ME3 is over...what the hell was the rubble scene about?
#226
Posté 07 mars 2013 - 07:30
#227
Posté 07 mars 2013 - 07:31
#228
Posté 07 mars 2013 - 07:31
Doctor_Jackstraw wrote...
Dr_Extrem wrote...
Doctor_Jackstraw wrote...
Dr_Extrem wrote...
Doctor_Jackstraw wrote...
the conduit beam is reactivated in the shot of london rebuilt. it takes place after the reapers' destruction.
in synthesis and control its the shot of a reaper in london, in low and medium ems destroy its just the london shot with no beam.
it is reactivated ..
and london is already rebuild ... and the citadel is repaired as well ...
this scene takes place years after the war. they needed 2 years to (almost) rebiuld the citadel from 1 exploded reaper.
But the citadel is never significantly damaged in high ems destroy
are you kidding me?
http://images1.wikia...rt_+_citadel_-_destroy_low_ems_2.png
check your filename on your image, dude.
high ems destroy ..
the citadel is in the same, poor state .. without a beam. btw .. the picture i posted, also appears in high ems destroy. i do my research ...
Modifié par Dr_Extrem, 07 mars 2013 - 07:32 .
#229
Posté 07 mars 2013 - 07:31
I would pick synthesis if it made sense, but it wasn't well enough presented to convice me that it would work, I know in hindsight, but I don't metagame. My shepard wouldn't belive, that jumping into a giant beam would magically combine organics and synthetics.Doctor_Jackstraw wrote...
i prefer synthesis and control. I think destroy is too hammy. :/
synthesis is just cool as a scifi thing. i got into Mass Effect for the scifi, not the war. ;-(
#230
Posté 07 mars 2013 - 07:35
#231
Posté 07 mars 2013 - 07:36
CaptainCommander wrote...
The breath scene was just badly done! If they wanted to give like a little hope that Shepard was alive instead of showing him magically back on Earth rather have someone over the Normandy's intercom say "Oh my god! Is that Shepard?" and then roll the credits. So much easier than the stupid breath! And it leaves the same ambiguity!
no your scene doesnt work either. (you didnt even type a decent sentence explaining what you meant) You know its shepard because:
* its the decision platform. Theres comparison videos online that prove this
* Its a soldier with N7 status. (N7 is repeatedly stated as not being an easy commendation to earn. very few soldiers become N7)
* Its armor charred in the same way shepard's is.
* You dont stinger a movie with an unimportant scene.
Lets do the math:
N7 Soldier + Shepard's Armor * Important Survival Scene / Decision Platform = Its Shepard dont be a mule.
Modifié par Doctor_Jackstraw, 07 mars 2013 - 07:36 .
#232
Posté 07 mars 2013 - 07:36
#233
Posté 07 mars 2013 - 07:37
wright1978 wrote...
Doctor_Jackstraw wrote...
wright1978 wrote...
No they clearly haven't heard Shep is alive that's why they are about to put his/her name up. If they'd cared about providing clarifciation/closure they could have set the memorial service well after the ending and had Shep putting Anderson's name up in the Shep lives scenario. Basically Shep lives is treated shockingly badly in EC.
You'd need extra scenes to support shepard being back on the ship. The entire ending would have to be reworked for this to work.
No you wouldn't. The setting of when/where the memorial takes place was completely within Bioware's control.
yes, bioware would have to make additional scenes to support what you're saying.
#234
Posté 07 mars 2013 - 07:38
#235
Posté 07 mars 2013 - 07:39
eddieoctane wrote...
I'm still waiting for an explanation as to how Shep goes from the white Catalyst platform before the explosion to the purple rubble for the breath scene.
The lighting is different. It wasnt a white platform it was just highly reflective. The light that its reflected in the high ems ending is very low, and thus appears purple.
it didnt litterally change color, its just the properties of light reflection and atmosphere.
#236
Posté 07 mars 2013 - 07:39
eye basher wrote...
the rubble scene it was put there just to mess withe haters heads it drives the crazy with anger.
Auld Wulf? Is that you under the robes?
#237
Posté 07 mars 2013 - 07:39
#238
Posté 07 mars 2013 - 07:40
Yeah and you just ignore trying to explain how Shepard reentered the atmosphere and survived the citadel exploding? We know its earth cause it has concrete which doesn't exist on the Citadel. A simple communication over the intercom by an unknown would be far more likely. People sweeping the Citadel, survivers coming out of shelters find Shepard.Doctor_Jackstraw wrote...
CaptainCommander wrote...
The breath scene was just badly done! If they wanted to give like a little hope that Shepard was alive instead of showing him magically back on Earth rather have someone over the Normandy's intercom say "Oh my god! Is that Shepard?" and then roll the credits. So much easier than the stupid breath! And it leaves the same ambiguity!
no your scene doesnt work either. (you didnt even type a decent sentence explaining what you meant) You know its shepard because:
* its the decision platform. Theres comparison videos online that prove this
* Its a soldier with N7 status. (N7 is repeatedly stated as not being an easy commendation to earn. very few soldiers become N7)
* Its armor charred in the same way shepard's is.
* You dont stinger a movie with an unimportant scene.
Lets do the math:
N7 Soldier + Shepard's Armor * Important Survival Scene / Decision Platform = Its Shepard dont be a mule.
#239
Posté 07 mars 2013 - 07:40
eye basher wrote...
the rubble scene it was put there just to mess withe haters heads it drives the crazy with anger.
the rubble scene was in the original game before people started hatetrains.
#240
Posté 07 mars 2013 - 07:41
#241
Posté 07 mars 2013 - 07:42
MEGoWH777 wrote...
I would pick synthesis if it made sense, but it wasn't well enough presented to convice me that it would work, I know in hindsight, but I don't metagame. My shepard wouldn't belive, that jumping into a giant beam would magically combine organics and synthetics.Doctor_Jackstraw wrote...
i prefer synthesis and control. I think destroy is too hammy. :/
synthesis is just cool as a scifi thing. i got into Mass Effect for the scifi, not the war. ;-(
I was constantly thinking about the methods behind what the reapers were doing, trying to understand what soverign's words in ME1 meant, so when the catalyst put synthesis forward as "The solution to what we've been doing here" I didnt doubt him. However, I picked destroy because it was the only one that didnt have a 100% death confirmation in the dialogue. (I litterally said "This is the only one that sounds like I might reunite with liara at all")
#242
Posté 07 mars 2013 - 07:42
It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers. Don't know where you saw the Omega 4 relay in it either.Doctor_Jackstraw wrote...
MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.
Modifié par Greylycantrope, 07 mars 2013 - 07:44 .
#243
Posté 07 mars 2013 - 07:43
CaptainCommander wrote...
Yeah and you just ignore trying to explain how Shepard reentered the atmosphere and survived the citadel exploding? We know its earth cause it has concrete which doesn't exist on the Citadel. A simple communication over the intercom by an unknown would be far more likely. People sweeping the Citadel, survivers coming out of shelters find Shepard.Doctor_Jackstraw wrote...
CaptainCommander wrote...
The breath scene was just badly done! If they wanted to give like a little hope that Shepard was alive instead of showing him magically back on Earth rather have someone over the Normandy's intercom say "Oh my god! Is that Shepard?" and then roll the credits. So much easier than the stupid breath! And it leaves the same ambiguity!
no your scene doesnt work either. (you didnt even type a decent sentence explaining what you meant) You know its shepard because:
* its the decision platform. Theres comparison videos online that prove this
* Its a soldier with N7 status. (N7 is repeatedly stated as not being an easy commendation to earn. very few soldiers become N7)
* Its armor charred in the same way shepard's is.
* You dont stinger a movie with an unimportant scene.
Lets do the math:
N7 Soldier + Shepard's Armor * Important Survival Scene / Decision Platform = Its Shepard dont be a mule.
Its not concrete, its the materials from the decision platform. Texture analysis has confirmed this. The breathing scene is NOT on earth. its on the citadel.
#244
Posté 07 mars 2013 - 07:44
Doctor_Jackstraw wrote...
wright1978 wrote...
Doctor_Jackstraw wrote...
wright1978 wrote...
No they clearly haven't heard Shep is alive that's why they are about to put his/her name up. If they'd cared about providing clarifciation/closure they could have set the memorial service well after the ending and had Shep putting Anderson's name up in the Shep lives scenario. Basically Shep lives is treated shockingly badly in EC.
You'd need extra scenes to support shepard being back on the ship. The entire ending would have to be reworked for this to work.
No you wouldn't. The setting of when/where the memorial takes place was completely within Bioware's control.
yes, bioware would have to make additional scenes to support what you're saying.
No they wouldn't. Normandy takes off, cut to memorial scene set on Earth or if you want to keep it on Normandy show one shot of Normandy now in Earth orbit. That's without even messing with the stupid Garden of Eden rubbish that was only in the original ending for the adam and eve Joker/edi reference.
#245
Posté 07 mars 2013 - 07:45
Greylycantrope wrote...
It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.Doctor_Jackstraw wrote...
MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.
its a "work in progress" that will NEVER "progress". The requirements of the scene FAR exceed the resources available to someone outside of Bioware. it will never be a quality production it will always be a slapdash patchjob. nothing against the modcreator, this is just the truth of the matter.
why does the fleet sacrifice themselves to get shepard back to the normandy? Why wouldnt the fleet try to evacuate the citadel? Why is shepard worth letting the fleet suffer MORE casualties bullrushing the reapers?
You're trading SEVERAL lives for ONE in this case, as well as trivializing the reapers themselves. "Okay everyone, keep drawing reaper fire while we get a shuttle out there to save shepard. shepard's more important than your lives. Also ignore that big red chargeup beam just keep shooting and getting shot at. You're cannon fodder."
Modifié par Doctor_Jackstraw, 07 mars 2013 - 07:49 .
#246
Posté 07 mars 2013 - 07:45
Greylycantrope wrote...
It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.Doctor_Jackstraw wrote...
MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.
at least, this (our) mod has la logical flow in the first place ..
#247
Posté 07 mars 2013 - 07:46
well ... you have not seen the latest progress .. especially when it comes to the videos.Doctor_Jackstraw wrote...
Greylycantrope wrote...
It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.Doctor_Jackstraw wrote...
MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.
its a "work in progress" that will NEVER "progress". The requirements of the scene FAR exceed the resources available to someone outside of Bioware. it will never be a quality production it will always be a slapdash patchjob. nothing against the modcreator, this is just the truth of the matter.
but keep your hate, we keep the mod.
#248
Posté 07 mars 2013 - 07:48
At least we know he dies in Control and Synthesis.
#249
Posté 07 mars 2013 - 07:52
wright1978 wrote...
Doctor_Jackstraw wrote...
wright1978 wrote...
Doctor_Jackstraw wrote...
wright1978 wrote...
No they clearly haven't heard Shep is alive that's why they are about to put his/her name up. If they'd cared about providing clarifciation/closure they could have set the memorial service well after the ending and had Shep putting Anderson's name up in the Shep lives scenario. Basically Shep lives is treated shockingly badly in EC.
You'd need extra scenes to support shepard being back on the ship. The entire ending would have to be reworked for this to work.
No you wouldn't. The setting of when/where the memorial takes place was completely within Bioware's control.
yes, bioware would have to make additional scenes to support what you're saying.
No they wouldn't. Normandy takes off, cut to memorial scene set on Earth or if you want to keep it on Normandy show one shot of Normandy now in Earth orbit. That's without even messing with the stupid Garden of Eden rubbish that was only in the original ending for the adam and eve Joker/edi reference.
Oh look additional scenes.
What's the final shot in this? Anderson's nameplate? Fade to black there? That's really flat.
Theres a reason they show the normandy flying off as the final shot, or shepard breathing. they're powerful moments. the nameplate isnt a good fadeout because it would imply anderson is the pivotal, most important character in the series. You can end the shot on SHEPARD's nameplate because he carries that kind of weight, but anderson's name is not an appropriate last shot of the series. I love anderson but he's not shepard.
#250
Posté 07 mars 2013 - 07:53





Retour en haut





