Why are you even framing it in terms of 'reward'? If it's just matching what romances get, wouldn't trading optional content for another form of optional content be equivalent content?Plaintiff wrote...
The notion of being rewarded for skipping optional content - any sort of optional content - is absurd.
We can also ask why you even have such expectations that make such a thing absurd. If the Citadel DLC can track the characters we use most in order to give a line that only is given to the one we use least, why shouldn't other parts of the game track what we don't do and acknowledge it them?
Now, here's the thing: since when are these forms of content equivalent?If I choose to skip a sidequest, then I am knowingly refusing the rewards I would receive from it: extra content, gold, exp and rare items.
Should I be given a bonus for choosing to ignore that sidequest? No, of course not, that would be stupid.
Maybe I lack words to put it well, but it seems to me that equating a romance arc with a sidequest is a bit disengenuous. Sidequests in Bioware RPGs, after all, tend to be opportunities for our characters to express themselves with little more forced character investment than 'are you willing to take this quest.' Romance arcs, on the other hand, are a major roleplaying investment: you're effectively committing your character to that relationship, for whatever reason, even before you make follow-on dialogue choices.
Deciding to look into the case of the magister's murderous son and going on a twenty minute adventure of moral ambiguity and a (not-so big) Big Decision, in other words, is significantly different sort of content when contrasted to flirting with the resident Hot Pants for a special scene.





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