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Is the Geth Pulse Rifle better overall than the Geth Spitfire?


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#26
djidane_57

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Wow I smell some nasty hairy trolls over here....

#27
Badpanzer

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billy the squid wrote...

Badpanzer wrote...

Shezo wrote...

This thread is full of it.
Seriously, though, it's like exaggeration is innate trait of BSN.


No exaggeration in my post ...the GPS really does outperform the spitfire in most cases....maths doesnt exaggerate.


What are you babbling about? Look at Cyonan's wepon damage chart the Spitfire clearly outperforms the GPR mathamaticlly in every field.

Now if you are talking about whether it's worth it, that's different. Weight, ramp up time, recoil and slowing of movement speed, those aspects. Yeah the Spitfire has some serious drawbacks, which make it significanty outclassed by weapons like the PPR on anything but the Juggernaut.

My opinion on the GSF, if you're going to use it on anything other than a Juggernaut, just don't. 


Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.

#28
billy the squid

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Badpanzer wrote...

billy the squid wrote...

Badpanzer wrote...

Shezo wrote...

This thread is full of it.
Seriously, though, it's like exaggeration is innate trait of BSN.


No exaggeration in my post ...the GPS really does outperform the spitfire in most cases....maths doesnt exaggerate.


What are you babbling about? Look at Cyonan's wepon damage chart the Spitfire clearly outperforms the GPR mathamaticlly in every field.

Now if you are talking about whether it's worth it, that's different. Weight, ramp up time, recoil and slowing of movement speed, those aspects. Yeah the Spitfire has some serious drawbacks, which make it significanty outclassed by weapons like the PPR on anything but the Juggernaut.

My opinion on the GSF, if you're going to use it on anything other than a Juggernaut, just don't. 


Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.


Not every boss is affected by the same degree with the headshot bonus. Atlas, Praetorians, Banshees. And the Spitfire gets the x1.75 vs barriers and shields, so it tears through them, health isn't a problem, rather Armour is where it fails miserably. And I don't see the GPR doing better vs armoured bosses either. 

Spitfire just has waaaay too many drawbacks to make it justifiable on anything bar the Juggernaut.

Edit: The Spitfire gets a x2.5 vs the Pulse rifle's x3.0 headshot multiplier, so the difference in headshot damage isn't a huge issue, paticularly when the Spitfire get's through shields and barriers so much faster.

Modifié par billy the squid, 08 mars 2013 - 12:30 .


#29
Stimpo

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Badpanzer wrote...




Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.


Can someone post link to cyonan's chart w/ reckoning weapons? I'm a baddie and can't find it for some reason.

edit : nvm found it

Modifié par Stimpo, 08 mars 2013 - 12:25 .


#30
Badpanzer

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billy the squid wrote...

Badpanzer wrote...

billy the squid wrote...

Badpanzer wrote...

Shezo wrote...

This thread is full of it.
Seriously, though, it's like exaggeration is innate trait of BSN.


No exaggeration in my post ...the GPS really does outperform the spitfire in most cases....maths doesnt exaggerate.


Most units arent bosses and yes the GPR sucks against armour alright as does the spitfire
The point is not that you should use the GPR...the point is that the UR spitfire cannot outperform the GPR  which is pretty sad.

What are you babbling about? Look at Cyonan's wepon damage chart the Spitfire clearly outperforms the GPR mathamaticlly in every field.

Now if you are talking about whether it's worth it, that's different. Weight, ramp up time, recoil and slowing of movement speed, those aspects. Yeah the Spitfire has some serious drawbacks, which make it significanty outclassed by weapons like the PPR on anything but the Juggernaut.

My opinion on the GSF, if you're going to use it on anything other than a Juggernaut, just don't. 


Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.


Not every boss is affected by the same degree with the headshot bonus. Atlas, Praetorians, Banshees. And the Spitfire gets the x1.75 vs barriers and shields, so it tears through them, health isn't a problem, rather Armour is where it fails miserably. And I don't see the GPR doing better vs armoured bosses either. 

Spitfire just has waaaay too many drawbacks to make it justifiable on anything bar the Juggernaut.



#31
joker_jack

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You could cosplay as Jesse Ventura from Predator. That's about it.

Posted Image

Modifié par joker_jack, 08 mars 2013 - 12:26 .


#32
Badpanzer

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Stimpo wrote...

Badpanzer wrote...




Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.


Can someone post link to cyonan's chart w/ reckoning weapons? I'm a baddie and can't find it for some reason.


https://docs.google....tput=html&gid=8

There ya go :)

#33
TrveOmegaSlayer

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I always loved the Geth Plasma Rifle.
I used it for a long time on a Geth Engineer.
Place Turret with flamethrower, to distract enemies, put yourself in cover, overload enemies then aim their heads.
It's the kit with whom I can get more points, between 140000 and 180000 on Gold.

#34
Trogdorx

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What about on the N7 Destroyer? Can he make effective use of it, or should I just stick with the Typhoon? (I will anyway, my Typhoon is level V and GSF is only level I, but assume equal weapon levels)

#35
Badpanzer

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Trogdorx wrote...

What about on the N7 Destroyer? Can he make effective use of it, or should I just stick with the Typhoon? (I will anyway, my Typhoon is level V and GSF is only level I, but assume equal weapon levels)


The spitfire will slow your destroyer down(and he is already slow)without giving you any benefits at all,use the PPR or the Typhoon instead.

#36
Major Durza

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The devs have not yet learned that a main weapon that only does well against Shields while sucking against armor is worthless, since the only shield/health units are lieutenants and Phantoms. Too much damn armor in this game, there is not one faction in this game that does not rely upon armor for its difficult units anymore.

If Banshees had double its barriers and half of its armor, then convert its armor to health, you would have an enemy worth taking the Spifire for. As it stands, the weapon is innately useless in the ME3 metagame

#37
JohnDoe

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billy the squid wrote...

Badpanzer wrote...

billy the squid wrote...

Badpanzer wrote...

Shezo wrote...

This thread is full of it.
Seriously, though, it's like exaggeration is innate trait of BSN.


No exaggeration in my post ...the GPS really does outperform the spitfire in most cases....maths doesnt exaggerate.


What are you babbling about? Look at Cyonan's wepon damage chart the Spitfire clearly outperforms the GPR mathamaticlly in every field.

Now if you are talking about whether it's worth it, that's different. Weight, ramp up time, recoil and slowing of movement speed, those aspects. Yeah the Spitfire has some serious drawbacks, which make it significanty outclassed by weapons like the PPR on anything but the Juggernaut.

My opinion on the GSF, if you're going to use it on anything other than a Juggernaut, just don't. 


Ummm  no it doesnt...I used cyonans charts to do the math.
A GPR doing headshots does more damage than the spitfire in most cases.


Not every boss is affected by the same degree with the headshot bonus. Atlas, Praetorians, Banshees. And the Spitfire gets the x1.75 vs barriers and shields, so it tears through them, health isn't a problem, rather Armour is where it fails miserably. And I don't see the GPR doing better vs armoured bosses either. 

Spitfire just has waaaay too many drawbacks to make it justifiable on anything bar the Juggernaut.

Edit: The Spitfire gets a x2.5 vs the Pulse rifle's x3.0 headshot multiplier, so the difference in headshot damage isn't a huge issue, paticularly when the Spitfire get's through shields and barriers so much faster.


shouldnt you just use the ADAS rifle for hammering shields/barriers anyway?

#38
MetalDeggial

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I got it to X today and tried it with a full weapon damage Geth Trooper with APRIV, and on Gold, it obliterates minions, but when you have to face a boss, not even APRIV can help you out there. It takes forever to drain boss armor with this gun.

And what's worse is that, not only this thing threatens to give you a seizure when you ramp it up, but the fact that enemies can stop you cold while firing it (Geth Hunters, Banshee warp balls, etc.) and you have to ramp it up over and over again... It's frustrating. And then there's the Devastator Mode-like penalty to movement speed...

This thing needs to deal more damage against armor and provide stagger resistance while firing it. I don't see any character other than the Destroyer and the Geth Trooper using this turd of a gun.

Modifié par MetalDeggial, 09 mars 2013 - 03:55 .


#39
xSNPx ZoDiaC

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Nope. It is "working as intended".

Minor 10% should be a big enough difference though, LOL. It's perfectly balanced as an UR.


Just like the Talon Merc and the AIU. It's working as intended.

#40
cronshaw

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I can't think of a single reason to use it over other weapons with similar traits/niche
that fact that it slows you down is a joke
I understand the "lore" behind it
but what you get out of using it is in no way justified by either its weight or the fact that you move like a juggernaut
but you aren't
I took it for a spin on the Human Soldier
a class that should be able to make any weapon good
I could fire non-stop
unfortunately I needed to fire non-stop to kill anything

Modifié par modok8, 09 mars 2013 - 04:11 .


#41
cronshaw

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Major Durza wrote...

The devs have not yet learned that a main weapon that only does well against Shields while sucking against armor is worthless, since the only shield/health units are lieutenants and Phantoms. Too much damn armor in this game, there is not one faction in this game that does not rely upon armor for its difficult units anymore.

If Banshees had double its barriers and half of its armor, then convert its armor to health, you would have an enemy worth taking the Spifire for. As it stands, the weapon is innately useless in the ME3 metagame


they have also not learned evidently that being slow is a death sentnece
and needs to be compensated for by something other than a weapon that makes a cool sound

#42
Tzho Oriatee

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I Run it on my Volus Engineer on Bronze just cause it is Funny to watch.

#43
mybudgee

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This hurts us

#44
haisho

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In terms of damage alone, the Spitfire outperforms the GPR. That much is unquestionable.

In terms of effective damage when taking weight and usability into account....the GPR just wins the competition so very hard. It's the heaviest weapon available in the game and slows any non-Juggernaut wielder to a crawl.

I'm kinda disappointed too. I was looking forward to having my Jugg shoot plasma donuts.

Modifié par haisho, 09 mars 2013 - 04:20 .


#45
JaimasOfRaxis

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I've seen multiple posts from Fagnan about how he feels that the Spitfire is almost perfectly balanced, and needs only a 10% or so buff to be effective. If this is genuinely how he feels, then he officially has failed to take stock of what UR rarity actually implies for a weapon.

Moreover, we already have three weapons - the Reegar, Acolyte, and Adas, all of which do shield-stripping better than the spitfire does - and the Adas isn't even terribly good!

Accuracy of a Revenant, weight that makes the Typhoon laugh at it, and damage barely breaking above existing Gold-level rifles. Nothing quite emphasizes just what a failure the ME3 team is at weapon balance quite like the Spitfire, save maybe the Blood Pack SMG in its current state.

#46
xSNPx ZoDiaC

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JaimasOfRaxis wrote...

I've seen multiple posts from Fagnan about how he feels that the Spitfire is almost perfectly balanced, and needs only a 10% or so buff to be effective. If this is genuinely how he feels, then he officially has failed to take stock of what UR rarity actually implies for a weapon.

Moreover, we already have three weapons - the Reegar, Acolyte, and Adas, all of which do shield-stripping better than the spitfire does - and the Adas isn't even terribly good!

Accuracy of a Revenant, weight that makes the Typhoon laugh at it, and damage barely breaking above existing Gold-level rifles. Nothing quite emphasizes just what a failure the ME3 team is at weapon balance quite like the Spitfire, save maybe the Blood Pack SMG in its current state.



I seriously hope they find someone else for ME4 MP's balance design. The "balance" done by Fagnan and his team this past year has been a complete joke. 

They "properly balance" the Spitfire for MP... nevermind the existence of lolharrier & lolreegar and in doing so, they break the poor weapon and make it completely inefficient and irrelevant. If he finds it "balanced" then this is disturbing...

Not to mention the entire Infiltrator class...

The cheap and poorly implemented sync-kills and the Geth's over-abunant stunlock to comepensate for their lack of creativity in regards to difficulty is the icing on the cake.


lol balance.