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VERY Slow Load Times - PC Version, Win 7 64bit


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#76
perry2

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My loads are painfully slow. Do the patches help? I think it has a bit to do with the MR virus and spyware stuff I have, but you shoyuldn't need to keep a book by the game for entertainment.Image IPB

Modifié par perry2, 20 décembre 2009 - 08:39 .


#77
Gorath Alpha

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Zephyrre wrote...

Hmm. That is interesting. I'm running a triple-core 2.2 GHz AMD 64-bit processor/4 GB memory/SATA 0.5TB drive/NVIDIA GEForce 9100/Vista 64-bit Home Premium and this whole system is less than a year old

It makes no difference how "new" any system with pure junk for a video device is.  Onboard video chips do not count, are not supported, and no decent 3D games supports such crap.  Sorry, you need to pay attention to the system requirements, which call for an actual, discrete, real video circuit board.

For the sake of illustration, here is the minimum Geforce next to an actual video card for laptops that was roughly in the same performance class as that 9100 onboard chip is now.  The chip does have much more modern pixel shader handling, but its overall speed is in the same as the older laptop card.  Incidentally, I don't know that you have only a laptop there, but that is my estimation of the situation.

www.gpureview.com/show_cards.php

As you see, the business class card trailed at 25%, 21%, 16%, 21%, and 37% of the minimum card's performance.

Get a real gaming system next time (if I guess right that it's a laptop), or get an upgrade to a proper Mainline Gamin Card ("n600" performance code in its name)..

Gorath
-

Modifié par Gorath Alpha, 20 décembre 2009 - 12:45 .


#78
Vizkos

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My load go from 4 seconds to 2-3 minutes over an 1-1 1/2 hours time.



i7 @ 2.8 GHz

Sapphire Radeon 4870 1GB

Corsair Dominator 3GB ram

WDD Caviar Black

#79
AsciiSmoke

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I'm running an i7 920, 6gb ddr3, ati5850 and it seems that more and more my load times are getting longer and longer. I'm assuming it's got something to do with my Kingston 128gb SSD.
I find that read times are extremely fast but any time I have to decompress or copy lots of very small files that the disk is far slower than a regular, plattered drive.
Can anyone confirm that they're having similar issues with SSDs? I'd love to move my game to my regular HDD but steam doesn't seem to have that option.

AsciiSmoke

Modifié par AsciiSmoke, 21 décembre 2009 - 08:59 .


#80
TheEpicJon

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At first the load times were generally moderate for me. About 30 seconds or 45 seconds. As i progressed in the game - it dramatically increased. I can't even play the game at all now - once it finishes loading the loading screen is imprinted on the game. I can hear my character moving around, but i can't see anything but the LS. I even had a problem where the environment didn't load, and my squad and i were in a black room, and some guys head was floating.



I don't know why these problems have started, they weren't present when i initially started playing. I've been reading people talking about a memory leak or something like that. Is Bioware going to fix it? If so, when, how soon?



I just got the game yesterday and its quite disappointing that i cannot play it. I probably played it for about 3 hours and then the problems started. I disabled the persistent gore, but that doesn't help. And it's not like my GFX card is crappy or anything.



I have an Nvidia 9800 2GB of ram and an Intel Pentium D processor.



I know my processor isn't exactly the best (I'm gonna be upgrading to Quad soon) but i haven't had any problems with games like UT3 or Mass Effect running on maxed out graphics settings.



I reduced the DAO settings to Medium and its still not loading properly.



Any tips or insight on this would be greatly appreciated.

#81
Odysseyalien

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Gosh. I'm running Win 7 x64 and my load times are nothing like the problem exhibited here.

My specs:
Win 7 x64
PNY GTX 275
intel duel core e6850 3.0 OC to 3.8
4 gb ram
intel M-25 80 gig SSD (Dragon Age running from a 150 gig Velociraptor)

Modifié par Odysseyalien, 21 décembre 2009 - 09:44 .


#82
TheEpicJon

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Anyone have a solution? No devs commenting on this?

#83
Azimuth0001

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My load times start out under 5 seconds. After a few hours it jumps to over 3 or 4 minutes for the same areas.

The blood trail thath represents travel on the map screen moves smooth at first, but again, after a few hours, the trail slow to about 1/10th of what it started at for the same path.

I've also noticed an occasional massive slowdown when playing on the main screen which requires a reboot to correct. This slowdown usually happens during a fight sequence, with frames dropping down to 1 or 2 frames in as many seconds. After the fight sequence is over, the frame rate remains unplayable, and this is when I have to save and reboot.

I have the most current drivers for all my hardware.
I have windows Vista Home premium which was freshly installed (along with the drivers) less then a month ago.
I'm running Avirar antivirus software.

Hardware specs:
Gigabyte MA790FXT-UD5P Motherboard
AMD Phenom II X4 810 Processor
ATI Radion HD4870 1Gig Video Card
4Gigs Ram with optimized timing
150 Gig VelciRaptor Hard drive for OS and most used programs (including dragon age)
Numerous hard drives of various speeds for general storage.

Modifié par Azimuth0001, 24 décembre 2009 - 05:27 .


#84
Ganondorf2002

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I had slow load times (about 1 min) for a little while. But an update to my bios fixed all of that.

My specs are:

Asus M4N82 Deluxe mother board

AMD 965 quad (3.4 ghz)

6 gb ddr2 ram

2 Nvidia MSI 285 gtx's (1gb ram each)

1 TB hdd

#85
aksundog

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The difference I'm seeing between my computer and everyone else here is that I only occasionally have really horrible gameplay.



About 1 out of 3 times I sit down to play this game, it is an absolute lag monster. I'll reboot, reload and try everything, but it just won't work well on that day.



Then another day I'll sit down to play and it works perfectly on the same computer. On those good days I've played 4 hours nonstop and never experienced the lag issues.



I really don't get it. I've never experienced a game that made me decide to abandon the game for 24 hours because it will likely work better tomorrow. It just doesn't make sense, but I've found nothing that fixes it on those bad days other than walking away.



Win 7 64bit

256 SSD

4gb ram

#86
AsciiSmoke

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Azimuth0001 wrote...

My load times start out under 5 seconds. After a few hours it jumps to over 3 or 4 minutes for the same areas.


Yeah, after some trial and error I've found the same. When the game starts running really slow, if I quit out and attempt the same transition between places again it's back to normal speed. Very strange, if there's a memory issue somewhere hopefully they can fix it fast.

I feel sorry for those with older machines, with 6GB of ram and a gig of vram it's bad for me, it must be terrible for those with the minimum specs.

AsciiSmoke

#87
-Zippi-

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If you have an AMD desktop; this will get rid of long loadingscreens and/or lagging:



http://social.biowar...58/index/421782

#88
rastamanphan

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-Zippi- wrote...

If you have an AMD desktop; this will get rid of long loadingscreens and/or lagging:

http://social.biowar...58/index/421782

Yeah no. This is a weak work around and there is no "memory leak" problem if it's just an AMD issue.

I'd rather not install a program that requires you to play at less than desirable resolution, with graphics way down, all the "non-essential" background processes off, etc.

I am having the same loading time issue as many here are describing. I have noticed one thing tho. When I don't have Alister in my party when traveling the dwarven city/deep roads load times are much faster.

My specs:
Windows 7 Pro (x64)
AMD Phenom II x720 (4-core unlock) @ 2.8GHz (stock)
4GB Crucial Balistix DDR3 1600
Gigabyte MA770T-UD3P
150GB Raptor + 1TB WD Black
nVidia 8800GT (195.62 drivers)

Thanks for trying tho zippy!

Modifié par rastamanphan, 27 décembre 2009 - 05:19 .


#89
darkshadow136

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Yep the pc load times at times can take me 2-3 minutes and then other times 2-3 seconds. It's the game not your system and one of the few flaws this game has.

My specs:

I7 920 overclocked to a 3.6 Ghz
EVGA X-58 sli motherboard
Corsair Dominator DDR3 triple channel 12 GB, 1600
Western Digital 640GBx2 black edition HD run in raid 0
EVGA GTX 275 1792mb superclocked editions x2 in SLI
Creative SB X-FI pro gamers sound card
Window 7 Ultimate 64 bit OS

Modifié par darkshadow136, 27 décembre 2009 - 05:33 .


#90
Zephyrre

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Gorath Alpha wrote...
It makes no difference how "new" any system with pure junk for a video device is.  Onboard video chips do not count, are not supported, and no decent 3D games supports such crap.  Sorry, you need to pay attention to the system requirements, which call for an actual, discrete, real video circuit board.

...

Get a real gaming system next time (if I guess right that it's a laptop), or get an upgrade to a proper Mainline Gamin Card ("n600" performance code in its name)..


A)  Not a laptop.  Full console.  I have no use for laptops.  If I need a computer, I have time to sit in front of one.
B) Interesting point about an on-board video card performance, and if the problem had anything to do with graphics, that might actually be of use.  My problem, however, is with load time.

As promised, I kept an eye on things to try to find out exactly what the problem was.  I disabled everything that had a chance of interfering (virus scanners, database engine, yadda yadda) leaving basically nothing but the keyboard, mouse, and USB drivers in place.  That did improve things greatly - for a little while.

That, in its turn, allowed me to isolate another problem.  Initially, without all the folderol running as well, the game is fine.  Brisk, compared to what it was.  Not as brisk as it should be, but definitely tolerable.  And it begins to get worse.  Fast.

Its leaking memory, and probably fragmenting it too.  It leaks at a rate somewhere between 100 and 400 megabytes an hour, depending on how frequently you transition between zones.  If you did nothing but transit between zones continuously, you could probably make it leak more, but I'm working on the assumption that the idea is to actually try to play the game.  It seems to be programmed for a 32-bit system, because once it caps the 2 GB address space of a 32-bit compiler, it crashes, so any memory above 2 GB is simply wasted.  It won't even attempt  to use it.  Once it has burned through the 1+ GB of free memory left by the operating system, it will crash.  The crash is what the operating system flags as an 'out of memory* error (which is actually an *out of resource* error), but it is pretty much universally fatal, since a reasonable programmer who believes his program is working properly will assume that whatever is wrong is beyond their control at that point, and having no means of correcting the situation, they'll just throw the exception, or pop an INT 3, or some other action that will, at best, attempt to throw the program into a debugger (which this game occasionally does, incidentally).

If you don't transit zones often, you can reasonably expect to play for about 6 hours before the game crashes.  If you transit zones frequently, you'll be lucky to make 3 hours.

This can be ameloirated to a significant degree by the simple expedient of restarting the game every 2 to 3 hours.  Taking in the time to save, exit, wait for the system to consolidate its heap again, restart and reload the saved game, at that point it will all take about as long as an ordinary quickload, and it will ultimately save you more time than it costs by saving time in zone transitions and any saved-game reloads you may need to do.

If you have a toon that uses dual weapon-sets frequently (like a rogue), then a good indicator is when your primary weapon set graphic overwrites your secondary weapon-set graphic, so you find yourself with a melee rogue apparrently fighting with a bow in one hand and an arrow in another, or a warrior who, on drawing his crossbow, is apparrently firing his sword from his shield.  At that point, you might as well finish what you're doing, save, exit, and reload, because the game is going to crash within the hour in any case, and the glitches you'll be encountering in the meantime will get worse, up to and including a glitch that will lock your party in combat until all tihngs are dead and then keep them in combat, so you will be unable to save the game, transit zones, or do anything else except what you're permitted to do in combat..  If you get that far, all you can do is call up Task Manager and force the game to abort, or reset your computer (the latter likely being the best thing).

So the main problem is the program.  Written in C, as I understand it.  The rule there being that you write your malloc() and free() statements at the *same time* and *then* put the other stuff in between themImage IPB  Assuming the programmers sometimes read this, another word of advice:  In Windows, there is a system call that allows you to configure the heap to set up a 'bin' system to manage frequent small memory allocations/deallocations.  That heap mode was put there specifically to help prevent memory fragmentation.  It wastes a bit of memory, and it is not a panacea by any stretch, but if you allocate a lot of little heap objects and release them quickly, it *will* reduce memory fragmentation problems substantially.  Look into it.  My feeling is that all of the problems in here can be fixed with a patch, and depending on the design, perhaps even a fairly minor one.  The trick, of course, is the 'fix' part.

By the way, what is a 'real' game system except a powerful computer with a lot of memory, a wide bus, and a lot of disk space (all of which I have)?  A gaming graphic card.  I *do* wish people would stop referring to 'gaming' systems like they're better computers.  It's a fairly dumb attempt at one-upmanship at best.  For your information, when a salesman tells me it's a *gaming* computer, I walk away from it, because in my experience they are the glitchiest, flakiest computers around because they're generally built by people with only a marginal clue of what they're doing, like a backyard mechanic trying to build a Ferrari.  Yeah, you might get lucky once in awhile, but I don't like to bet, especially with thousand dollar bills.

A computer is a computer, and a game is a program.  Full stop.  The only issues that have to be addressed are power, storage, sound, and graphics, which all computers have.  The only salient point is whether or not the ones present are sufficient and, in the case of graphics, compatible.  In my case, graphic card compatibility is established by virtue of the fact that the graphics actually work properly.  You will notice that there is very little actual graphic activity during loads and zone transitions, which is where the problem is.  How you can look at that and flatly assume that the problem has to do with the graphic card is quite beyond me.  That's like watching black smoke pouring from under the hood of a car and asserting that the problem is the stereoImage IPB

#91
Razgorith

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My specs:



GAME VERSION: 1.02

FIREWALL: windows only, on

ANTIVIRUS: Avira, disabled during game



COMPUTER:

Intel Core 2 Duo E6600 2.66ghz (no OC)

Geil 2x2GB DDR-II 833mhz (auto-OC made by the motherboard to match my proc's FSB)

NVidia 8800GTS 320mb (G80 series) with driver 186.18 (no video bugs, no crashes, blah blah)

Windows 7 Ultimate 64bits (Portuguese-BR)

Seagate 320GB 16MB buffer (where the windows is installed), average 54MB/s (byHDTach)

Western Digital 1TB 32mb bufffer (where the game are), average 73MB/s (by HDTach)



SITUATION:

Processor always at 100% ever since the intro movies.

Memory usage: 0.75GB normally, 2.83GB while playing



No crashes.



Load times:



3-6 seconds in the first 15 minutes

5-15 seconds from 15-30 minutes

30 seconds (average) from 30min to an hour

2 minutes after two hours

up to five minutes after playing for 4 hours.





Hope this helps with the debug, QA thing the developers always need.

#92
AncientAvatar

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All, check prior threads under memory leak. This appears to be a platform independent issue. I recently uprgaded CPUs and OS. Same problem. Best solution appears to be exit periodically and resume.



Yes, it is very irritating.

#93
Zephyrre

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Tiny addendum here. My current toon is a Female Dalish Rogue with the Ranger specialization. I've noticed that once you reach the highest available talent in that spec, your summoned animals have tactic screens available. Three points there. The tactics screen for each type of animal clears every time you resummon that animal type, which makes the whole notion of saving the tactics list useless. Once the tactics list has been created, you cannot get to it again to change it, which is a pain in the behind, and, finally, if you summon animals a lot, the system leaks a lot faster - like at least twice as fast as it otherwise would. Since your summoned beasts clear every time you transition zones, that means you have to resummon each zone transition. Sound familiar? Note, this only happens when you reach level 4 in the Ranger specification. Before that, summoned beasts have no obvious effect.



So there is something particularly bad happening with the beast summoning code for high-level beasts. That may allow the developers to locate at least a source of the problem in short order, since it isolates the issue to a small, specific part of code. If they find the problem there, that may give them clues about where else to look.


#94
bat182

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I have exactly the same problem. When I start the game, load times are 5-7 seconds. After an hour of game play they are up to 30 seconds. After 2-3 hours I'm dealing with Minutes.



Windows 7 x64

Intel i7 950 (8 cores)

6 Gig Ram (also Tried with 12 Gig - no change)

ATI HD 5870

#95
Aleister99e99

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This is a crippling bug, I sure hope this is getting some dev attention.


#96
Sylvius the Mad

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So reboot once an hour.

This is hardly a crippling bug.

#97
Aleister99e99

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Sylvius the Mad wrote...

So reboot once an hour.
This is hardly a crippling bug.


8 minute load times is crippling. And this can start happening within 15 minutes. Are you asking for this NOT to be fixed? Seriously, what is the point of your comment?

#98
Exsanguinate91

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Whenever I get to about half an hour of play time, my loading goes to 2-5 minutes, and after about an hour I can hit up to 13 minute load times in places like orzammar or denerim, here my specs

AMD Phenom 9500 Quad-core processor 2.20 Ghz
3 GB of RAM
Windows vista home premium edition 32 bit
Nvidia GEforce 8500 GT graphics card
720 GB hard drive
3072 MB of system memory

I'm a noob with computer based things so I wasn't sure exactly what to put down concerning the game

#99
ToJKa1

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Same problem here:



C2D E4700 @ 2.6GHz

4GB DDR2 RAM

GeForce 9600GT 512MB

Windows 7 Ultimate x64



Load times start at less than 10s, but after some time of playing they grow to several minutes. Restarting the game fixes the problem, and it doesn't reoccur immediatly so it's not that big of a problem for me.

#100
Dasos

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Am I the only one who suffers from fps drops as well as the loading screen issue after about 10-20 minutes?

AMD phenom 9500 @ 2.2ghz

4GB OCZ 1066mhz RAM

Geforce 9800GTX+ (512)

Vista 64bit (home basic SP2)