Aller au contenu

Photo

Why is Alistair smiting spiders?


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
errant_knight

errant_knight
  • Members
  • 8 256 messages
In tactics, I have Enemy:Nearest Visible Mage--Holy Smite. Seems straight forward enough.... So why is Alistair smiting the b'jaysus out of spiders (and other non-mage things)?

Modifié par errant_knight, 13 janvier 2010 - 05:04 .


#2
SusanStoHelit

SusanStoHelit
  • Members
  • 1 790 messages
Does he? I hadn't noticed. Are they giant spiders?

The wiki (not always reliable, I know) says of them:

Giant spiders tend to appear in old ruins and other places where the Veil has become thin because of magical disturbances or a great number of deaths. In such places, spirits and demons pass into the world of the living and attempt to take control over living beings, spiders among them. Not all scholars accept this explanation for the presence of these beasts, however. Some claim that the thinning Veil allows magic to "leak" from the Fade, tainting such creatures as these spiders to transform into larger and more potent creatures then they ever would become naturally. While such spiders are known to possess powerful poisons and the ability to fling their webs at opponents in combat, studies of them have been few and the full range of their abilities are unknown.
--From Codex Entry: Giant Spider


This would make them 'magical' if not 'mages', wouldn't it?

[Edited for spelling.]

Modifié par SusanStoHelit, 13 janvier 2010 - 05:56 .


#3
Bibdy

Bibdy
  • Members
  • 1 455 messages
Yeah I think the code for checking for something is a Mage or not is bugged. My team's Holy Smites always seem to go off on creatures which use stamina.

#4
errant_knight

errant_knight
  • Members
  • 8 256 messages
Thanks guys! They are giant spiders. I'll pay closer attention to what he's smiting to see if there's something potentially magical about them. I don't think it's stamina, or he'd be smiting some things that he isn't. I'm going to be pissed if he chooses to smite a spider instead of an emmissary within the same group, though. ;)

#5
Pardu

Pardu
  • Members
  • 10 messages
I get the same thing with "Nearest Visible Mage -> Mana Clash". My mages tend to cast Mana Clash on anything and everything. The way I fixed this was to change the tactic to "Enemy -> Using attack type (magic) -> Mana Clash". Perhaps this would work for you.

#6
errant_knight

errant_knight
  • Members
  • 8 256 messages

Pardu wrote...

I get the same thing with "Nearest Visible Mage -> Mana Clash". My mages tend to cast Mana Clash on anything and everything. The way I fixed this was to change the tactic to "Enemy -> Using attack type (magic) -> Mana Clash". Perhaps this would work for you.


Excellent suggestion! Thanks, I'll try that. Although it is a bit funny when Alistair smites spiders. Not as funny as smiting deepstalkers, but it's some pretty serious overkill. ;)

#7
SusanStoHelit

SusanStoHelit
  • Members
  • 1 790 messages
I should've thought to mention that, that's the setting I use - probably why I never saw it.

Interesting, though, that the mechanic recognises magical creatures in that way, even if they may not be technically mages. Or, perhaps they are? Magical leaks or spirit/demon possession as a means to magic? So perhaps they have the ability to be mages, even if they don't know any spells.

Edit: Or maybe they were actually going to be mages in an earlier development stage, the idea was dropped, but the tag or whatever wasn't changed? Sorry, random speculation.

Modifié par SusanStoHelit, 13 janvier 2010 - 08:53 .


#8
originalSabZero

originalSabZero
  • Members
  • 137 messages
Heh heh. I have a similar issue with Wynne and Stone First. That poor wolf!

#9
Erakleitos

Erakleitos
  • Members
  • 426 messages
Use "enemy who is performing a magic attack" instead of "nearest mage". Some NPC are flagged as mages while they are not

#10
sillymonkboy

sillymonkboy
  • Members
  • 233 messages
If I saw a spider as big as the ones in DA:O, I'd throw my biggest nuke at it too...

#11
Rolenka

Rolenka
  • Members
  • 2 257 messages
Yeah, some creatures/enemies are flagged incorrectly.

It reminds me of a BG2 mod which corrects alignments, races, classes, etc. in NPCs.

For example on a paladin quest I used detect evil to decide if I should trust a certain NPC. He came back evil, so I killed him. Turned out he was a fellow paladin after all.

#12
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages
spiders are an unholy evil, so that is why we can, can, can smite them :P

#13
hydrorox

hydrorox
  • Members
  • 15 messages
Rolenka

not an ordinery paladin but the one you could recrute at BG1

I forgat his name

#14
LightSabres

LightSabres
  • Members
  • 324 messages

originalSabZero wrote...

Heh heh. I have a similar issue with Wynne and Stone First. That poor wolf!


Speaking of this - has anyone tried the Advanced Tactics mod?  I want to install it just so I can specify FROZEN creatures for Wynn to shatter with Stonefist but I'm a little fearfull of what else it may change after getting raped by Archers after the DEX fix....

#15
LightSabres

LightSabres
  • Members
  • 324 messages

hydrorox wrote...

Rolenka
not an ordinery paladin but the one you could recrute at BG1
I forgat his name


Ajantis Ilvastarr

#16
Khumak

Khumak
  • Members
  • 71 messages

LightSabres wrote...

Speaking of this - has anyone tried the Advanced Tactics mod?  I want to install it just so I can specify FROZEN creatures for Wynn to shatter with Stonefist but I'm a little fearfull of what else it may change after getting raped by Archers after the DEX fix....


I love it.  It has several extra triggers you can use.  My favorite new one is the "at least 2 allies wounded (50% health)" trigger for group heal.

#17
High Magus

High Magus
  • Members
  • 53 messages

LightSabres wrote...

originalSabZero wrote...

Heh heh. I have a similar issue with Wynne and Stone First. That poor wolf!


Speaking of this - has anyone tried the Advanced Tactics mod?  I want to install it just so I can specify FROZEN creatures for Wynn to shatter with Stonefist but I'm a little fearfull of what else it may change after getting raped by Archers after the DEX fix....

You can do this and should.

I have Wynne set to StoneFist frozen enemies, Leliana to Critical Arrow them and Sten to Mighty Blow them.

Overkill? Yes.
Awesome? Also yes.

Although I do end up trying to stop all of them from trying to shatter the same enemy anyway...

#18
SusanStoHelit

SusanStoHelit
  • Members
  • 1 790 messages

LightSabres wrote...

originalSabZero wrote...

Heh heh. I have a similar issue with Wynne and Stone First. That poor wolf!


Speaking of this - has anyone tried the Advanced Tactics mod?  I want to install it just so I can specify FROZEN creatures for Wynn to shatter with Stonefist but I'm a little fearfull of what else it may change after getting raped by Archers after the DEX fix....


I use it.

#19
SusanStoHelit

SusanStoHelit
  • Members
  • 1 790 messages

Khumak wrote...

LightSabres wrote...

Speaking of this - has anyone tried the Advanced Tactics mod?  I want to install it just so I can specify FROZEN creatures for Wynn to shatter with Stonefist but I'm a little fearfull of what else it may change after getting raped by Archers after the DEX fix....


I love it.  It has several extra triggers you can use.  My favorite new one is the "at least 2 allies wounded (50% health)" trigger for group heal.


Yep.