I have finished a completely new play-through of ME1 and ME2 and have just started on ME3 (with the MEHEM installed to slap some spackle on the broken ending. It's the ONLY way I'd play the game...that or any of the improved ending mods that dispense with the starkid and all his sillyness and illogic). I am now only just on the Citadel right after the Mars mission to get Liara. ME3 is visually noticeably nicer than ME2 and appropriately a generation better than ME1. The combat control system in ME3 is definitely an improvement on ME2 and an order of magnitude better than ME1. I did a LOT of cussing in ME2 as I would stick to cover like a neodymium magnet to steel and thus die helplessly in combat. From there I cannot say much in support of ME3. It is truly striking how vastly (VASTLY) different ME3 gameplay is vs either of its predecessors...and not in a good way. What stands out even so early in the game as I currently am is how thoroughly ME3 IS mostly on autopilot. I feel so much more a passive observer of a game rather than a primary driver of the game like I felt in ME2 and ME1. There are too many times when you are not provided any dialog control at all and the game just takes off and plays like a movie. Shepard and so-and-so are having a full conversation and traveling here or there and without any input whatsoever from me. During these lengthy and numerous periods I find myself leaving my seat to let the dogs in or out, make a cup of coffee, go to the toilet, etc, because nothing that is happening has anything to do with me playing the game. I know EVENTUALLY the action will stop and I will be able to come back to my computer and see the dialog wheel there and stand a fairly high likelihood of initiating a complete new string of auto-dialog and action. I also find I miss being able to interact with squadmates DURING a mission (yes, even though most of the time - though not all the time - it would not produce much more than some empty comment but sometimes in ME1 you would get a more substantive comment. In ME2 and 3 you lose any ability to query squadmates at all. They are just figures standing around you in action poses :/ ). I don't know how many of you have noticed this but when dialog does come up in ME3, particularly when it only offers you 2 choices, it actually doesn't matter one iota which of the 2 choices you make because the actual resulting conversation literally (I've checked this several times) is identical regardless. Basically, this makes the dialog in these circumstances totally pointless and no different from autodialog with you simply hitting a "start" switch to get the autodialog going point after point. You can arbitrarily select dialog 1 or 2, doesn't matter which, and get the exact same conversation and reactions. So clearly these particular dialog wheels were gratuitous and hollow to the extreme (the worst and earliest example of this mechanic that happens throughout the game is the horrible dialog choice you get at the beginning on earth in front of the Alliance Council where you both dialog choices end in precisely the same conversation: "This isn't about strategy or tactics, it's about survival!" and the awful, "We fight or we die!" This early dialog goes the same no matter what and is THE model for all the other bimodal "choices" (and even some trimodal) for dialog through the rest of the game.
Before playing ME1, 2, and starting 3 once more I had finished a playthrough of Battlefield 3: Limited Edition. ME3 is only slightly more RPG-like than BF3. BF3 and similar shooter games do have dialog throughout the games, but it is all autodialog with you sitting there watching it unfold. All it does is set the stage for the plot and next mission or set of missions. Your only input is in sneaking and combat. ME3 didn't fall far from this tree. Now I LIKE games like BF and Medal of Honor, etc, for what they are: FPS. I don't play ME games so I can play a simple FPS (albeit in 3rd person) but that is much of the impression I get from playing ME3 after playing ME1 and 2.
Bioware: don't do this crap again. You need to do what worked for you in the past and that means looking at ME1 and 2 and following THAT model, NOT going all passive viewer experience and autodialog and stuff.
As it is I am about to modify my coelesced.ini file so I can fast-forward through the truly obnoxious and out-of-place dream sequence crap in ME3. Those sequences I truly dread having to hike through again and it is dampening my interest in playing until I do mod the file. Ugh. DON'T DO THAT EVER AGAIN BIOWARE! At the very least allow us to SKIP that crap with a tap of the spacebar.
New play-through from ME1 to ME3...observations
Débuté par
Getorex
, mars 08 2013 02:06
#1
Posté 08 mars 2013 - 02:06





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