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Gathering information for "loading times getting gradually slower" bug


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#551
dick_buttkick

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xphoenix99 wrote...

A lot of people are complaining about patch 1.03 adding more problems than it fixed. ATM I don't seem to be having their problems. I seem to be all cured. Even the "Pickpocketing" bug that supposedly does not give you items doesn't seem to affect me. Sooo.... dunno, tis just weird.


Yep, weird is just the word!

#552
znmex3r

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dick_buttkick wrote...

Believe it or not I fixed the fps and my load times are considerably better!

http://www.hardwarec...our-phenom.html

Here's what I did. I have patch 1.03 installed, .net framework 4 beta (not sure exactly which one), running win7 32bit, phenom X3 processor, all other data should be irrelevant since i tweaked my CPU... Hope this helps somebody since Bioware won't or can't... been playing for three hours, no lag or fps rate (highest settings), load times getting a little bit longer (max. 30 seconds)! Cheers!


@ DBK, I just want to say thank you.  You have totally transformed my DAO experience.  I now get cinematic graphics in 1920x1080, dialogue sequences that don't constantly stutter, fight scenes where I don't have to make a cup of tea afterwards before the machine is ready to let me loot, and load-times measured in seconds, not minutes.  Awesome.  I know I have a decent quad-core machine, but I assumed everyone suffered from crappy performance until I read your link. I might actually give this game a try now! 

This is the top forum thread in a Google search about this problem - it's incredible to me that Bioware don't make more people aware of this Phenom TLB memory leak fix. Thanks... 

#553
didymos1120

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There's a couple good reasons they haven't:

1. That's a 2+ year old hardware bug in CPUs that, while not uncommon, were and are quite far from being ubiquitous. Plus, that has nothing to do with memory leaks, which are a software issue (specifically: failing to properly deallocate memory when it is no longer needed).  Also, it's not their bug or their lame OS patch to "fix" said bug, so why is Bioware responsible for informing the public about either?

2. The memory leak: not just a Phenom phenomenon (because, again, that's got nothing to do with memory leaks, but rather buggy address translation hardware and ill-advised patches pushed out for, apparently, PR reasons more than anything).

My problems were never as severe as yours (likely 'cause I don't have an affected Phenom), but I most certainly did get bitten by the memory leak..on a Core 2 Quad.  Installed .NET 4.  Result? Leak slowed by at least a couple orders of magnitude, to the point of being more or less negligible.

So, I'd say what you had were two very distinct problems:

1. Stuff caused by Microsoft's crappy workaround for the TLB bug.  DA just so happens not to be immune to something that universally hoses system performance. Hardly surprising.

2.  A memory leak while running DA. Given the .NET thing, clearly this too is at least as much Microsoft's fault as it is Bioware's.

Blame, like credit, should go where it's due.  TLB stuff? That's not on Bioware.  Memory leak? At least in part, that is.  Microsoft gets it on both counts.

#554
xphoenix99

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I think what he's trying to say is that you would think, since people are upset with Bioware because they THINK this is a Bioware problem, that Bioware would want to work on it, which I assume they have. Then if they did work on it that if they realized that it wasn't their problem but is indeed Microcrap's problem that they would want to point this fact out. Since having the game run perfectly after applying a fix for a patch that no one knew was installed, or even wanted installed, by Microcrap would turn once loyal customers away from their doorstep with their torches and pitchforks and angry yelling and rightfully point this angry mob at MS. But you are right, there is no blame for MY most recent problems specifically with Bioware. The long load times that I had pre 1.03 were all Bioware though, but those got patched so meh.

Modifié par xphoenix99, 22 mai 2010 - 02:40 .


#555
Woffen5

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I suppose the fix doesnt work for intel processors?

#556
Gorath Alpha

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Woffen5 wrote...

I suppose the fix doesnt work for intel
processors?

Hey, god only knows, and he doesn't tell me anything

Meanwhile this message thread was not referenced in Victor's "Index" message after he removed the PIN that had stickied it on top, so a periodic "bump" from time to time seems appropriate just to have a calendar marker for how long it has been since the existence of such a problem was actually admitted to. 

Modifié par Gorath Alpha, 14 août 2010 - 11:53 .


#557
Gorath Alpha

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"Memory Leak" isn't the official name for the problem, and cures for it seem somewhat distant. as well as more complicated than is understood (I say this because in the patch notes for both the 1.03 and the 1.04 patches, Bioware's people included comments regarding changes made that were intended to address aspects of this problem).

Modifié par Gorath Alpha, 14 août 2010 - 03:31 .


#558
Vindik8or

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I have only recently gotten around to installing and playing Dragon Age: Origins having purchased it on launch. I was pleased with how smoothly everything ran, but as I've gotten further into the game, particularly now that I've been doing Rescue the Queen and Unrest in the Alienage the performance has become atrocious:

-Massive load times all the time, even when loading up for the first time where previously load times would be less than 15 seconds. The harddrive access light flashes for the entire time.
-Frame-rate drops, particularly around Denerim.
-Enemies standing still in an idle animation after being killed and taking a long time to die and display loot,
-Crashes to desktop. On the last crash to desktop I received a new pair of error messages stating:
The Instruction at "0x0046badf8" referenced memory at "0x80000000". The memory could not be "read".
and
The Instruction at "0x00e996d6" referenced memory at "0x00000110". The memory could not be "read".

I have tried fixing the CPU affinity to no avail.

I am running the latest patch version of the game, my general computer specs are as follows:

Core2Quad Q6600 @ 2.4GHz
2.0 GB RAM
GeForce 8800 GTS 512
Windows XP 32 bit Service Pack 3

This seems to affect mainly the game as I progress further through it, as starting a new game and new character doesn't seem to be affected by these issues.

Modifié par Vindik8or, 17 septembre 2010 - 02:52 .


#559
Maou

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I turn off my "smart fan", cpu cooler at full speed works for me.

Now i can play smooth.

#560
Diablo King

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I've spent several hours gathering data.. Hope this helps.

On initial startup of the game the loading screen to Denerim is 2.7 seconds. After approx. 1 hour of gameplay the same loading screen under the same circumstances is 21.2 seconds.

Processor: AMD Phenom QuadCore 945;  RAM: 4GB, Windows XP Service Pack 3

Hard Drive is inactive until loading is intiated, meaning the game files are likely fragmenting. :(

The -singlecore target extention is ineffective to performance, approx. 2 second difference over several tests. This is significantly contributing to my theory that the game files are fragmenting with data buildup in the cache.

I have several graphics mods installed, though similar results are replicated with them deactivated.

Note: Several other side effects of the slow load times are Animation Delays; Slow Object Rendering in crowded areas; In combat Delayed Responses to Damage.

Note to users: Almost every hour I simply restart the game to combat this.

Modifié par Diablo King, 30 janvier 2011 - 11:56 .


#561
Funkjoker

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I hope we'll get a 1.05 patch fixing this damn issue now that DA2 has gone gold; they should have time now to properly cure DA!

1.04 didn't do much about this.

Modifié par Jean-Funk Van Damme, 14 février 2011 - 12:08 .


#562
kjdhgfiliuhwe

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Diablo King wrote...

I've spent several hours gathering data.. Hope this helps.

On initial startup of the game the loading screen to Denerim is 2.7 seconds. After approx. 1 hour of gameplay the same loading screen under the same circumstances is 21.2 seconds.

Processor: AMD Phenom QuadCore 945;  RAM: 4GB, Windows XP Service Pack 3

Hard Drive is inactive until loading is intiated, meaning the game files are likely fragmenting. :(

The -singlecore target extention is ineffective to performance, approx. 2 second difference over several tests. This is significantly contributing to my theory that the game files are fragmenting with data buildup in the cache.

I have several graphics mods installed, though similar results are replicated with them deactivated.

Note: Several other side effects of the slow load times are [color=rgb(51, 102, 255)">Animation Delays] [/color][color=rgb(51, 102, 255)">Slow Object ]Delayed Responses to Damage[/color][/b].

Note to users: Almost every hour I simply restart the game to combat this.


Great post. I, also, do not get the "8-13" minute load times (I understand people like to exaggerate when distressed).

However, my load times are 3-5 s when starting the game. By the time an hour has gone by, it can take up to 30 s just for the "Combat" graphic to show on the world map when I have my quick travel interrupted. 

I do restart the game at least once an hour to combat this, but it blows my mind that over a year later, they still have done nothing to fix this issue. With DA2 coming out soon, I suppose I should accept they never will.

Playing through again to get as many different save games for import purposes is driving me slightly crazy with the load time issue. :( I don't know why I'm bother. There will probably be a repository for all the different save game "decisions" once the game goes live, just like there is for ME2 for people who can't be assed to re-play ME1. And, I suspect, your decisions in DA:O will have almost no real impact in DA:2 outside of some ambient conversations. 

Modifié par kjdhgfiliuhwe, 14 février 2011 - 10:31 .


#563
kjdhgfiliuhwe

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Btw, it's asinine to the extreme that over a year later, Andreas whatsherface (the Bioware OP) never bothered to update her post. Once. Haha.

Modifié par kjdhgfiliuhwe, 14 février 2011 - 10:34 .


#564
Funkjoker

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kjdhgfiliuhwe wrote...

Btw, it's asinine to the extreme that over a year later, Andreas whatsherface (the Bioware OP) never bothered to update her post. Once. Haha.


You don't know how right you are.

I'll repeat myself again. DAII has gone gold, so use the time and give us a _good_ DA patch. I will not buy DA2 until DA is properly patched! And the memory leak is a huge bug which needs a fix!

There are also many wrong endling slides flags, talents/items imbalance, Shale's Rock Barrage, Quests... etc.

kjdhgfiliuhwe wrote...

However,
my load times are 3-5 s when starting the game. By the time an hour has
gone by, it can take up to 30 s just for the "Combat" graphic to show
on the world map when I have my quick travel interrupted. 

I do
restart the game at least once an hour to combat this, but it blows my
mind that over a year later, they still have done nothing to fix this
issue. With DA2 coming out soon, I suppose I should accept they never
will.


This and rest of the post +1

Modifié par Jean-Funk Van Damme, 15 février 2011 - 11:25 .


#565
StreetCEO

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Pretty stupid how this problem has never been fixed or any communication given about why Bioware isn't doing anything about it. I`m also gonna jump on the "i`m not buying dragon age 2 until they address this issue" bandwagon. Bye.

#566
Funkjoker

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Three days ago I sent a pm to the OP asking him politely to inform us about what happenend about this bug. You can guess the answer... there was none 8[



It seems to me that while BioWare ignores the Technical board here to _99%_ (they only show up when there are difficulties with their precious DLC], this bug should also be "forgotten" by us users.



Remember the good old NWNtimes? They were threwing out patches like bananas, however now that DAO is "done", they stop supporting it. What do you think will happen to all future titles?

#567
KAAurious

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Well. They are holding the big "DA2 Demo Drive" in the upcoming weeks, maybe they are going to use that as an opportunity to test it prior to the full launch. ... I hope. In any event, it is a shame that DA's patches seemingly ended around the time of Witch Hunt, even though there seem to be bugs abound. Between what people would call "memory leaks" and other fun and exciting crashes.



As for me? I just keep restarting the game every 2 hours.

#568
Funkjoker

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BioWare's apparently patching DA2 now, however this severe bug never got fixed for DAO.
Andreas Papathanasis didn't tell us anything regarding this bug after months of waiting, even after I sent him a pm one month ago.

I wonder if BioWare has some beta-1.05 patch lying somewhere in their desks just waiting to be finished or shared with the community?

#569
Marcy3655

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This thread is old... lol

but I'm gonna add something I thought was kinda interesting...

I have a dual boot with XP pro 32-bit SP3 and have DA:O standard version installed there with the toolset and some mods...

I have an Intel mobo, i5, 8 gigs of DDR3, nvidia 9400 1gig..

other partition is win7 ultimate 64-bit, on that OS I have the DA:O ultimate edition installed with toolset and the same mods...(not using a lot of mods, just a few..)

The thing I find rather interesting and a little bit odd is that on the XP partition I can run the game for as many hours as I want with absolutely no problems of any kind...

However on the win7 partition the game will start to get the long load times after about 2-3 hours of playing it... the game will seem to 'freeze' during loading screens or when I access an inventory, either my own or a merchant, and suddenly it pops back to life after a while, as if it has recovered from an error of some kind....

this is really strange... one major thing that's different is all the DLC that's included with the ultimate edition of DA:O... I'm curious what the difference would be if I uninstall everything and then just install Origins from the UE disk and see if it still has the same problems... if it doesn't that tells me that the problem lies somewhere in the DLCs and not the original game..

I'm gonna try it to see what happens... if it doesn't have the problems it's probably in the code for the DLCs... really too bad too considering the whole reason I got the UE was to get all the DLCs but if the game has those problems it becomes basically unplayable...

M

#570
Marcy3655

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sorry double post..

Modifié par Marcy3655, 02 avril 2011 - 05:58 .


#571
Roverts

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Yea,. The same problem. And that stupid feeling, that nobody ever goin to help us. Please, BioWare? :(

#572
rinkuronami

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Basically i am never going to buy ANYTHING from these people again til they get off their bums and support the community that payed them good money for this broken game.