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ME3 is over...what the hell was the rubble scene about?


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#176
wright1978

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AlanC9 wrote...

wright1978 wrote...


In the Pre EC version the surprise aha moment makes a certain sense, With an expanded EC with an epilogue covering the entirety of the rebuilding and yet tagging the breath scene on the end like a piece of garbage they couldn't be arsed dealing with is atrocious and renders the epilogue comical for its refusal to take account of this variable.


Someone here --MDoggy, IIRC -- said that it's the fault of the ITers. Bio left in the breath scene as it was in the EC because expanding it would have disproved IT. (There are also a handful of fans who prefer that Shep dies, but I don't think there are enough of them to matter)


Well there's plenty of endings including non high ems destroy where shep does die. Also don't get the IT excuse either. Just seems more like someone senior at Bioware really wanted Shep dead and wouldn't accept anything other than sticking to ambiguity.

#177
BonFire5

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I think the breath scene would've been slightly less ambiguous if it was Shep's hand moving or turning into a fist.
Either way, a year of this game sucked a lot of hope. Pessimism is where I'm at, and Shepard dies a slow painful death because friendship made him survive a magic explosion...



Unless I'm romancing Miranda, in which case, the sexbot is dead, at least one Geth survived, and Shepard lived to tell Miranda once more :"We'll bang, okay". He then kicked Liara off the Normandy and dumped all her s**t out the airlock and made that place Miranda's again.

#178
Ticonderoga117

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IsaacShep wrote...

And yet you proclaimed likt 10 times already that he's "dead and gone".



He's Shepard, not superman. Even the devs who have the power of "ass pull" go "meh" on the whole thing.

#179
Ticonderoga117

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humes spork wrote...

The rubble scene is a cunning plan by BioWare to get people with no sense for symbolism or implication to reveal their inability to use a forum search function. Don't, it's a trap!


Symbolism is over rated and sometimes crap is only crap.

#180
NeonFlux117

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Hudson and Walters wrote the 'catalyst' and the ending.

Nuff said.

#181
Doctor_Jackstraw

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that rubble IS the decision chamber.  People have made videos pointing out that its the same textures and the same pipes.




Harbinger shot shepard with the beam in the middle of a PARK surrounded by REAPER tech.  he wouldnt wake up in rubble.  (The conduit was created in the middle of a park in london.  hence the trees and it being so wide open)  There was NO concrete or buildings arround shepard so he wouldn't be burried in anything.  Hence: IT does not make sense due to: location of theory  :/

Modifié par Doctor_Jackstraw, 07 mars 2013 - 06:20 .


#182
Reap_ii

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breath scene was to prove that destroy was the correct option. proved catalyst to be illogical and incorrect.

#183
Doctor_Jackstraw

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Reap_ii wrote...

breath scene was to prove that destroy was the correct option. proved catalyst to be illogical and incorrect.



it wasnt correct its just the one where shepard gets to ride off into the sunset.



the hero living isn't "objectively correct" its just down to personal feelings.  the reapers did get destroyed.


also LEVIATHAN told you that the catalyst was out of control and cray-cray.  i dont get why people act like the reapers have human emotions and reasoning and ****.  they dont have ai personalities like edi, they're programs carrying out directives.  :/

#184
Targy90

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I wonder how many more of these threads we'll have. It's always the same bull**** too.
50 people take the scene for what it obviously is, while some people try to argue realism in a game where the protagonist is revived after suffocating, burning to a crisp and splashing down on a planet.

#185
eddieoctane

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Doctor_Jackstraw wrote...

that rubble IS the decision chamber.  People have made videos pointing out that its the same textures and the same pipes.




Harbinger shot shepard with the beam in the middle of a PARK surrounded by REAPER tech.  he wouldnt wake up in rubble.  (The conduit was created in the middle of a park in london.  hence the trees and it being so wide open)  There was NO concrete or buildings arround shepard so he wouldn't be burried in anything.  Hence: IT does not make sense due to: location of theory  :/


Decision platform would be a more apt title. You are standing on the underside of the structure which supports the Presidium tower. Normally, that whole part of the Citadel is permanently exposed to hard vacuum and there is no enclosing elements to it.

The stark whiteness of the platform area also seems disconnected--to me at least--with the purple of the area the breath scene takes place. I'd be more inclined to accept that Shep got hurled through the vacuum of space and into one of the ward arms by the explosion than stuff falling on him hat wasn't really there and doesn't match the color palette of the area we were just in. Even more so when you remember that mass effect fields providing gravity to the tower have apparently been reversed, meaning you took an up elevator to the bottom of the tower.

#186
hiraeth

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Targy90 wrote...

I wonder how many more of these threads we'll have. It's always the same bull**** too.
50 people take the scene for what it obviously is, while some people try to argue realism in a game where the protagonist is revived after suffocating, burning to a crisp and splashing down on a planet.


I'm not arguing realism--at this point, I'm fine with just believing that Shepard surviving the destroy explosion is possible. I'm more upset with the story development aspect: Why provide definite, irrefutable clarity and closure for all endings but one?

#187
wright1978

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MassEffectFShep wrote...

Targy90 wrote...

I wonder how many more of these threads we'll have. It's always the same bull**** too.
50 people take the scene for what it obviously is, while some people try to argue realism in a game where the protagonist is revived after suffocating, burning to a crisp and splashing down on a planet.


I'm not arguing realism--at this point, I'm fine with just believing that Shepard surviving the destroy explosion is possible. I'm more upset with the story development aspect: Why provide definite, irrefutable clarity and closure for all endings but one?


Yep my issue is that they deliberately picked on High EMS destroy and refused to provide clarification/closure in EC unlike other endings.

#188
eddieoctane

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MassEffectFShep wrote...

Targy90 wrote...

I wonder how many more of these threads we'll have. It's always the same bull**** too.
50 people take the scene for what it obviously is, while some people try to argue realism in a game where the protagonist is revived after suffocating, burning to a crisp and splashing down on a planet.


I'm not arguing realism--at this point, I'm fine with just believing that Shepard surviving the destroy explosion is possible. I'm more upset with the story development aspect: Why provide definite, irrefutable clarity and closure for all endings but one?


Occam's razor would indicate that that is the onve ending that will be expanded upon in the inevitable sequel.

#189
GreyLycanTrope

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Cheap is what it is.

#190
clarkusdarkus

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It's silly because your lasting memory of shepard is lying in rubble....Some can see it for what it is, Some think its ok to imagine he lives, Surely its the writers job to clarify/explain what actually it is meant to be seen as? Why invest in a new hero of theres? They messed up the ending to DA2 and
Now ME3.....they just cant tell a story or conclude it properly anymore.

Other devs acknowledge and then rectify it so why didnt bioware...

Ahh well whats done is done, trilogy is over and personally im talking about it rather than playing it which cant be a good thing.

#191
SmokePants

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 BSN: Where things that need no explanation need an explanation.

#192
Holger1405

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Ticonderoga117 wrote...

IsaacShep wrote...
Exactly. Just keep playing because this is space opera, with unrealistic explosion, including the end Citadel explosion (tvtropes.org/pmwiki/pmwiki.php/Main/ExplosionsInSpace). And again, I really don't buy that anyone doesn't get that this is Bioware's intended "Shep lives" ending that requires highest EMS. All just seems to me like an attempt to get new ending. Well that won't happen anymore.


But they played it up too much, especially when they did the "This is a very serious game. LOOK AT THIS KID! Shepard feels bad! BAD! Look at the Asari, feel BAD!"

This is not an attempt at a new ending, that ship sailed when they buggered things with the EC.

Shepard is dead and gone.


You can head cannon your Game every way you want, but there is only one logical explanation for the high Destroy EMS string of scenes, that Shepard is alive.

#193
AlanC9

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SmokePants wrote...

 BSN: Where things that need no explanation need an explanation.


This would make a good sig.

#194
Ticonderoga117

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Holger1405 wrote...

You can head cannon your Game every way you want, but there is only one logical explanation for the high Destroy EMS string of scenes, that Shepard is alive.


There is no logic in the string of scenes, except that that kind of scene is best used to hook you in for a sequel, yet there won't be.

So no logic.

#195
Bfler

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Holger1405 wrote...

You can head cannon your Game every way you want, but there is only one logical explanation for the high Destroy EMS string of scenes, that Shepard is alive.


But for how long?

#196
Doctor_Jackstraw

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eddieoctane wrote...

Doctor_Jackstraw wrote...

that rubble IS the decision chamber.  People have made videos pointing out that its the same textures and the same pipes.




Harbinger shot shepard with the beam in the middle of a PARK surrounded by REAPER tech.  he wouldnt wake up in rubble.  (The conduit was created in the middle of a park in london.  hence the trees and it being so wide open)  There was NO concrete or buildings arround shepard so he wouldn't be burried in anything.  Hence: IT does not make sense due to: location of theory  :/


Decision platform would be a more apt title. You are standing on the underside of the structure which supports the Presidium tower. Normally, that whole part of the Citadel is permanently exposed to hard vacuum and there is no enclosing elements to it.

The stark whiteness of the platform area also seems disconnected--to me at least--with the purple of the area the breath scene takes place. I'd be more inclined to accept that Shep got hurled through the vacuum of space and into one of the ward arms by the explosion than stuff falling on him hat wasn't really there and doesn't match the color palette of the area we were just in. Even more so when you remember that mass effect fields providing gravity to the tower have apparently been reversed, meaning you took an up elevator to the bottom of the tower.


Its not "Exposed" theres still a mass effect envelope to support an atmosphere.  Technically the ward arms are also "exposed" as well.  (The platform anderson and tim die on is every bit as exposed as the one shepard ends up on)


if the destroy ending was "longer" and had "dialogue trees in an epilogue" it would invalidate the other 2 choices.  They wanted all 3 endings to be equal.  Casey hudson's gone on record multiple times as saying "There is no canon" and "We do not want to tell stories that take place after the end of Mass Effect 3."

#197
d-boy15

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ok... look, think of it when you are writers and try to make balance of all endings. if you
put the rise up scene in destroy ending, it'll automatically made destroy ending to be the
best ending of all 4. You see... even with all trash those writers throw at destroy ending
according to BSN, most players still prefer it more than other ending.

do I like it? no. is it fair? no.

Modifié par d-boy15, 07 mars 2013 - 07:00 .


#198
wright1978

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Doctor_Jackstraw wrote...

if the destroy ending was "longer" and had "dialogue trees in an epilogue" it would invalidate the other 2 choices.  They wanted all 3 endings to be equal.  Casey hudson's gone on record multiple times as saying "There is no canon" and "We do not want to tell stories that take place after the end of Mass Effect 3."


They are not equal. Live Shep is treated like a 2nd class citizen in terms of clarification/closure in comparison with dead Shep in the other endings. High EMS destroy could have had proper clarification/closure without the need for dialogue trees.

#199
Doctor_Jackstraw

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i prefer synthesis and control. I think destroy is too hammy. :/


synthesis is just cool as a scifi thing. i got into Mass Effect for the scifi, not the war. ;-(

#200
Doctor_Jackstraw

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wright1978 wrote...

Doctor_Jackstraw wrote...

if the destroy ending was "longer" and had "dialogue trees in an epilogue" it would invalidate the other 2 choices.  They wanted all 3 endings to be equal.  Casey hudson's gone on record multiple times as saying "There is no canon" and "We do not want to tell stories that take place after the end of Mass Effect 3."


They are not equal. Live Shep is treated like a 2nd class citizen in terms of clarification/closure in comparison with dead Shep in the other endings. High EMS destroy could have had proper clarification/closure without the need for dialogue trees.


a wedding would be DUMB and CORNY.


i've never seen a suggestion for high ems destroy ending that also worked for a shepard with no romance, or one who romanced thane.  All the destroy suggestions i've ever seen are all "romance finale" focused.


edit: In High EMS destroy you see a beam go up from london to the citadel.  This isnt in any other ending.  This implies that the alliance, or your love interest, followed you up to the citadel and recovered you.


Again, the beam is not in any other ending but High EMS destroy. 

Modifié par Doctor_Jackstraw, 07 mars 2013 - 07:05 .