someguy1231 wrote...
Tons of games do this. Most of the Metal Gear Solid games give you tons of weapons and CQC moves to kill your opponents, but you get the best rewards for avoiding your enemies. Similarly, Dishonored has many weapons and abilities to kill your opponents, but you'll get the best ending (as well as achievements) if you complete the game without killing anyone or without letting anyone see you, as well as an achievement for completing the game without buying any magic abilities. The DLC for Deus Ex: HR had an achivement to complete it using only your fists. Even Bioware gave us an achievement if we complete a section of the "Arrival" DLC for ME2 in a stealthy manner.
None of those are comparable to what you're asking for. You are not skipping optional content, you are, in fact,
engaging in optional content by completing a secret challenge. There is no challenge whatsoever in avoiding Bioware's optional romance content.
And if you want an example that is also romance-related, marriage in Fallout 2 was widely considered worthless and more trouble than it was worth, so the game implicitly "rewarded" players who avoided it.
If avoiding romance content is its own reward, then why do you need another one?
My point is, David, games reward us for playing in a certain way that bypasses a large amount of optional content all the time. Why should romances be any different?
No, games reward you for playing in a certain way that is deemed more challenging. Skipping romances is not challenging. It's not the same thing.
Modifié par Plaintiff, 09 mars 2013 - 01:26 .