BryceH wrote...
redBadger14 wrote...
BryceH wrote...
redBadger14 wrote...
Lmao, look at you people, hating on EA for no reason.
Go educate yourselves and read an entry on Cliff Bleszinski's blog, the one on micro transactions. Good day.
The guy who brought us the "SEASON PASS" defending microtransactions?! Holy ****, Cliff, tell us more!
Let's compare two games, one from EA and one from Valve.
Portal 2: $0 spent on SP DLC.
ME3: $10 for Leviathan, $15 for Omega, $15 for Citadel. That's $100 just to experience all the SP content if you bought the game on day one.
That companies readily divorce SP content from games to charge money for them later is well known. That EA has become the king of this is undisputed. Here's a novel idea: they should charge WHAT IT ACTUALLY COSTS. If you think your game, with all of its bugs and glitches and errors, is worth one hundred of my dollars, then slap a hundred dollar sticker on that sum**** and see how it sells.
It's deliberately deceptive marketing, and anyone who doesn't acknowledge that is probably still paying for things with mom's credit card.
Nice try.
Cliff has said that what we pay for games nowadays is a lot less than it takes to make them. $50 or $60 price point is balanced enough to make good profit.
Second, what is actually wrong with micro transactions? Gears 3 had weapon skins you could pay for, whoopie! You don't need to buy them, and weapon skins you get in game are arguably better. Not to mention, these companies have people that work that need to provide for themselves, micro transactions provide more money to do that.
Here's a little hint: if games were selling enough, they wouldn't need to do micro transactions, and if micro transactions were not profitable by now, they'd stop doing them. Plus your favorite company Valve has micro transactions in TF2, except its more player-to-player.
Wow.
If you think your game, with all of its bugs and glitches and errors,
is worth one hundred of my dollars, then slap a hundred dollar sticker
on that sum**** and see how it sells.
You and Cliff have my permission to charge what it actually costs to make those games now. Since Cliff wants to remind us entitled gamers that the game industry is a business, ask him a follow-up for me: why would publishers not charge what it actually costs to make the game? Why not either spend less money making the game, or charge the actual cost? Hopefully Cliff has something for us on that one.
I don't have a problem with cosmetic DLC. In fact, I frequently buy cosmetic DLC. People defending this kind of practice always want to cling to cosmetic DLC and never address the actual argument that's being made. Which is, to use Cliffy B Dawg's example, this:
It costs you $40 extra to play all of ME3's SP content if you bought ME3 and Portal 2 at launch. I'm sure Cliff's a busy guy, what with being unemployed and all... you just let us know when he gets back to you.
He doesn't need to get back to me, the answer is simple.
Nothing is ever priced what it costs to make. No profit would be made. If a majority of games as they are now, standard edition (not limited eds), were priced at $100 or more, they wouldn't make better profit than $50-60 because people just aren't willing to pay that much money. Simple business practice. Also, if a game ships with bugs, its the developer and QA's fault, not the publisher i.e. EA. The masters of buggy games, Bethesda, hardly come under fire but when EA and BioWare or Visceral ship a 95% functional game, they come under fire? Ridiculous.
Cosmetic and most micro transactions we seem to agree with, alright.
DLC, like the game, is priced a lot less than it takes to make. Citadel is a prime example of DLC that was relatively expensive for BioWare to pump out: VA's were needed for tons of lines, story needed to be written, areas to be created and mapped, etc. The final content comes out to 4GB, well larger than any DLC I care to think of. Remember how COD map packs cost $15 a pop? Those are less than 500MB in size. The other ME3 DLC's are also pretty hefty in file size. So if you want anything to compare relative price of DLC, I think COD map packs more than justify the worth of ME3's offerings.
Plus, we got 5 MP packs, with maps and tons of new characters and abilities and weapons for NOTHING. Yet there's still a problem?
Also, its inaccurate to suggest that paying for DLC counts as a whole game package, as if it all came with the shipped game. You aren't paying $100 up front, you're paying it over long periods of time for separately released content that took more money to make outside of the retail game. Its not "evil" for them to charge that, and if you ask anyone around here, most tend to agree Leviathan and Citadel are worth the price tag, where Omega was underwhelming.
From Ashes is a sore subject on the forums but I got it for free with the Collectors edition of ME3 so I really can't argue whether or not it was worth people's $15. I mean, if you enjoy the content with Javik, or any content for that matter, I don't see how it can be too expensive. That's of course relative.