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Your fav reckoning build, and how you use it?


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35 réponses à ce sujet

#1
WaffleCrab

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Ill start by submitting my own. This one is for the cabal, i am calling her, Spike's Weapon selection, Graal and kishock.

-Why it is my favourite?

Because people cry so much about how i am not specking for poison strike, and fail to see what a powerhouse it becomes as a weapon platform.

Point layout:

-PS = 0 points.
-Nightshade blades, specc for Damage, Range, and more damage.
-Biotic focus, Damage taken, Duration, Biotic shield, however i keep switching this one, depending on what weapons i feel like building her around. ATM it is specced as a panic button.
-TVet. Weight and cap, power damage, weapon damage and stability.
-Fitness, HPshields/melee spec/Hp shields.

Gear i select with her, is allways the shocktrooper upgrade.

How i play with it?

I use it as a flanking weapons platform, much like you can see in modern infantry, a MG unit is allways at a flank of an infantry unit, and as a medic, just run to your downed buddy, stun/paralyze people with the blades, then pop the BF and ress. i also use her as an activate/disable object runner if we do not have an infiltrator in the group.

#2
Happy Shepard

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My "noob" biuld: Collector Adept 60666.

Full power damage (passives, amp and a SMG mod) with the CSMG and he melts bosses with DC and nukes spawns with DS.

I regret nothing.

#3
Guest_TchOktChoky_*

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So far my favorite is the Cabal Vanguard, I use her as a mobile soldier. I go for the 0/6/6/6/6 build focusing on power damage mainly for Nightshade Blades. I either use the Lancer, N7 Eagle and sometimes the Talon X on her. I also like using the Geth Scanner on her.

#4
megabeast37215

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Cabal... specced for melee/powers and played like a Vanguard.

#5
dream3873

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Its defiantly the Collector 6/6/0/6/6 build. Hes more of a soldier/adept with PPRX. With damage reduction from seeker swarms his tank is really good. I usually slap warp ammo, Adaptive war amp, and power damage on him.

#6
C0MB0

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Optimus Prime.

If you use him properly he is extremely powerful. I don't understand the talk about him not being a good damage dealer. I never place below 2nd. I think it's just understanding the proper way of using what he has to offer and how to adjust to the game mechanics with him.
I do not use the hex shield.
This excludes Pretorians and the 10 minute leg whippings they like to give out.

Modifié par C0MB0, 07 mars 2013 - 01:55 .


#7
Dr. Tim Whatley

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0/6/6/6/6 Cabal with a Claymore.

#8
Guest_TchOktChoky_*

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megabeast37215 wrote...

Cabal... specced for melee/powers and played like a Vanguard.



Do you use Poison Strike?  I can't seem to understand this power.

#9
megabeast37215

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TchockTckocky wrote...

megabeast37215 wrote...

Cabal... specced for melee/powers and played like a Vanguard.



Do you use Poison Strike?  I can't seem to understand this power.


Yes... I use it, constantly... like a proper Vanguard.

I'll link my build so we don't derail WaffleScrub's thread http://social.biowar.../index/16100188

Modifié par megabeast37215, 07 mars 2013 - 02:22 .


#10
Vrin

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Collector specced 6/6/6/5/3. DC + DS dot damage + Biotic explosions everywhere!

#11
SimulatedSnowman

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For effect, I like the Collector Adept. 6/6/6/5/3. Damage reduction, and damage output. This dude does it all in one ugly package.

For fun, Krolord. 6/6/6/0/6. Take the hammer and SMASH ALL THE THINGS! Glorious fun especially when smashing Scions because I hate them.

#12
vonSlash

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Juggernaut offensive build.

Siege Pulse 6 (Damage, Recharge, Armor Damage)
Hex Shield 6 (Strength, Shock, Large Shield)
Turret 0
Passive 6 (Power Damage, Power Damage, Weapon Damage)
Fitness 6 (Shields, Shield Recharge, Shields)
GPR X (Barrel/Piercing)
Stronghold Package/Juggernaut Shield Gear
200% cooldown.

Basically, you're spamming Siege Pulse, which is surprisingly good and killing most everything in the game. Use the GPR to mop up Guardians and anything that survives a Siege Pulse hit with only 1-2 bars left. Use Hex Shield whenever facing Atlases, Praetorians, Scions, Cerberus Turrets, or hordes of troopers. Use Heavy Melee only when Shields get low in close quarters, otherwise just use Hex Shield. You've got a decent amount of survivability with Power Transfer, but you're not invincible, so you can't go charging into enemy formations without messing them up with a few volleys of Siege Pulse first.

Modifié par vonSlash, 07 mars 2013 - 02:28 .


#13
AlienSpaceBats

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I'm finding myself picking the Cabal over all the kits now I've had time to try them all out, I have Hurricane X so equip her with that. Build I use is:

Poison Strike 4 (Damage)
Nightshade Blades 6 (Damage, Duration, Enhanced Blades)
Biotic Focus 6 (Movement Speed, Duration, Biotic Shield)
Veteran 4 (Damage & Capacity)
Fitness 6 (Durability, Shield Recharge, Fitness Expert)

Currently wishing I put more points into Poison Strike...

#14
Guest_TchOktChoky_*

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megabeast37215 wrote...

TchockTckocky wrote...

megabeast37215 wrote...

Cabal... specced for melee/powers and played like a Vanguard.



Do you use Poison Strike?  I can't seem to understand this power.


Yes... I use it, constantly... like a proper Vanguard.

I'll link my build so we don't derail WaffleScrub's thread http://social.biowar.../index/16100188



Thanks MB. Would it be possible for me to see you use her in action?

#15
Lathlaer

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Prime weapon platform.

Hex shield: 3
Siege pulse: 6, specced for DR
Turret: 5 for healing
Passives: 6 for weapon damage, stability and ammo
Fitness: 6 for shields.

+ Typhoon VIII (EM + EB) with AP ammo

If I have a cyclonic modulator, I run him with AR V, if not, with Juggernaut Shield.

Circle the map, use heavy melee to incapacitate phantoms and shoot them while they are lying helpless on the ground.

#16
Blaine Kodos

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Krogan Warlord

Tech Armor: Durability/Melee Damage/Durability
Biotic Hammer: Damage & Force/Armor Damage/Number of Charges
Electrical Hammer: 0
Krogan Warlord: Damage & Capacity/Power Damage/Shotguns
Warlord Rage: Melee Damage/Martial Artist/Fitness Expert

When all you have is a hammer, every problem looks like a nail. Played like a melee Krogan would expect to be played, though I opted out of Pure Rage for the extra health regen. Light melee the weaker enemies, while using the hammer smash for things like Phantoms, Dragoons, Pyros, etc. Don't normally play against Reapers and Collectors so I don't know the best way to deal with Banshees and Praetorians aside from ramps. Eats the Geth alive.

If you find a Juggernaut, they're your best friend when the sync kill bosses arrive. I've driven plenty of Atlases into the dirt like a railroad spike with them staring at my new Geth friend.

#17
zuckendesfleish

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A part of me deeply hates the AIU because she was released one week after I've been through the total PITA of getting my Shotgun mastery challenge done. I know, they're superduperpowerful and everything, but... I hate the 70% of them. Anyway, she's fun to play with. It's less fun when you are in a pug with 2 AIUs and a Demolisher, everyone has +90000 grenade capacity and no nades left for my poor little Turian :(
Overall I prefer the silent Collector, I play 6/6/6/5/3 with an ARC+pistol power mod.

#18
MasterPeras

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I like most of the new chars but one that is particularly fun to play lately is the Talon.
This guy is just mega powerful if used correctlly.
So my build is 6/6/0/6/6 with CM speced for dmg and passives for power dmg, fitness all b's (I don't give a s*** for the bow)
Strap on a Lancer with some AP ammo and the granade gear and the rest is up to the clever placement of the mines. Only problem is some maps like London where is a lot of open space and not enough choke points for booby traps.
Anyway, a gold praetorian goes down with 4 mines and just a tickle from lancer. I use concusive arows just for some mooks like captains, centurions, marauders...but the mines are just perfect.

#19
Phearsom Phantom

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Juggernaut

SP: Damage, DR, Number of Shots
HS: Pulse, Shock, Synergy
GJ: Weapon Damage, Stability, Weapon Damage
HP: Durability, Recharge, Transfer

Typhoon and Reegar with Stronghold. I just move slightly ahead of everybody and draw all the aggro, then the team does the rest.

#20
Brohak

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Blaine Kodos wrote...

Krogan Warlord

Tech Armor: Durability/Melee Damage/Durability
Biotic Hammer: Damage & Force/Armor Damage/Number of Charges
Electrical Hammer: 0
Krogan Warlord: Damage & Capacity/Power Damage/Shotguns
Warlord Rage: Melee Damage/Martial Artist/Fitness Expert

When all you have is a hammer, every problem looks like a nail. Played like a melee Krogan would expect to be played, though I opted out of Pure Rage for the extra health regen. Light melee the weaker enemies, while using the hammer smash for things like Phantoms, Dragoons, Pyros, etc. Don't normally play against Reapers and Collectors so I don't know the best way to deal with Banshees and Praetorians aside from ramps. Eats the Geth alive.

If you find a Juggernaut, they're your best friend when the sync kill bosses arrive. I've driven plenty of Atlases into the dirt like a railroad spike with them staring at my new Geth friend.


If you're gonna go mixed Rage, wouldn't it be better to take the health evo at rank 4 and still take melee evo at 6 ? Sure you don't get as much heatlh/shields and regen, but you're more consistently in Rage.

#21
Sailears

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Melee AIU.

IDGAF about nerfing/buffing, if people want to kick me for playing one, or whatever. It's extremely fun and also funny to get the 50 melee medal and no weapon medal.

#22
Veluxier

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Collector Adept

6/6/6/5/3

Speccin' for DoT. And obviously DR on the swarms. Since I play alot of Silver, it works out just fine.

#23
brad2240

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Considering that I don't play Infiltrators very often and I never liked EDI in a body in the Sp game, the AIU has unexpesctedly become my favorite of the new kits.

I run her 6/6/4/6/4 with a Pirahna X and Shocktrooper gear. I spam SF like somebody's going to take it away from me and blast away with the Pirahna, saving RM for emergencies. It's crazy strong and crazy fun and I don't see the upcoming RM nerf changing this for me.

I really expected that the Juggernaut or the Warlord would be my favorite kits. I do like the Juggernaut a lot but he's such a totally different playstyle that how much fun I have with him depends totally on what mood I'm in.

I haven't unlocked the Cabal yet but I plan to give that no-PS build a try when I do.

#24
Blaine Kodos

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Brohak wrote...

If you're gonna go mixed Rage, wouldn't it be better to take the health evo at rank 4 and still take melee evo at 6 ? Sure you don't get as much heatlh/shields and regen, but you're more consistently in Rage.


Two enemies every 45 seconds is really easy to do with a kit that does so much destruction with its melee and hammer charge. I could probably min/max it a little if I really wanted to crunch numbers but he does the job I need done how he's built now. I find it a good mixture of his offensive and defensive abilities being tended to, as I find him too fragile with a pure melee build and not as potent with his main offensive ability with a pure defense build.

Different strokes for different folks.

#25
Drummernate

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Geth Jugernaut.

Fitness... Shields... Shields... Shields...

Hex shields to shield my shields...

Cyclonic mod IV to boost my shields.

Siege Pulse damage reduction to guard my shields.

Stronghold package to buff my shield's shields.

Geth bomber just dropped 12 grenades on you on Platinum? ... OH NO!!! 20% of your shields are gone! However will you survive that trooper shooting you for 10% damage per minute?!? Well that Banshee's DoT is slowly draining a total of 5% of your shields... you better just use heavy melee and get it all back in less than 5 seconds!

Gotta love dem shields.

Modifié par Drummernate, 07 mars 2013 - 05:25 .