... or something...
Just got kicked out of a PUG for extracting as lone survivor and not camping the LZ with a Juggy and two others.
In hindsight we probably could have full extracted if I just stayed with them, but it was on London and every fiber of my being was telling me to stay the EFF away from that ISH until 30 seconds before pick up.
Match went pretty well up until that point. Good teamwork, people revived each other... etc. So I felt kind of bad about it.
I guess that slow mofo can't get to the LZ in time from across the map. So does everyone just bunker down in the LZ when they've got a jugg?
What's the proper etiquette here?
Geth Juggernaut... bringing back camping the LZ in STYLE
Débuté par
Silent Indignation
, mars 08 2013 03:08
#1
Posté 08 mars 2013 - 03:08
#2
Posté 08 mars 2013 - 03:11
I walk the map and head back to LZ kiting. Or I stay relatively close to LZ. Depends on map. Cause of his speed, I'd rather not cut it close in case I get swarmed.
#3
Posté 08 mars 2013 - 03:12
Nope. A friend of mine plays Jugg a lot and we still stay away from the LZ till ~30 seconds. Dude might be slow but he can still make it to extraction in time.
#4
Posté 08 mars 2013 - 03:13
I don't see the point of holding down the LZ for the full extraction ever.
#5
Posté 08 mars 2013 - 03:13
all bets are off on extraction. if your team wants to camp the LZ and die, then let them.
#6
Posté 08 mars 2013 - 03:14
Eh, London LZ is mostly defensible. Had a whole game camped there once.
#7
Posté 08 mars 2013 - 03:15
It's an interesting question. What were you playing against?
#8
Posté 08 mars 2013 - 03:15
Juggernauts actually need to stay close-ish to the LZ for the simple fact that their slow asses can't make a run for it near the end like all the other characters. I camped the Rio LZ with my Juggy and 3 other squadmates (one of which was another Juggy). Every time mooks came near we'd both throw out a Hex Shield and block the sniping boss characters behind them while we electrocuted the mooks.
We also camped the centre of the map for most of the game with a little help from a volus and Hex Shields. The infiltrator was more than happy to grab the objectives while we drew fire.
We also camped the centre of the map for most of the game with a little help from a volus and Hex Shields. The infiltrator was more than happy to grab the objectives while we drew fire.
#9
Posté 08 mars 2013 - 03:15
Even if i'm playing as the Juggy, i'm not gonna camp at the LZ, granted, i won't stay as far away as I would with another class, since, ya' know, the Juggy be slow.
#10
Posté 08 mars 2013 - 03:15
sparkydeltorro wrote...
I don't see the point of holding down the LZ for the full extraction ever.
If you're with a good team it can be the most challenging part MP has to offer. (And therefore the most potential fun.) Sooooo hectic.
#11
Posté 08 mars 2013 - 03:15
RaptorSolutions wrote...
Eh, London LZ is mostly defensible. Had a whole game camped there once.
Yup - good cover, an ammo box on tap and only 2 choke points - left and right side of the car.
Modifié par N7-RedFox, 08 mars 2013 - 03:16 .
#12
Posté 08 mars 2013 - 03:18
It's not necessary to camp the lz, but the juggy can if he wants to, I do it sometimes for lols, However yeah, usually I skate around til about 30 seconds then head for the ez. Normally I don't care one way or the other unless i am doing some achievement (and even then as long as someone extracts I still get credit)
#13
Posté 08 mars 2013 - 03:18
I love holding the LZ. Reapers and Collectors are a pain, but alot of maps you can camp out the entire game.
#14
Posté 08 mars 2013 - 03:19
Whenever I play Jugg I only try to hold the LZ if I see the other 3 players on it...and only because I know they're gonna rocket spam, die and burn all their gels they refused to use during the match and draw all the bosses over there anyway. If my teammates are doing the traditional extraction kite I'll stay out til 30-45 seconds and start lumbering over there. it's only ever an issue really if a space crab decides to plop in your path and go all Gandolf on you.
Holding the LZ on gold+ is just usually too stressful and I like to save my rockets for annoying objectives.
Holding the LZ on gold+ is just usually too stressful and I like to save my rockets for annoying objectives.
#15
Posté 08 mars 2013 - 03:19
You are the smart one, and those people are idiots. Everyone knows that you keep away from the EZ until the last 30secs.
#16
Posté 08 mars 2013 - 03:22
Stimpo wrote...
it's only ever an issue really if a space crab decides to plop in your path and go all Gandolf on you.
Two brutes once decided to play chew toy with mah legs from both sides. No extraction for moi. =/
#17
Posté 08 mars 2013 - 03:27
Kurt-Niisan2 wrote...
You are the smart one, and those people are idiots. Everyone knows that you keep away from the EZ until the last 30secs.
You do realise this is a Juggernaut-etiquette question? If everyone runs off and leaves it, a juggernaut will probably die. Should you be obliged to help your teammate out?
#18
Posté 08 mars 2013 - 03:30
Dala Kaar wrote...
sparkydeltorro wrote...
I don't see the point of holding down the LZ for the full extraction ever.
If you're with a good team it can be the most challenging part MP has to offer. (And therefore the most potential fun.) Sooooo hectic.
I do agree with that. That was the entire charm of Left 4 Dead.
I just like to play hide and seek with the boss characters on the last wave!
#19
Posté 08 mars 2013 - 03:48
reserve 30 seconds for the slow walk....
#20
Posté 08 mars 2013 - 03:52
A Juggernaut with DR from Siege Pulse and standing inside a Justicar's Bubble can camp wherever he feels like.
#21
Posté 08 mars 2013 - 03:59
A Juggernaut who's put his points into Health and Shields and has his Geth Turret set up nearby (and is using Cyclonic Modulator) shouldn't have problems fullstop.
#22
Posté 08 mars 2013 - 04:00
If you're a Juggernaut, it's wise to start heading for the LZ the moment extraction starts.
If you're gonna make it with way too much time to spare, though, take some detours.
If you're gonna make it with way too much time to spare, though, take some detours.
#23
Posté 08 mars 2013 - 04:00
I don't think there is a map a Juggernaut can't cross in two miniutes. Although on Rio, I'd just head to the back, turn around and head to the LZ 
I'm much more generous however. Stay closer start back sooner. For one thing, a Juggernaut can stand around in the LZ for 10 seconds or so without a problem.
I'm much more generous however. Stay closer start back sooner. For one thing, a Juggernaut can stand around in the LZ for 10 seconds or so without a problem.
#24
Posté 08 mars 2013 - 04:13
honestly, with the jug I woudl rather just be close. he can tank almost any situaiton, if you are close to enemies. Walking back, you may be primed/ravaged/pratorianed/scioned ot death from a distance
#25
Posté 08 mars 2013 - 04:13
i try to stick around the juggernaut, especially if he/she knows what they're doing. if they stay away, then i'll escort them to the LZ when they start lumbering over there. if they camp LZ, then i let them bottleneck everything.





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