Ventrilo running, I'm sitting at 3% CPU usage, and 37% RAM.
....now let me start the game.
40% CPU
50% RAM
At the main game screen.
...and I click Resume...
74-95% CPU (varies)
61% Ram
Something in the game's engine dumps memory in the CPU... I would expect my RAM to be taking over that process.
#343
Posté 23 février 2010 - 06:48
#344
Posté 23 février 2010 - 07:50
searanox wrote...
I almost can't believe it, but I think you're on to something. I'm not sure if load times are totally constant over time with this setting changed; however, in my casual testing earlier today I didn't notice much if any change over the course of an hour or so of play.
For the record, that setting adjusts your field of view based on your desktop aspect ratio. Leaving it unchecked forces the game to use your desktop resolution's ratio, even if you use a different resolution in the game itself; checking the option lets the game handle it instead. I'm not sure why it's there in the first place, since leaving it unchecked can lead to anomalies like a stretched image.
I'd also like to point out that it's possible Alt+Tab will increase load times and stutters overall; I can't say for sure if this is true, but I do tend to Alt+Tab a lot while playing (mostly for looking up information on Wikia and the like), so it'd be interesting if someone would do a comparison between Alt+Tabbing over an hour or two of play, vs. no Alt+Tabbing over an hour or two.
I am 100% certain this was the cause of the problem in my case, I've been playing this game for many hours (5-6 hours straight in many cases) and my loading times have been ranging from a couple of seconds to 10-12 max. When I started having this problem it went to 30 or more seconds, not always, but often enough for it to be very irritating. The game is installed in a SSD, it didn't make sense. Thankfully it was easy to find the cause since I'd changed only that particular setting.
I suspect most people don't mess with that setting so I don't know if my "solution" works for the rest of you having this problem, I hope it can help some at least.
#345
Posté 23 février 2010 - 12:02
#346
Posté 23 février 2010 - 12:39
Did not have this issue on Windows XP pro (x32). Only seen it on Win 7 x64 (haven't tested win7 x32).
The BIG question is if they will fix this in the expansion?
#347
Guest_Calin Pandurescu_*
Posté 23 février 2010 - 09:03
Guest_Calin Pandurescu_*
simbadikus wrote...
BIOWARE you can kiss my ass!!!!! i bought the original game in Croatia before a month and a half and im not playing it now about a month because of this memory leak!! and i will NOT play it till they realase a patch that fix this problem.so u ppl in Bioware warm up ur asses and DO THE JOB RIGHT!!!
Do not be nervous, i think BioWare was busy whit the Mass Effect 2 game...and all that stuff to sell the game,and they didn't have time with the dragon age.I think that will be a patch...and i think they will rereased with the awakening addon.
I hope !!
#348
Posté 24 février 2010 - 12:04
Nihaola wrote...
Im srry but where can i find the Disable Aspect-Ratio Correction settings lol.
It's available in the DAO configuration utility - select "configure" from the game launcher.
Modifié par Ishalgen, 24 février 2010 - 12:05 .
#349
Posté 24 février 2010 - 01:58
Calin Pandurescu wrote...
simbadikus wrote...
BIOWARE you can kiss my ass!!!!! i bought the original game in Croatia before a month and a half and im not playing it now about a month because of this memory leak!! and i will NOT play it till they realase a patch that fix this problem.so u ppl in Bioware warm up ur asses and DO THE JOB RIGHT!!!
Do not be nervous, i think BioWare was busy whit the Mass Effect 2 game...and all that stuff to sell the game,and they didn't have time with the dragon age.I think that will be a patch...and i think they will rereased with the awakening addon.
I hope !!
I do believe that dragon age is made by a canadian team and mass effect by an american all working for bioware, so technically one should not affect the other.
I think the problem is worse than anticipated and they might be doing huge amounts of recoding or reprogramming the game. I have played a bit so far...i have had no lag but i am barely starting, i wanted to wait until most of the bugs were gone but i think it aint gonna happen anytime soon. I might also suggest that awakenign might get delayed because the game needs to be brought up to par to jive with awakening.
I still maintain that awakening will be the patch for the original game. It will probably implement a lot of new things. What would be the point of releasing a patch just before awakening only to have awakening change things again on people.
I could see a hot fix but not a full patch...and what they have called so far for patches in my opinion qualify as hotfixes...
#350
Posté 24 février 2010 - 03:43
Not buying expansion till this gets fixed.





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