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ME3 is over...what the hell was the rubble scene about?


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#251
Doctor_Jackstraw

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Dr_Extrem wrote...

Doctor_Jackstraw wrote...

Greylycantrope wrote...

Doctor_Jackstraw wrote...

MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.

It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.


its a "work in progress" that will NEVER "progress".  The requirements of the scene FAR exceed the resources available to someone outside of Bioware.  it will never be a quality production it will always be a slapdash patchjob.  nothing against the modcreator, this is just the truth of the matter.  

well ... you have not seen the latest progress .. especially when it comes to the videos.

but keep your hate, we keep the mod.


Yes I HAVE seen  the progress.  I dont ignore ****, I'm just being objective here.  I'm claiming that it has natural limits due to being a mod that it will never overcome.

#252
TheCrazyHobo

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AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  

#253
wright1978

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Doctor_Jackstraw wrote...

Oh look additional scenes.

What's the final shot in this?  Anderson's nameplate?  Fade to black there?  That's really flat.  

Theres a reason they show  the normandy flying off as the final shot, or shepard breathing.  they're powerful moments.  the nameplate isnt a good fadeout because it would imply anderson is the pivotal, most important character in the series.  You can end the shot on SHEPARD's nameplate because he carries that kind of weight, but anderson's name is not an appropriate last shot of the series.  I love anderson but he's not shepard.


Shep if alive in person holding anderson's plaque is not flat, Shep dead Shep's nameplate as currently exists.
Crew back on earth certainly not a flat shot.

#254
Doctor_Jackstraw

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Dr_Extrem wrote...

Greylycantrope wrote...

Doctor_Jackstraw wrote...

MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.

It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.


at least, this (our) mod has la logical flow in the first place ..


logic problems from the post above yours:
why does the fleet sacrifice themselves to get shepard back to the normandy?  Why wouldnt the fleet try to evacuate the citadel?  Why is shepard worth letting the fleet suffer MORE casualties bullrushing the reapers?

You're trading SEVERAL lives for ONE in this case, as well as trivializing the reapers themselves.  "Okay everyone, keep drawing reaper fire while we get a shuttle out there to save shepard.  shepard's more important than your lives.  Also ignore that big red chargeup beam just keep shooting and getting shot at.  You're cannon fodder."

Modifié par Doctor_Jackstraw, 07 mars 2013 - 07:56 .


#255
eddieoctane

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Doctor_Jackstraw wrote...

eddieoctane wrote...

I'm still waiting for an explanation as to how Shep goes from the white Catalyst platform before the explosion to the purple rubble for the breath scene.



The lighting is different.  It wasnt a white platform it was just highly reflective.  The light that its reflected in the high ems ending is very low, and thus appears purple.

it didnt litterally change color, its just the properties of light reflection and atmosphere.


If the material is so reflective, why does it appear fiarly white during the final mission of ME1 when the reflected light shoudl be purple and oragne hues from the closed ward arms? That also isn't an explanation for why the rubble appears to be a composite material such as concrete when the platform is clearly a metallic structure.

I still think Shep getting knocked into the wards is a simpler explanation.

#256
hiraeth

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At the end of the day, it just comes down to degree. Some people think the context clues given are sufficient for them to be 100% convinced that Shepard is alive (regardless of what the devs might say about "open to interpretation" or "possibly last breath" or "maybe the rebar fell and killed Shepard"). I don't fall on that end--not only do I require ONE piece of irrefutable evidence, but I believe that it is poor story development to not include it. I know BW is better than that, I know they're capable of it. I don't understand why they didn't do it, especially when we know that Shepard's story is over and that this is the last we will hear of him/her.

#257
Doctor_Jackstraw

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TheCrazyHobo wrote...

AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  


thats not conrete and rebar in that final shot.  its the metal and pipes from the decision chamber. 

#258
MegaSovereign

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Not even the Crucible can kill Shepard's gambling addiction.

He will rise again.

#259
Doctor_Jackstraw

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wright1978 wrote...

Doctor_Jackstraw wrote...

Oh look additional scenes.

What's the final shot in this?  Anderson's nameplate?  Fade to black there?  That's really flat.  

Theres a reason they show  the normandy flying off as the final shot, or shepard breathing.  they're powerful moments.  the nameplate isnt a good fadeout because it would imply anderson is the pivotal, most important character in the series.  You can end the shot on SHEPARD's nameplate because he carries that kind of weight, but anderson's name is not an appropriate last shot of the series.  I love anderson but he's not shepard.


Shep if alive in person holding anderson's plaque is not flat, Shep dead Shep's nameplate as currently exists.
Crew back on earth certainly not a flat shot.



You're talking about scenese, not shots.  Shots compose a scene.  Shepard's crew infront of the memorial wall is a scene, the camera fading out on a nameplate is a shot.

#260
hiraeth

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Doctor_Jackstraw wrote...

TheCrazyHobo wrote...

AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  


thats not conrete and rebar in that final shot.  its the metal and pipes from the decision chamber. 


I think people are confused because Gamble said it was rebar (the link to the video is a few pages back on this thread).

#261
Dr_Extrem

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Doctor_Jackstraw wrote...

Dr_Extrem wrote...

Doctor_Jackstraw wrote...

Greylycantrope wrote...

Doctor_Jackstraw wrote...

MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.

It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.


its a "work in progress" that will NEVER "progress".  The requirements of the scene FAR exceed the resources available to someone outside of Bioware.  it will never be a quality production it will always be a slapdash patchjob.  nothing against the modcreator, this is just the truth of the matter.  

well ... you have not seen the latest progress .. especially when it comes to the videos.

but keep your hate, we keep the mod.


Yes I HAVE seen  the progress.  I dont ignore ****, I'm just being objective here.  I'm claiming that it has natural limits due to being a mod that it will never overcome.


it will never be perfect .. but me3 isit neither.

we love this mod nonetheless.

#262
Doctor_Jackstraw

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eddieoctane wrote...

Doctor_Jackstraw wrote...

eddieoctane wrote...

I'm still waiting for an explanation as to how Shep goes from the white Catalyst platform before the explosion to the purple rubble for the breath scene.



The lighting is different.  It wasnt a white platform it was just highly reflective.  The light that its reflected in the high ems ending is very low, and thus appears purple.

it didnt litterally change color, its just the properties of light reflection and atmosphere.


If the material is so reflective, why does it appear fiarly white during the final mission of ME1 when the reflected light shoudl be purple and oragne hues from the closed ward arms? That also isn't an explanation for why the rubble appears to be a composite material such as concrete when the platform is clearly a metallic structure.

I still think Shep getting knocked into the wards is a simpler explanation.


As someone who played all 3 games recently, i can tell you that the texture artists just "made the citadel shinier" in later games.  Theres a reflective quality that doesnt really exist in the earlier games.  ME3 is VERY shiney and has a weird type of faux reflection shader applied to everything on the citadel.

#263
MegaSovereign

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I wish I was a modder. I'd take the MEHEM and make it hilarious.

The final nameplate would be "End of line."

Modifié par MegaSovereign, 07 mars 2013 - 08:02 .


#264
Doctor_Jackstraw

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MassEffectFShep wrote...

Doctor_Jackstraw wrote...

TheCrazyHobo wrote...

AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  


thats not conrete and rebar in that final shot.  its the metal and pipes from the decision chamber. 


I think people are confused because Gamble said it was rebar (the link to the video is a few pages back on this thread).


gamble didnt model, texture, and animate the shot.  he's fallible and human.  (his word isnt necessarily law.  he represents the team, not the fiction)

Modifié par Doctor_Jackstraw, 07 mars 2013 - 08:03 .


#265
Reorte

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CaptainCommander wrote...

The breath scene was just badly done! If they wanted to give like a little hope that Shepard was alive instead of showing him magically back on Earth rather have someone over the Normandy's intercom say "Oh my god! Is that Shepard?" and then roll the credits. So much easier than the stupid breath! And it leaves the same ambiguity!

I don't know that that would really be any better; it's the ambiguity that annoys (well, it does to me). Anyway, the impression I get is that it isn't even intended to be ambiguous but for some weird artsy reason someone wanted it to look like it was. Same with the nameplate at the memorial thing - very badly thought through, why even make the damned plaque if there's no definite news about Shepard's death? Face it, a lot of ME3, EC included, was designed by someone whose only concern was style and emotion and doesn't want to go to the extra effort of having to have it make sense.

#266
Doctor_Jackstraw

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Dr_Extrem wrote...

Doctor_Jackstraw wrote...

Dr_Extrem wrote...

Doctor_Jackstraw wrote...

Greylycantrope wrote...

Doctor_Jackstraw wrote...

MEHEM also sucks and feels sloppy as hell. its a poor mod with low quality and very bad "composition". It also had to CHANGE alot to even barely make its own "logic" work. (And suddenly put earth past the omega 4 relay somehow? How do they recover shepard's body? How do they get a shuttle past all those reapers to go get shepard, then back to the normandy?) MEHEM is lame.

It's a work in progess first of all, second Shepard gets recused by a squad before the citadel blow, and the fleet helps the shuttle punch get past the Reapers.


its a "work in progress" that will NEVER "progress".  The requirements of the scene FAR exceed the resources available to someone outside of Bioware.  it will never be a quality production it will always be a slapdash patchjob.  nothing against the modcreator, this is just the truth of the matter.  

well ... you have not seen the latest progress .. especially when it comes to the videos.

but keep your hate, we keep the mod.


Yes I HAVE seen  the progress.  I dont ignore ****, I'm just being objective here.  I'm claiming that it has natural limits due to being a mod that it will never overcome.


it will never be perfect .. but me3 isit neither.

we love this mod nonetheless.


Yeah but it doesnt mean others have to accept it  (as many MEHEMs try to push on people, even in this thread)

#267
wright1978

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Doctor_Jackstraw wrote...

wright1978 wrote...

Doctor_Jackstraw wrote...

Oh look additional scenes.

What's the final shot in this?  Anderson's nameplate?  Fade to black there?  That's really flat.  

Theres a reason they show  the normandy flying off as the final shot, or shepard breathing.  they're powerful moments.  the nameplate isnt a good fadeout because it would imply anderson is the pivotal, most important character in the series.  You can end the shot on SHEPARD's nameplate because he carries that kind of weight, but anderson's name is not an appropriate last shot of the series.  I love anderson but he's not shepard.


Shep if alive in person holding anderson's plaque is not flat, Shep dead Shep's nameplate as currently exists.
Crew back on earth certainly not a flat shot.



You're talking about scenese, not shots.  Shots compose a scene.  Shepard's crew infront of the memorial wall is a scene, the camera fading out on a nameplate is a shot.


The camera panning out from Anderson nameplate to reveal Shep placing it. There's zero reason why you can't end on a powerful shot with Shep in the memorial scene.

#268
TheCrazyHobo

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Doctor_Jackstraw wrote...

TheCrazyHobo wrote...

AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  


thats not conrete and rebar in that final shot.  its the metal and pipes from the decision chamber. 


It looks identical to destroyed concrete with rebar sticking out of it.  Most people wouldn't assume that those were common materials used on a space station.  Its not like we, oh I don't know, just were recently in a city in ruins.....which was made out of concrete......

Modifié par TheCrazyHobo, 07 mars 2013 - 08:10 .


#269
GoldFlsh

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Doctor_Jackstraw wrote...

wright1978 wrote...

Doctor_Jackstraw wrote...

if the destroy ending was "longer" and had "dialogue trees in an epilogue" it would invalidate the other 2 choices.  They wanted all 3 endings to be equal.  Casey hudson's gone on record multiple times as saying "There is no canon" and "We do not want to tell stories that take place after the end of Mass Effect 3."


They are not equal. Live Shep is treated like a 2nd class citizen in terms of clarification/closure in comparison with dead Shep in the other endings. High EMS destroy could have had proper clarification/closure without the need for dialogue trees.


a wedding would be DUMB and CORNY.


i've never seen a suggestion for high ems destroy ending that also worked for a shepard with no romance, or one who romanced thane.  All the destroy suggestions i've ever seen are all "romance finale" focused.


edit: In High EMS destroy you see a beam go up from london to the citadel.  This isnt in any other ending.  This implies that the alliance, or your love interest, followed you up to the citadel and recovered you.


Again, the beam is not in any other ending but High EMS destroy. 


Actualy, what I would like to see...

A black screen where you hear people calling out Shepard's name and then slowly blinking awake to see a familiar face, could be LI I guess, I don't care, my Shep is single. Maybe you see them pick Shepard up and limp into a evac shuttle. It shows Shep living, it's not overly froofy with yay LI content, but it shows what it needs to show, Shepard lives, and leaves you with some closure. We don't need a big long 10 minute epilogue with a party (Oh but I sure did love the Citadel DLC ^_^

But if that breath scene "easter egg" is going to be there it needs to be less dumb. I prefer Shep dying, but even that scene sucks at showing Shep dying. High EMS destroy causes the ending to just...be all whimper like you have no clue, you don't have a powerful scene that gives you a sense of closure on Shepard's fate. I think Control really provides the most closure, I don't think there should have ever been any narrators but Shepard in the other two, but I suppose that's just me. What is Shepard doing right now? And if he died, give me some knowledge on that. That's why so many pro destroyers just DL MEHEM, because it actually shows us what happens to Shepard.

News flash, it's ALL up in the air. The people saying it's obvious that he died and the people saying it's obvious that he lived are BOTH wrong, they're both head canon because that scene is worthless and does absolutely nothing for either case.

And yes I did just waste my time writing this, because nobody is going to listen anyway. B) 

Also wouldn't you argue that Destroy is the most popular option because it's been the goal from day one, and throughout the rest of the game it's been the only goal, so when you get to the platform a majority of people see that as an option and don't even consider the other two because that's what they've been wanting for the past 40-100 hours? I don't realy think the "Shepard lives" has much to do with it, if you prefer that tiny cruddy breath scene over the Control speech, you're crazy, and I pick Destroy everytime...

Modifié par GoldFlsh, 07 mars 2013 - 08:10 .


#270
hiraeth

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wright1978 wrote...

The camera panning out from Anderson nameplate to reveal Shep placing it. There's zero reason why you can't end on a powerful shot with Shep in the memorial scene. 


+1

#271
hiraeth

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GoldFlsh wrote...

High EMS destroy causes the ending to just...be all whimper like you have no clue, you don't have a powerful scene that gives you a sense of closure on Shepard's fate. 


Exactly. It whimpers out and left me feeling, "WTF? What was that? So she's just lying there in the...Citadel? London? Was that even her? Does she get rescued in time? When was that shot supposed to have taken place? How is she even alive? What kind of breath was that? WHAT HAPPENED TO SHEPARD?!" That's no way to end a trilogy, not when you know there are no future plans with Shepard.

Modifié par MassEffectFShep, 07 mars 2013 - 08:11 .


#272
GoldFlsh

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MassEffectFShep wrote...

wright1978 wrote...

The camera panning out from Anderson nameplate to reveal Shep placing it. There's zero reason why you can't end on a powerful shot with Shep in the memorial scene. 


+1


+2!!

#273
eddieoctane

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Doctor_Jackstraw wrote...

*snip*

As someone who played all 3 games recently, i can tell you that the texture artists just "made the citadel shinier" in later games.  Theres a reflective quality that doesnt really exist in the earlier games.  ME3 is VERY shiney and has a weird type of faux reflection shader applied to everything on the citadel.


Then as someone with a degree in mechanical engineering, I'm going to write the entire sequence off as BioWare having perhaps the most ******-poor understanding of materials science in history. Just one more reason to not trust them to develop another game.

#274
Kel Riever

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eddieoctane wrote...

Doctor_Jackstraw wrote...

*snip*

As someone who played all 3 games recently, i can tell you that the texture artists just "made the citadel shinier" in later games.  Theres a reflective quality that doesnt really exist in the earlier games.  ME3 is VERY shiney and has a weird type of faux reflection shader applied to everything on the citadel.


Then as someone with a degree in mechanical engineering, I'm going to write the entire sequence off as BioWare having perhaps the most ******-poor understanding of materials science in history. Just one more reason to not trust them to develop another game.


Don't forget a lack of understanding of basic biology.  Most of us have a degree in that.  It is called a Diploma and we got it in high school.

Modifié par Kel Riever, 07 mars 2013 - 08:20 .


#275
AHadley23

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TheCrazyHobo wrote...

Doctor_Jackstraw wrote...

TheCrazyHobo wrote...

AHadley23 wrote...

Unless parts of the Citadel are suddenly constructed from masonry, then it probably takes place on Earth.


No, the Citadel was constructed using concrete and rebar.  


thats not conrete and rebar in that final shot.  its the metal and pipes from the decision chamber. 


It looks identical to destroyed concrete with rebar sticking out of it.  Most people wouldn't assume that those were common materials used on a space station.  Its not like we, oh I don't know, just were recently in a city in ruins.....which was made out of concrete......


Added to which, metal debris doesn't look like that anyway. The
texturing of the material - particularly the last large chunk before the
camera pans to Shepard - is nowhere near metallic. It's quite clearly
masonry, which the Citadel is definitely not made from.

Modifié par AHadley23, 07 mars 2013 - 08:19 .