Modifié par perry2, 20 décembre 2009 - 08:39 .
VERY Slow Load Times - PC Version, Win 7 64bit
#76
Posté 20 décembre 2009 - 08:38
#77
Posté 20 décembre 2009 - 09:23
It makes no difference how "new" any system with pure junk for a video device is. Onboard video chips do not count, are not supported, and no decent 3D games supports such crap. Sorry, you need to pay attention to the system requirements, which call for an actual, discrete, real video circuit board.Zephyrre wrote...
Hmm. That is interesting. I'm running a triple-core 2.2 GHz AMD 64-bit processor/4 GB memory/SATA 0.5TB drive/NVIDIA GEForce 9100/Vista 64-bit Home Premium and this whole system is less than a year old
For the sake of illustration, here is the minimum Geforce next to an actual video card for laptops that was roughly in the same performance class as that 9100 onboard chip is now. The chip does have much more modern pixel shader handling, but its overall speed is in the same as the older laptop card. Incidentally, I don't know that you have only a laptop there, but that is my estimation of the situation.
www.gpureview.com/show_cards.php
As you see, the business class card trailed at 25%, 21%, 16%, 21%, and 37% of the minimum card's performance.
Get a real gaming system next time (if I guess right that it's a laptop), or get an upgrade to a proper Mainline Gamin Card ("n600" performance code in its name)..
Gorath
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Modifié par Gorath Alpha, 20 décembre 2009 - 12:45 .
#78
Posté 20 décembre 2009 - 09:30
i7 @ 2.8 GHz
Sapphire Radeon 4870 1GB
Corsair Dominator 3GB ram
WDD Caviar Black
#79
Posté 21 décembre 2009 - 08:58
I find that read times are extremely fast but any time I have to decompress or copy lots of very small files that the disk is far slower than a regular, plattered drive.
Can anyone confirm that they're having similar issues with SSDs? I'd love to move my game to my regular HDD but steam doesn't seem to have that option.
AsciiSmoke
Modifié par AsciiSmoke, 21 décembre 2009 - 08:59 .
#80
Posté 21 décembre 2009 - 09:30
I don't know why these problems have started, they weren't present when i initially started playing. I've been reading people talking about a memory leak or something like that. Is Bioware going to fix it? If so, when, how soon?
I just got the game yesterday and its quite disappointing that i cannot play it. I probably played it for about 3 hours and then the problems started. I disabled the persistent gore, but that doesn't help. And it's not like my GFX card is crappy or anything.
I have an Nvidia 9800 2GB of ram and an Intel Pentium D processor.
I know my processor isn't exactly the best (I'm gonna be upgrading to Quad soon) but i haven't had any problems with games like UT3 or Mass Effect running on maxed out graphics settings.
I reduced the DAO settings to Medium and its still not loading properly.
Any tips or insight on this would be greatly appreciated.
#81
Posté 21 décembre 2009 - 09:33
My specs:
Win 7 x64
PNY GTX 275
intel duel core e6850 3.0 OC to 3.8
4 gb ram
intel M-25 80 gig SSD (Dragon Age running from a 150 gig Velociraptor)
Modifié par Odysseyalien, 21 décembre 2009 - 09:44 .
#82
Posté 21 décembre 2009 - 09:45
#83
Posté 24 décembre 2009 - 05:26
The blood trail thath represents travel on the map screen moves smooth at first, but again, after a few hours, the trail slow to about 1/10th of what it started at for the same path.
I've also noticed an occasional massive slowdown when playing on the main screen which requires a reboot to correct. This slowdown usually happens during a fight sequence, with frames dropping down to 1 or 2 frames in as many seconds. After the fight sequence is over, the frame rate remains unplayable, and this is when I have to save and reboot.
I have the most current drivers for all my hardware.
I have windows Vista Home premium which was freshly installed (along with the drivers) less then a month ago.
I'm running Avirar antivirus software.
Hardware specs:
Gigabyte MA790FXT-UD5P Motherboard
AMD Phenom II X4 810 Processor
ATI Radion HD4870 1Gig Video Card
4Gigs Ram with optimized timing
150 Gig VelciRaptor Hard drive for OS and most used programs (including dragon age)
Numerous hard drives of various speeds for general storage.
Modifié par Azimuth0001, 24 décembre 2009 - 05:27 .
#84
Posté 24 décembre 2009 - 05:41
My specs are:
Asus M4N82 Deluxe mother board
AMD 965 quad (3.4 ghz)
6 gb ddr2 ram
2 Nvidia MSI 285 gtx's (1gb ram each)
1 TB hdd
#85
Posté 24 décembre 2009 - 07:16
About 1 out of 3 times I sit down to play this game, it is an absolute lag monster. I'll reboot, reload and try everything, but it just won't work well on that day.
Then another day I'll sit down to play and it works perfectly on the same computer. On those good days I've played 4 hours nonstop and never experienced the lag issues.
I really don't get it. I've never experienced a game that made me decide to abandon the game for 24 hours because it will likely work better tomorrow. It just doesn't make sense, but I've found nothing that fixes it on those bad days other than walking away.
Win 7 64bit
256 SSD
4gb ram
#86
Posté 25 décembre 2009 - 01:00
Azimuth0001 wrote...
My load times start out under 5 seconds. After a few hours it jumps to over 3 or 4 minutes for the same areas.
Yeah, after some trial and error I've found the same. When the game starts running really slow, if I quit out and attempt the same transition between places again it's back to normal speed. Very strange, if there's a memory issue somewhere hopefully they can fix it fast.
I feel sorry for those with older machines, with 6GB of ram and a gig of vram it's bad for me, it must be terrible for those with the minimum specs.
AsciiSmoke
#87
Posté 25 décembre 2009 - 02:07
http://social.biowar...58/index/421782
#88
Posté 27 décembre 2009 - 05:18
Yeah no. This is a weak work around and there is no "memory leak" problem if it's just an AMD issue.-Zippi- wrote...
If you have an AMD desktop; this will get rid of long loadingscreens and/or lagging:
http://social.biowar...58/index/421782
I'd rather not install a program that requires you to play at less than desirable resolution, with graphics way down, all the "non-essential" background processes off, etc.
I am having the same loading time issue as many here are describing. I have noticed one thing tho. When I don't have Alister in my party when traveling the dwarven city/deep roads load times are much faster.
My specs:
Windows 7 Pro (x64)
AMD Phenom II x720 (4-core unlock) @ 2.8GHz (stock)
4GB Crucial Balistix DDR3 1600
Gigabyte MA770T-UD3P
150GB Raptor + 1TB WD Black
nVidia 8800GT (195.62 drivers)
Thanks for trying tho zippy!
Modifié par rastamanphan, 27 décembre 2009 - 05:19 .
#89
Posté 27 décembre 2009 - 05:28
My specs:
I7 920 overclocked to a 3.6 Ghz
EVGA X-58 sli motherboard
Corsair Dominator DDR3 triple channel 12 GB, 1600
Western Digital 640GBx2 black edition HD run in raid 0
EVGA GTX 275 1792mb superclocked editions x2 in SLI
Creative SB X-FI pro gamers sound card
Window 7 Ultimate 64 bit OS
Modifié par darkshadow136, 27 décembre 2009 - 05:33 .
#90
Posté 28 décembre 2009 - 02:47
Gorath Alpha wrote...
It makes no difference how "new" any system with pure junk for a video device is. Onboard video chips do not count, are not supported, and no decent 3D games supports such crap. Sorry, you need to pay attention to the system requirements, which call for an actual, discrete, real video circuit board.
...
Get a real gaming system next time (if I guess right that it's a laptop), or get an upgrade to a proper Mainline Gamin Card ("n600" performance code in its name)..
A) Not a laptop. Full console. I have no use for laptops. If I need a computer, I have time to sit in front of one.
As promised, I kept an eye on things to try to find out exactly what the problem was. I disabled everything that had a chance of interfering (virus scanners, database engine, yadda yadda) leaving basically nothing but the keyboard, mouse, and USB drivers in place. That did improve things greatly - for a little while.
That, in its turn, allowed me to isolate another problem. Initially, without all the folderol running as well, the game is fine. Brisk, compared to what it was. Not as brisk as it should be, but definitely tolerable. And it begins to get worse. Fast.
Its leaking memory, and probably fragmenting it too. It leaks at a rate somewhere between 100 and 400 megabytes an hour, depending on how frequently you transition between zones. If you did nothing but transit between zones continuously, you could probably make it leak more, but I'm working on the assumption that the idea is to actually try to play the game. It seems to be programmed for a 32-bit system, because once it caps the 2 GB address space of a 32-bit compiler, it crashes, so any memory above 2 GB is simply wasted. It won't even attempt to use it. Once it has burned through the 1+ GB of free memory left by the operating system, it will crash. The crash is what the operating system flags as an 'out of memory* error (which is actually an *out of resource* error), but it is pretty much universally fatal, since a reasonable programmer who believes his program is working properly will assume that whatever is wrong is beyond their control at that point, and having no means of correcting the situation, they'll just throw the exception, or pop an INT 3, or some other action that will, at best, attempt to throw the program into a debugger (which this game occasionally does, incidentally).
If you don't transit zones often, you can reasonably expect to play for about 6 hours before the game crashes. If you transit zones frequently, you'll be lucky to make 3 hours.
This can be ameloirated to a significant degree by the simple expedient of restarting the game every 2 to 3 hours. Taking in the time to save, exit, wait for the system to consolidate its heap again, restart and reload the saved game, at that point it will all take about as long as an ordinary quickload, and it will ultimately save you more time than it costs by saving time in zone transitions and any saved-game reloads you may need to do.
If you have a toon that uses dual weapon-sets frequently (like a rogue), then a good indicator is when your primary weapon set graphic overwrites your secondary weapon-set graphic, so you find yourself with a melee rogue apparrently fighting with a bow in one hand and an arrow in another, or a warrior who, on drawing his crossbow, is apparrently firing his sword from his shield. At that point, you might as well finish what you're doing, save, exit, and reload, because the game is going to crash within the hour in any case, and the glitches you'll be encountering in the meantime will get worse, up to and including a glitch that will lock your party in combat until all tihngs are dead and then keep them in combat, so you will be unable to save the game, transit zones, or do anything else except what you're permitted to do in combat.. If you get that far, all you can do is call up Task Manager and force the game to abort, or reset your computer (the latter likely being the best thing).
So the main problem is the program. Written in C, as I understand it. The rule there being that you write your malloc() and free() statements at the *same time* and *then* put the other stuff in between them
By the way, what is a 'real' game system except a powerful computer with a lot of memory, a wide bus, and a lot of disk space (all of which I have)? A gaming graphic card. I *do* wish people would stop referring to 'gaming' systems like they're better computers. It's a fairly dumb attempt at one-upmanship at best. For your information, when a salesman tells me it's a *gaming* computer, I walk away from it, because in my experience they are the glitchiest, flakiest computers around because they're generally built by people with only a marginal clue of what they're doing, like a backyard mechanic trying to build a Ferrari. Yeah, you might get lucky once in awhile, but I don't like to bet, especially with thousand dollar bills.
A computer is a computer, and a game is a program. Full stop. The only issues that have to be addressed are power, storage, sound, and graphics, which all computers have. The only salient point is whether or not the ones present are sufficient and, in the case of graphics, compatible. In my case, graphic card compatibility is established by virtue of the fact that the graphics actually work properly. You will notice that there is very little actual graphic activity during loads and zone transitions, which is where the problem is. How you can look at that and flatly assume that the problem has to do with the graphic card is quite beyond me. That's like watching black smoke pouring from under the hood of a car and asserting that the problem is the stereo
#91
Posté 28 décembre 2009 - 03:10
GAME VERSION: 1.02
FIREWALL: windows only, on
ANTIVIRUS: Avira, disabled during game
COMPUTER:
Intel Core 2 Duo E6600 2.66ghz (no OC)
Geil 2x2GB DDR-II 833mhz (auto-OC made by the motherboard to match my proc's FSB)
NVidia 8800GTS 320mb (G80 series) with driver 186.18 (no video bugs, no crashes, blah blah)
Windows 7 Ultimate 64bits (Portuguese-BR)
Seagate 320GB 16MB buffer (where the windows is installed), average 54MB/s (byHDTach)
Western Digital 1TB 32mb bufffer (where the game are), average 73MB/s (by HDTach)
SITUATION:
Processor always at 100% ever since the intro movies.
Memory usage: 0.75GB normally, 2.83GB while playing
No crashes.
Load times:
3-6 seconds in the first 15 minutes
5-15 seconds from 15-30 minutes
30 seconds (average) from 30min to an hour
2 minutes after two hours
up to five minutes after playing for 4 hours.
Hope this helps with the debug, QA thing the developers always need.
#92
Posté 28 décembre 2009 - 04:40
Yes, it is very irritating.
#93
Posté 28 décembre 2009 - 06:24
So there is something particularly bad happening with the beast summoning code for high-level beasts. That may allow the developers to locate at least a source of the problem in short order, since it isolates the issue to a small, specific part of code. If they find the problem there, that may give them clues about where else to look.
#94
Posté 29 décembre 2009 - 11:47
Windows 7 x64
Intel i7 950 (8 cores)
6 Gig Ram (also Tried with 12 Gig - no change)
ATI HD 5870
#95
Posté 30 décembre 2009 - 12:06
#96
Posté 30 décembre 2009 - 12:07
This is hardly a crippling bug.
#97
Posté 30 décembre 2009 - 12:42
Sylvius the Mad wrote...
So reboot once an hour.
This is hardly a crippling bug.
8 minute load times is crippling. And this can start happening within 15 minutes. Are you asking for this NOT to be fixed? Seriously, what is the point of your comment?
#98
Posté 30 décembre 2009 - 02:40
AMD Phenom 9500 Quad-core processor 2.20 Ghz
3 GB of RAM
Windows vista home premium edition 32 bit
Nvidia GEforce 8500 GT graphics card
720 GB hard drive
3072 MB of system memory
I'm a noob with computer based things so I wasn't sure exactly what to put down concerning the game
#99
Posté 30 décembre 2009 - 03:52
C2D E4700 @ 2.6GHz
4GB DDR2 RAM
GeForce 9600GT 512MB
Windows 7 Ultimate x64
Load times start at less than 10s, but after some time of playing they grow to several minutes. Restarting the game fixes the problem, and it doesn't reoccur immediatly so it's not that big of a problem for me.
#100
Posté 30 décembre 2009 - 05:37
AMD phenom 9500 @ 2.2ghz
4GB OCZ 1066mhz RAM
Geforce 9800GTX+ (512)
Vista 64bit (home basic SP2)





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