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One Year Infographic released!


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#176
Jarno Mikkola

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We want to know more of these stats. And more frequently.

Modifié par Jarno Mikkola, 08 mars 2013 - 09:06 .


#177
Cohen le Barbare

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I'm surprised to see the destroyer is a top choice. I though the Ghost would have been n°1.

#178
BleedingUranium

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"Still looking for Peak 15" is great :lol:

Modifié par BleedingUranium, 08 mars 2013 - 09:15 .


#179
HSomCokeSniper

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"FinalChallengeBanner" hmm... I don't like the sound of that

#180
HolyAvenger

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WGG still dominates historical data I see.

Destroyers...hmm, didn't think I saw that many of them. Weird one.

#181
joker_jack

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So 41% of all players are that bad? explains alot.

#182
DHR107

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Jarno Mikkola wrote...

We want to know more of these stats. And more frequently.


This this this this :D

MORE STATS Bioware PLEASEEEEE? <3

#183
Deerber

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Awesome Bioware, thank you! I love these things! :D

#184
Brownfinger

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MMMmm, statistics! 41% failure, that's mind boggling!

So whenever I'm thinking "Man, these guys would be boned without me", I'm right?!
This changes everything.

#185
WaffleCrab

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i laugh at the primitives with destroyer and harrier, Destroyer and PPR/Lancer is where the real fun is at :D

#186
Catastrophy

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41% failure? This is from cumulative results from the last year. I can't believe that so many games go awry.

#187
Amusingthree93

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lazysundae wrote...

Thanks for posting this!

Crazy that 41% of missions end in failure. Never would have guessed that. I'm also surprised that the Destroyer is the most popular character, I don't feel like I see a ton of those, and he's personally one of my least favorite kits.

I know right? 41% . That is very bad. I am also surprised by the acolyte usage. I havent seen anyone using it in a very long time.

#188
Clips7

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Hmmm...nobody is showing luv for the phoenix kits because it takes one with astronomical skill such as myself to effectively execute the kit....


All of you other losers are picking that tank Destroyer, putting a high end weapon on him and squeezing the trigger or you're all hiding using those cowardly infiltrators....Image IPB

Modifié par Clips7, 08 mars 2013 - 01:19 .


#189
C0MB0

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When the Krysae was super powerful the Destroyer was a favorite class to use it on. Larger clip and gun damage or faster rate of fire.
It was everywhere in gold lobbies back then. Can't say I didn't abuse it. It was the easy button of the time.

#190
HolyAvenger

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C0MB0 wrote...

When the Krysae was super powerful the Destroyer was a favorite class to use it on. Larger clip and gun damage or faster rate of fire.
It was everywhere in gold lobbies back then. Can't say I didn't abuse it. It was the easy button of the time.

Krysae was nerfed before Earth, no?

Besides Krysae abuse was rampant with infiltrators.

#191
Turian Master Race

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Hm, what is the time range of the stats? One year average, one month, several month? Without that info it says little. One year average would explain why the destroyer and the soldier class is on top. Also in that case it is remarkable that the TGI came up in second considering that it was released much later.

#192
Tonymac

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I'm pretty sure that this is old data.

#193
DHR107

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Why can't they just make a roaming list of classes/Characters/Weapons that can be accessed via N7HQ so we can all look up the current trends in the different data that is available. I wish they would release full figures for all of the classes and the like.... I would make so many stat sheets!

#194
Cohen le Barbare

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Brownfinger wrote...

MMMmm, statistics! 41% failure, that's mind boggling!

So whenever I'm thinking "Man, these guys would be boned without me", I'm right?!
This changes everything.

Considering a lot of people don't gel or equip consumables, that's not particularly supprising.

#195
JLoco11

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Strongwater wrote...

http://blog.bioware....-mass-effect-3/



Image IPB

The Destroyer is the most popular kit?


Although I think it's quite old, there are reasons that those stats show up.

-Harrier is obvious, it's been the top traditional rifle since release

-Destroyer and Acolyte stats are due to the rocket glitch.  As much as people will say "I never saw them", it's because a good portion of them played in private parties to avoid being detected or reported.

-White stats are carryover from the farming days.  Dilute the maps percentages by adding more maps, and there will still be abundant of games that were played on White from the beginning.  If they did a stat track since it was changed, it might skewer towards Rio or Glacier.

-41% failure rate alludes to challenge players entering a quick bronze/silver solo to finish off powers, waves, guns etc.  I did this all the time, have 97% completion on a Locust, did not want to play a full game with it.  Bronze, wave 1, get the challenge points and die.  This is quite common for challenge points (also if disconnects count, this could also change the numbers like PS3 freezes with Collectors... if you didn't get to extraction, technically that's a fail, right?)

-Collector stats probably include PS3 stats which meant freezes.  We constantly freeze, and you would have to assume that it counts as a "failure".  No question the game started, we all lose equipment, but there is no record of a completion.  Hence, the failure rate on PS3 due to Bioware not fixing them lowers that number.

-So much for Infiltrators being overpowered, too good for Gold and the only way bad kids can survive, huh!  Reality is that Infiltrators do not have many powers that lead towards challenges.  Engineers, Vanguards and Adepts have the most powers, and more importantly, SPECIFIC class powers that can only be found on certain classes (ie Nova, Combat Drone before the Volus, Charge, Warp, etc).

#196
TrveOmegaSlayer

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I would have bet money that the most played base was Glacier.
Lots of money. Crap.
And that failure rate is insanely high.
I can only assume that there's load of people failing on purpose to shave off 5-7 minutes and just take credits.

#197
rlro

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Eric, any chance that you publish more game stats, like percentage of bronze/silver/gold/platinum games?

#198
brad2240

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Kazztore wrote...

Chealec wrote...

I don't even understand HOW 41% of missions end in failure?! Especially considering more people play bronze/silver than gold/platinum.


It's rare to see people using equipment in silver. I mostly play silver and the majority of the time the only people who don't go down on a regular basis are the ones using equipment.  If they don't have someone using equipment I can easily see lots of games getting wiped because odds are if they're not equipping then they're not gelling either. 


Very true. Almost nobody uses medigel in Silver, so I'm not surprised at the failure rate.

Higher rate of failure vs Collectors is about right with what I've sen too.

I see a lot a Destroyers in Silver, probably enough to say that it's the most played. Though since Reckoning it's changed to Juggernaut and I'll be interested to see if it switches back.

Harrier is easily the most common weapon I see, but I can't remember seeing a single Acolyte since it was changed back to being a charge-up weapon.

#199
HolyAvenger

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JLoco11 wrote...


-Destroyer and Acolyte stats are due to the rocket glitch.  As much as people will say "I never saw them", it's because a good portion of them played in private parties to avoid being detected or reported.

-41% failure rate alludes to challenge players entering a quick bronze/silver solo to finish off powers, waves, guns etc.  I did this all the time, have 97% completion on a Locust, did not want to play a full game with it.  Bronze, wave 1, get the challenge points and die.  This is quite common for challenge points (also if disconnects count, this could also change the numbers like PS3 freezes with Collectors... if you didn't get to extraction, technically that's a fail, right?)

These are good points. I probably have a 50% "failure" rate due to testing stuff.

Missile glitchersImage IPB

#200
Frozen Mind

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JLoco11 wrote...

Strongwater wrote...

http://blog.bioware....-mass-effect-3/



Image IPB

The Destroyer is the most popular kit?


Although I think it's quite old, there are reasons that those stats show up.

-Harrier is obvious, it's been the top traditional rifle since release

-Destroyer and Acolyte stats are due to the rocket glitch.  As much as people will say "I never saw them", it's because a good portion of them played in private parties to avoid being detected or reported.

-White stats are carryover from the farming days.  Dilute the maps percentages by adding more maps, and there will still be abundant of games that were played on White from the beginning.  If they did a stat track since it was changed, it might skewer towards Rio or Glacier.

-41% failure rate alludes to challenge players entering a quick bronze/silver solo to finish off powers, waves, guns etc.  I did this all the time, have 97% completion on a Locust, did not want to play a full game with it.  Bronze, wave 1, get the challenge points and die.  This is quite common for challenge points (also if disconnects count, this could also change the numbers like PS3 freezes with Collectors... if you didn't get to extraction, technically that's a fail, right?)

-Collector stats probably include PS3 stats which meant freezes.  We constantly freeze, and you would have to assume that it counts as a "failure".  No question the game started, we all lose equipment, but there is no record of a completion.  Hence, the failure rate on PS3 due to Bioware not fixing them lowers that number.

-So much for Infiltrators being overpowered, too good for Gold and the only way bad kids can survive, huh!  Reality is that Infiltrators do not have many powers that lead towards challenges.  Engineers, Vanguards and Adepts have the most powers, and more importantly, SPECIFIC class powers that can only be found on certain classes (ie Nova, Combat Drone before the Volus, Charge, Warp, etc).



An interesting interpretation. About Collectors and PS3: I think even if we would change win ratio to the number of matches played on PS3 against Collectors from XBox and PC we still had Collectors as the "hardest" faction.

Data is collected from Retaliation to Reckoning, but not all characters were unlocked at the start. As I suggested here (http://social.biowar...index/15965186/) I hoped for shorter period. And my bets weren't good :S .

Modifié par Frozen Mind, 08 mars 2013 - 04:24 .