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VERY Slow Load Times - PC Version, Win 7 64bit


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#51
Shannara13

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My load times are generally 10-20 seconds

E6600 Core 2 duo 2.4ghz overclocked to 3.2ghz
Nvidia 8800 GTS 648mb
4gb of ram
Vista 32bit

Modifié par Shannara13, 19 novembre 2009 - 05:42 .


#52
MisterEcted

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Drroz69 wrote...
I'm literally waiting 5 to as long as 8 minutes to load new areas.  Anyone else have these issues?


Yeah but that's gamer time. In reality you're really waiting about 45 seconds.

#53
forianthegreat

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My game setting is highest , under Vista 64 bit



CPU Intel Core I7 940

6GB Ram

Radion 4890 Video Card X2 crossfire

my load time was fast at the beginning but after a few hour game play I have terrible load time in Some area, but it not happens in all area, so I try to exit the game and get back in, the problem solve for me, I dunno why either

#54
fthmgf

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Dam Forian that is a nice system you got there. You might be having a heat issue, I know I just got a 4890 and it puts out a lot of heat. I know when I started playing after I put it in I had fast load times and as time went on got slower and slower. My issue was my card was very close to my HDD and was almost to hot to touch, I had to put a fan blowing into my case and moved the HDD. no problems now...well cept my case is open and I have a fan blowing. Its an old case from like 4 or 5 years ago =(



As for the the op could be the HDD.

#55
Trinexx56

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forianthegreat wrote...

My game setting is highest , under Vista 64 bit

CPU Intel Core I7 940
6GB Ram
Radion 4890 Video Card X2 crossfire
my load time was fast at the beginning but after a few hour game play I have terrible load time in Some area, but it not happens in all area, so I try to exit the game and get back in, the problem solve for me, I dunno why either


It's a memory leak. A fairly nasty one, from what I've seen and heard. You'd think that this would be the first order of business as far as patches go, but there ya go.


EA: Ruining your favourite game studios since 1991.

#56
EatinMcRib

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Load times are a fraction of a second on a fresh start, then get up to 5-8 mins after playing for a short while. Exiting and restarting the game fixes it, but temporarily. Buys me 15 minutes tops, of short load times before the leak fills back up again.

I've went an entire playthrough exiting and restarting every half hour or so. If I had not done so, I'm certain at least 20 of those 50 gameplay hours would be spent loading.

At least it's not as bad as The Witcher pre-patch/EE. It took upwards of ten minutes.

Modifié par EatinMcRib, 21 novembre 2009 - 06:00 .


#57
Dezhem

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Windows 7

i5 9xx

HD 5850

4GB DDR3 RAM



Load times are snappy to begin with, but load times increase exponentially the longer I play. Exiting the game fixes this, but that's pretty annoying.

#58
Spaceweed10

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Drroz69 wrote...

Anyone else having issues with EXTREMELY long load times?  I'm literally waiting 5 to as long as 8 minutes to load new areas.  Anyone else have these issues?

Running dual nvidia 8800 gts
phenom 9600 BE 2.3ghz quadcore
4gb ram
Win7 x64

It's rather annoying.


Your PC sucks - do some housekeeping on it.

#59
Guest_Obsidean3_*

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I can actually go a get a cup of coffee or a short nap..Lol.. I even cleared off anything on my PC that would take up room on my hard drive and nothing works. I hope a patch might help if the company gets enough complaints. I have a good system and I see some of you have awsome systems and You have long waits...frustrating

#60
21603

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My load times start out fine with about 10-20 seconds average, but after about an hour of gameplay things get really bad. Load times after that amount of time get up into the 3 minute mark.



My system:



AMD X2 4200+ 2.2Ghz

2Gb RAM

X-Fi

GeForce 260+ 896Mb

Vista Home Premium x64



Latest drivers for all devices, Vista service pack 2 (same issue with service pack 1), and nothing is overclocked or overheating.

#61
Nighteye2

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My load times were reduced when I uninstalled and then did a clean reinstall of AVG. Bad load times do not have to be caused by DA:O's code...


#62
Delameko

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I think it's definitely core related.



I'm running Win 7 Pro 64, 2 x Quad 2.8 Intel, 8GB, 10K RPM drive and my loading screens would be up for 2-5 minutes.



I just reduced my Affinity through the Task Manager to cores 0, 1, 4 and 5 (two cores on each CPU instead of all 8) and the loading time was instantaneous.



Hopefully they'll patch it soon and I can start using all cores again.

#63
benjamins8055

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about loading...I just entered the town north of the Wilds and when I go into the Chantry to explore, etc, it won't let me leave the building. When I try to exit, it gets stuck on the 'loading' screen for over 3 mins and nothing. It even shuts the game down most times. I have tried uninstalling and installing 3 times but still the same thing.



Can someone help? :)

#64
ArianSnow

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I have the memory leak also, starts out loading really fast, then as I play the loading times get progressively worse.

Phenom BE 940.
8Gb Ram
4870 512.
WD Raptor 150Gb.
Win7 64bit

Definitely a memoryleak, will try and play with affinity when I have my reinstall in place (to attempt to fix another more serious issue)

Modifié par ArianSnow, 21 novembre 2009 - 02:38 .


#65
Paranid

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forianthegreat wrote...

My game setting is highest , under Vista 64 bit

CPU Intel Core I7 940
6GB Ram
Radion 4890 Video Card X2 crossfire
my load time was fast at the beginning but after a few hour game play I have terrible load time in Some area, but it not happens in all area, so I try to exit the game and get back in, the problem solve for me, I dunno why either


i get the same, load times in the beginning are nice and fast (few seconds) but after an hour or so it slows drastically. might be memory leak in the game or summin?

AMD Phenom II X4 940
4gb ram DDR2 800
XP Pro sp3
2x 7200rpm SATA I in RAID 1 (SATA II disk soon :D )
8800 GTS 320 (soon to be upgraded:lol:)

Modifié par Paranid, 21 novembre 2009 - 02:41 .


#66
Paranid

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bleh double post ><

Modifié par Paranid, 21 novembre 2009 - 02:42 .


#67
SirGCal

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Win 7 RC X64 Build 7100 (can't afford their rip-off prices for the real thing).

Load times change the longer I play. Right after bootup, it's maybe 4 seconds. But after 3-5 hours, it really starts to climb. I also am a save **** (I save after every battle, conversation, etc.) but eventually it's up to like 2-3 minutes. I alt+f4 and restart the game and it all resets. Somewhere in the code, they have a memory leak or something of some type. Seems to be a slow one but...

Phenom II 550
ATI 4890 OCed
4G DDR2 1600
Raptor HDD (SDD as soon as Gen 3 of Intel comes out or the TRIM the Gen 2)
5x 1TB Green Drives (These also slow the system down when doing some I/O actions cause they are slow to spin up...)

Modifié par SirGCal, 21 novembre 2009 - 02:51 .


#68
Invius

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q6600/9800GTX+



This game can't slow my machine down, but after 30 minutes I would suggest mashing f5 and restarting, it eliminates long low times that always appear after 30minutes to an hour of playtime.



Places I've had to save and restart the most due to severely long load times:

Dalish forest area

Dwarven areas

#69
MuisicAllie

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Turning off "Persistent Gore" has kept the load times below one minute for me.



I read that the game remembers the Gore and "stores" it. But it never clears out the gore until the game is restarted. That's why (particularly in high battle areas) the speed slows down so much.

It may not be the only thing that is causing the memory leak - but it seems to be a big part.


#70
enderandrew

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Is it just me, or are Nvidia users reporting longer load times, while ATI users are reporting quick load times?

#71
Kastraelie

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I wish I could offer some helpful advice--but other than running IOMETER to bench your drives and make sure they aren't bottle necking you I am not sure what to advise. DA:O does have comparatively slow loading times though.



I'm running W7 64 bit at well, with four Summit SSDs in RAID0 (my read times are about 510 MB/s) and the load times for DA:O can take up to 40 seconds. There is obviously something else at work besides hard drive access.

#72
Lord Polish

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MisterEcted wrote...

Drroz69 wrote...
I'm literally waiting 5 to as long as 8 minutes to load new areas.  Anyone else have these issues?


Yeah but that's gamer time. In reality you're really waiting about 45 seconds.


No actually he's serious. I have the same issue. Starts with <10s load times and withing 60 minutes it's 8-10 minute transition load times.

#73
enderandrew

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Again, reading this thread most of the people who stated they are using an ATI video card are reporting fast load times. Most of the people who are reporting slow load times are using Nvidia.



It seems the issue is somewhere between DA and the Nvidia drivers. If you have a massive memory leak, it causes constant swapping. If you're swapping non-stop as you're trying to load even more into memory, it becomes a horrible catch-22. Load times for me are always under 10 seconds, and that is without a SSD or RAID striping. (I do RAID mirroring, but that doesn't help performance).

#74
Luminiferous

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Something I've noticed : When load times are fast there is constant and consistent HD access : The Access light is on constantly and you can hear the hard drive.



As times slow down, the access light flashes, maybe once or twice a second, and the audible HD noise is very sporadic (obviously coinciding with the HD access light).



Not sure what this points to, just an observation.

#75
Zephyrre

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Hmm. That is interesting. I'm running a triple-core 2.2 GHz AMD 64-bit processor/4 GB memory/SATA 0.5TB drive/NVIDIA GEForce 9100/Vista 64-bit Home Premium and this whole system is less than a year old (so no, the problem isn't that time and use has caused my disk drive to be horribly fragmented - I defrag about every 6 months anyway).



The slowest *quickload* that I've *timed* was over *7 MINUTES*, and 5 minutes is fairly common. So if I'm travelling, say, from Orzimarr to the Elf camp, I can quite easily spend a half-hour of time in loading screens while actually *playing* for some 3 minutes. Which is disgusting. Couple that with the fact that I can come out of a load screen and be randomly dropped directly into a combat situation, and I have little choice but to actually sit here and stare at it for that whole time, which goes screaming past merely moronic.



From the moment I started playing, my basic complaint was essentially, "This could be such an interesting game. Too bad the programmers suck." I develop myself, and 7 minutes to load between saves or zone transitions is just unfathomable. I can't even imagine what would take so horribly long. I eventually came to the conclusion that there were only four possible explanations. A) The data was compressed with a really bad slow algorythm and the decompression time was the problem (I ran into that with a Microsoft compiler install once), B) For some reason on an area transition or other load it was completely flushing all memory and loading the game from scratch, then loading the area transition over top of it, then loading the saved game over top of that (so basically a really crappy design), C) It was leaking and/or fragmenting memory so ferociously that it was deep in the paging file almost instantly, or D) any combination of the above. From past experience, when something goes deep into the paging file performance goes down a black hole, so the paging file thing seemed the most likely candidate.



The only thing that actually has to be saved and/or loaded to preserve the game is state information on the interactive objects inside the zone, so a couple of bytes per object (because you can't save in-combat). If there are, perhaps, 5000 objects in a zone that can be interacted with, that's not much information to save and load in its entirety, and there aren't really that many interactive objects in the entire game that saving and loading the state over the whole game can't be fairly brisk. The single most complex object, after, all, is the PC itself.



In any case, I figured it had to be a design issue, /vis-a-vis/ the system was BAD as in "Broken As Designed". Now, here, I read that persons with lesser hardware have not just better load times but *considerably* better load times. That strongly suggests the problem is elsewhere. And I'm not so much "in the Microsoft way" that I'm unwilling to blame it on the fact that Vista is a dog's breakfast, either :)



Perhaps the basic issue is, as one poster suggested, that the save/load mechanism is just such that it continuously fakes out the virus scanner and causes it to be constantly scanning every chunk of information loaded. In any case, having read this, I will investigate possibilities and see if I can isolate a factor or combination of factors that may be the issue on my machine. If I can isolate those issues, I will be sure to post back to this thread to let everybody else know what those issues are. That may be helpful to others.



As I said, the game is potentially fascinating and very good. It's just so *frustrating* that I can identify on the travelling map that I'm about to enter a random encounter on the road a full 2 minutes before the game itself becomes aware of it - simply because the blood trail stops in place 2 minutes before the little crossing-swords-icon appears. Grrr.



In hopes of rapidly finding a useful answer, I remain,

Zephyrre