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Citadel = bad fanfic


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#176
Schneidend

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Shadrach 88 wrote...


Use of biotics in combat is another fine example, one that's been around since ME1. By the game's lore, biotic-Shep would be utterly exhausted about 5 minutes into each mission. Of course that doesn't happen since it would break the game, but it's still an inconsistency.


Shepard's armor can monitor and regulate vitals, deliver adrenaline, and heal wounds. Shepard's cybernetic implants can help with the very same.

More importantly, Shepard can just bring energy bars and drinks.

#177
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Shadrach 88 wrote...

Schneidend wrote...

Shadrach 88 wrote...

I'm playing devil's advocate, but...

Thermal clips in Jacob's loyalty mission?


Gameplay-story segregation.


That doesn't explain the lore contradiction. If ammunition supply was going to be an issue in this mission, there's no end of lore friendly options that could have been explored (taking additional ammunition on the mission for example, or having the shuttle drop in supplies.) But they weren't- enemies are dropping the things as they die. It completely contradicts the codex entry that was written to support the gameplay mechanic in the first place.



It's a cool idea, but this is certainly not the first game to forget lore for gameplay. There's a limit, though, and ME2 did not cross that line.

Look at Jack when she escapes Purgatory, **** me I wish I had *those* powers in the Suicide Mission.

#178
F4H bandicoot

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Schneidend wrote...

MrGMM88 wrote...


Replay ME1. The Citadel controls the Relay Network. The reapers take control and shut down the relays therefore isolating each system. Nothing would have stopped them to travel/attack the Citadel first and take control


Except for, you know, all those star systems and fleets directly in their way. They could have used the Citadel, but they had to get there, first, and make sure nobody could follow and flank them while they did so. That requires time, and conquest of adjacent worlds. Like I said, destroying the Alpha Relay in Arrival limited their options. They had to fight a ship-to-ship, planet-by-planet conflict like any other invading force would have to do without a relay that controls other relays under their control.



Everyone is totally unprepared for the Reapers though, heck, if all the reapers just made a beeline for the Citadel, nothing would have stopped them. Reapers are quicker, take more damage, and don't have to do the whole drive core discharge. If they made no attempt to take any planets, sped through systems with brute force and strength in numbers they'd have most likely have got to the Citadel with ease.
If they had some for of intelligence they'd just go and find a set of unopened/discovered relays (I'm guesssing they know here they are since they made them..) and use them to get to the Widow Nebula instead.

#179
Village_Idiot

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Schneidend wrote...

Shepard's armor can monitor and regulate vitals, deliver adrenaline, and heal wounds. Shepard's cybernetic implants can help with the very same.

More importantly, Shepard can just bring energy bars and drinks.


Read the rest of my post. My point is that Gameplay/Story segregation is necessary, but like it or not, doesn't discount any inconsistencies. This isn't a criticism, just merely stating that they're still there.

#180
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dreamgazer wrote...

MegaSovereign wrote...

LucasShark wrote...

Cthulhu42 wrote...

LucasShark wrote...

I mean: when you are fishing ideas from "All my circuits" from futurama, you have a problem.

>Idiotic meme removed<


Evil clones... EVIL CLONES!

Down from the first game writing an entire system to let FTL flight work without utterly ignoring our understanding of physics!

That is what it has come down to.


Can you explain to me why a clone is less logical than Project Lazarus?


And how either are less logical than a plant that craps out fully-armed asari?


I lol'd :lol:

Seriously guys, every sci-fi I've ever watched has these weird problems. We're talking about a game, which naturally comes with more limits than novels and tv, especially when we're talking about an RPG here, plus an RPG with tons of dialogue.

Overall, fantasy is an easier genre to work with. No one is going to bust your balls with clones or bringing people back to life xD

#181
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Shadrach 88 wrote...

Schneidend wrote...

Shepard's armor can monitor and regulate vitals, deliver adrenaline, and heal wounds. Shepard's cybernetic implants can help with the very same.

More importantly, Shepard can just bring energy bars and drinks.


Read the rest of my post. My point is that Gameplay/Story segregation is necessary, but like it or not, doesn't discount any inconsistencies. This isn't a criticism, just merely stating that they're still there.


So does that make the call for 'bad writing' or you're just pointing out an incosistency? Because now I'm confused about why this arguement started.

#182
CronoDragoon

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simfamSP wrote...
Overall, fantasy is an easier genre to work with. No one is going to bust your balls with clones or bringing people back to life xD


Are clones more or less realistic in fantasy than sci-fi?

CAN OF WORMS.

#183
o Ventus

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someguy1231 wrote...

Beliar86 wrote...

I would agree if the DLC took itself seriously. It doesn't. Think of it as just good fun, like a mario game or something. Plot is irrelevant.


Thing is, I look at ME3 as a whole, DLC included. The vanilla game, Leviathan, and Omega all take themselves very seriously, so for this part to break that trend was very jarring.


You are fully aware that this DLC was meant as a send off to Shepard, the characters, and the trilogy, right? They literally advertised it as such.

It IS a fan service  DLC. 

Frankly, I wouldn't want it any other way.

#184
corporal doody

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CronoDragoon wrote...

simfamSP wrote...
Overall, fantasy is an easier genre to work with. No one is going to bust your balls with clones or bringing people back to life xD


Are clones more or less realistic in fantasy than sci-fi?

CAN OF WORMS.


dragons, baby!! and raising an unholy army from the depths of 7th Earth!!! 

sounds legit to me.

#185
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CronoDragoon wrote...

simfamSP wrote...
Overall, fantasy is an easier genre to work with. No one is going to bust your balls with clones or bringing people back to life xD


Are clones more or less realistic in fantasy than sci-fi?

CAN OF WORMS.


Well, the former doesn't need techno-babble to explain things. You could pull the magic card or suspend your disbelief and voila! You have your clone.

Generally speaking, I think people are too hard on mass-effect, especially when they claim to be fans of other shows which use space-magic as a plot-device all the time.

SPOILERS







Babylon 5 revived Sheridan from the dead with magic; Mass Effect used science. Though that science was never explained, at least it wasn't magic. Not that magic is bad though, but Babylon 5 was quite good with science. Hell, in one episode they explained why all those ships used coloured laser beams.

ME was never going to be 2001 Space Odessey. It was always going to be a mix of good ol' Star-Trek and B5...maybe some other shows along the way. Of course, it was meant to be hard sci-fi, and in many ways it succeeded.

#186
Consular Revan

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Schneidend wrote...

MrGMM88 wrote...

Then you are a fan of bad writing


It's funny when people like you talk about "bad writing" as though it's not entirely subjective. Funny, and sad.


There's nothing wrong with applying objective standards to writing, as such standards are used in academics all the way to professional careers (such as journalism, and not the joke that is video game journalism). But discussions leading into the "everything is/is not subjective" argument is as unending as Ouroboros, so I'll just get to the point.

The one story element I hoped would retain my interest throughout the trilogy was the Lovecraftian appeal of the Reapers. Unfortunately, ME2 gave us the goofy terminator boss (along with Reapers being made up of organic goo). They threw away the mysterious and insidious ambiguity of the back story (mostly what we knew of Sovereign) and turned them into generic machine monsters.  I would elaborate further about how Mass Effect was retconned into Oblivion, but I'm sure the retcon argument would be whisked away due to the fact that the ME trilogy storyline was (unfortunately) not conceived as a complete story, as each installment had it’s story thrown together as it was developed. Moving on from a matter that could be argued as mere 'taste', we have this tidbit from ME3 (pulled from the wiki):

Leviathans considered themselves the galaxy's apex race. Over time, however, they observed that their thralls would frequently build synthetic intelligences to aid them; these synthetics consistently rebelled, wiping out many thrall species. In response, the Leviathans created an Intelligence with the mandate to preserve life at all costs.



So, the almighty Leviathans grew tired of seeing their thralls get exterminated by rebellious AIs that were originally built to aid them, so they…build a rebellious AI to prevent this from happening. Let me get this straight…

Thralls create AIs to assist them in their lives, but the AIs become rebellious and destroyed many of the thralls. Using trial and error, one can learn from this mistake and not partake in the gamble of creating AIs slaves anymore, regardless of intentions. Apparently the surviving thralls are mentally stunted defects who are incapable of simple logic and constantly repeat the same mistake, so the Leviathans decide to create a panacea for the problem by…creating an AI that eventually rebels. This is bad writing (one example of many). Every Mass Effect game has it’s share of derp (trying to appear as hard sci-fi was not wise), but it became excruciatingly mind numbing as the trilogy progressed.

#187
Holger1405

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someguy1231 wrote...



This DLC was just shameless fanservice of the worst kind, the kind that even most of the fans in question would consider forced, contrived, and blatant. I felt like Bioware hired the writers for it by browsing ME fanfic sites and hired the ones who wrote the most absurd fics.



No, apparently not.

social.bioware.com/poll.php

#188
CronoDragoon

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Consular Revan wrote...

Thralls create AIs to assist them in their lives, but the AIs become rebellious and destroyed many of the thralls. Using trial and error, one can learn from this mistake and not partake in the gamble of creating AIs slaves anymore, regardless of intentions. Apparently the surviving thralls are mentally stunted defects who are incapable of simple logic and constantly repeat the same mistake, so the Leviathans decide to create a panacea for the problem by…creating an AI that eventually rebels. This is bad writing (one example of many). Every Mass Effect game has it’s share of derp (trying to appear as hard sci-fi was not wise), but it became excruciatingly mind numbing as the trilogy progressed.


Except that the fatal flaw of the Leviathans is arrogance, so it's fitting. You really think the Leviathans would back off creating an AI because their thralls sucked at it?

#189
Holger1405

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Consular Revan wrote...

 Apparently the surviving thralls are mentally stunted defects who are incapable of simple logic and constantly repeat the same mistake...


Using Logic?

You mean as we Humans did, at the time when we ended all the Wars? Or stopped poisoning our environment?

Modifié par Holger1405, 09 mars 2013 - 03:45 .


#190
ZeCollectorDestroya

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Yeap, it was a fanservice DLC. But that is okay, because for once, I truly enjoyed something ME3 gave.

#191
draken-heart

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Hey it's better than Shepard waking up to find out the whole trilogy was a dream (Coma dream in my fanfic that I am currently writing)

#192
Schneidend

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F4H bandicoot wrote...

Everyone is totally unprepared for the Reapers though, heck, if all the reapers just made a beeline for the Citadel, nothing would have stopped them. Reapers are quicker, take more damage, and don't have to do the whole drive core discharge. If they made no attempt to take any planets, sped through systems with brute force and strength in numbers they'd have most likely have got to the Citadel with ease.
If they had some for of intelligence they'd just go and find a set of unopened/discovered relays (I'm guesssing they know here they are since they made them..) and use them to get to the Widow Nebula instead.


There are codex entries that prove this untrue. The Reapers are powerful, but they can't just steamroll through everybody. By the time you get to their respective planets, the turians and asari have killed numerous Reaper dreadnaughts. And, no, just going to undiscovered relays wouldn't work, because each relay only connects to certain other relays. The Council races have had the Widow Relay for over 1000 years. They control the systems to which it connects. And, no, nobody is totally unprepared except the batarians. The Council was publically disavowing the existence of the Reapers, but there is a record of the Geth attack on the Citadel in the archives that proves they believed that Sovereign was a Reaper all along. It's just that there's only so much preparation you can in regards to fighting off immensely powerful Cthulu-bots.

#193
Legbiter

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someguy1231 wrote...

 .....and constant pandering to the waifu/husbando crowd.


I don't agree with you that Citadel was bad fanfic, I quite like it but the above point is sadly a fixture of computer role playing games and ever since Bioware shut down the romance ghetto there's been some spillover.

#194
Someone With Mass

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Too bad that I prefer when the story comes second in the Mass Effect games, then.

I thought the DLC was good. The characters are making the ME universe feel alive. Without them, I would have little to no reason to care about anything.

It's kind of petty that some people are against fanservice, when that's the stuff most people want when it's distributed in a good way. Romance content because people enjoyed the romance interactions with the characters and wanted more and have asked for it since ME2? What madness is this?

It even managed to combine some elements from Kasumi's DLC with some from the Shadow Broker DLC and the Pinnacle Station DLC as well as add content on its own, and in my opinion, it worked.

Also, who wouldn't want to clone the guy who kicked the Reapers' asses multiple times?

#195
xSTONEYx187x

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No it's not. See what I did there, OP, I just negated what you post with three words. How any long-term fan can't enjoy it is baffling.

I was critical of a few things in the vanilla game but the Citadel was DLC, for the fans, exactly what I wanted.

#196
SurfaceBeneath

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fanfic = writing that I don't personally like I guess

#197
Shepard108278

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I haven't played it yet but from what I hear it isn't.

#198
Morty Smith

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SurfaceBeneath wrote...

fanfic = writing that I don't personally like I guess


The reasoning of the OP is by definition flawed, but hush ... this might get entertaining.

Modifié par Kroitz, 09 mars 2013 - 08:44 .


#199
Schneidend

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Consular Revan wrote...


There's nothing wrong with applying objective standards to writing, as such standards are used in academics all the way to professional careers (such as journalism, and not the joke that is video game journalism). But discussions leading into the "everything is/is not subjective" argument is as unending as Ouroboros, so I'll just get to the point.


Except that real academic writing doesn't include this rampant "Bioware is bad and should feel bad" theme, nor does it resort to ad hominem attacks about ruining such and such franchise. I read 15-page+ essays on exciting topics like "Faulkner's southern ladies" and "the Aphrodite in Kate Chopin's The Awakening," and I have yet to see any inclusion of phrases like Faulkner destroying his franchise or writing fan fiction when he put Quentin Compson from The Sound and the Fury into Absalom, Absalom! Real critics don't rate texts 8/10. They assert that an author is using a certain device or theme, what it means, why the author is doing so, and why other critics who have asserted to the contrary might have missed or overlooked something.

#200
Consular Revan

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CronoDragoon wrote...

Except that the fatal flaw of the Leviathans is arrogance, so it's fitting. You really think the Leviathans would back off creating an AI because their thralls sucked at it?

The Leviathans, as written, are supposed to be the apex of organic life in our galaxy. I have no problem with the supposed arrogance, per say, but repeating the same mistake their puppets constantly committed is complete idiocy. Passing off such stupidity on mere "arrogance" (if that is the explanation) just shows how lazy and poor the writing is. It trivializes the cosmic horror of the Reapers and turns them into mistakes made from an incompetently written god species. They should have just maintained the ambiguity.


Holger1405 wrote...

Using Logic?

You mean as we Humans did, at the time when we ended all the Wars? Or stopped poisoning our environment?

The Thralls weren't humans, but it may be hard to tell since many of the prominent alien life forms in Mass Effect mirror humanity (something I thought could have been improved upon, but then again humans are the focus for ME with aliens as a backdrop for SPACE). But let's entertain your idea that the human-like thralls of the Leviathans were as dumb and doomed as we are; how does this excuse the Leviathans' actions of repeating their slaves' mistakes (my main point)? As I stated in the response above, the Leviathans are supposed to be the apex of organic life in our galaxy, and have lived long enough to know better than their slaves. Arrogance does not excuse stupidity, and stating that the Leviathans did what they did because of their ego just shows how much the writers didn't care to create an interesting and logical story.


Schneidend wrote...

Except that real academic writing doesn't include this rampant "Bioware is bad and should feel bad" theme, nor does it resort to ad hominem attacks about ruining such and such franchise. I read 15-page+ essays on exciting topics like "Faulkner's southern ladies" and "the Aphrodite in Kate Chopin's The Awakening," and I have yet to see any inclusion of phrases like Faulkner destroying his franchise or writing fan fiction when he put Quentin Compson from The Sound and the Fury into Absalom, Absalom! Real critics don't rate texts 8/10. They assert that an author is using a certain device or theme, what it means, why the author is doing so, and why other critics who have asserted to the contrary might have missed or overlooked something.

Except that real academic writing (more notably modern pieces) does include such pitfalls as faulty criticism and ad hominem attacks, which is almost always caused by the warping effect of politics (and monetary incentives). I still agree with what you said though, as it is not as“rampant” as it is in internet forums, but that’s not what I was trying to bring up (nor is this the place to discuss such a topic, despite the importance of the general decline of journalism and other writing mediums).

You stated, word for word, that “It's funny when people like you talk about "bad writing" as though it's not entirely subjective. Funny, and sad.” What I inferred from this statement was that there is no such thing as bad writing, as writing itself is an entirely subjective concept. I stated that there is nothing wrong with applying objective standards to writing, and then you agreed with me in your response with the exception of the “rampant” faulty criticisms touted by detractors of ME writing. I didn’t bring that specific subject up, nor do I wish to discuss it here.  I just challenged that shortsighted statement that all writing is a subjective medium, in which objective standards have no place. If you want to challenge other’s faulty criticisms of Mass Effect’s writing, then simply ask them why they think it’s bad and then debunk their support. Using the subjectivity fallacy will only stop discussions dead in their place.


Someone With Mass wrote...

Too bad that I prefer when the story comes second in the Mass Effect games, then.

If that’s what you prefer then it’s not too bad, as that is what the Mass Effect series ended up giving you (despite the premise of the first game). The second and third games were decent shoot’em ups (mechanics wise), despite the blight of having linear areas/corridors which plague most modern shooters. And if you wanted romance then you got that as well, since the games devolved into romance simulators. To be honest, I never understood “romance” in video games, since I have never seen it adequately applied in coherence with the story and gameplay. It always ends up very offsetting, as if someone who has very little experience with romance inserted their fantasies into the game. Aside from the romance simulations themselves, the appeal it has with “fans” is even more disturbing, like the current problem in Japan were a growing number of Japanese men prefer a digital waifu (in their teens) over a real one. But this disturbing trend isn’t confined to Japan, as many individuals here at the BSN seem to be overly invested in digital characters and romances that were written by a teenage girl. Why anyone would care what Tali’s sweat tastes like (a thread created here) is a horror that could only come from the abyss…

Modifié par Consular Revan, 09 mars 2013 - 11:33 .