cachx wrote...
If you're using a placeable from the main campaign
Duplicate it.
Set 'Interactive' to False.
Setting interactive to false will remove the PCs ability to open the placeable, which kinda defeats the whole purpose. But thanks.
fluffyamoeba wrote...
Then you need to have a trigger
that will make the loot placeable appear when the PC gets close enough.
Maybe look at how traps or secret doors work as those do something
similar to what you are trying to achieve.
I was hoping not to have to create a script for this... But that is not a problem. My main love of module making is the scripting.<3 Thanks.
DarthParametric wrote...
I
seem to recall there is a mod that removes it, but I can't check as the
DA Nexus site appears to be in the toilet at the moment. I think it was
one of those "personal annoyance remover" type mods. There are a
couple. I think one of them at least is posted here on the social site,
so try searching the projects page.
Will do, I appreciate
the suggestion.