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Citadel: A Day in the Life


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Progman Omega

Progman Omega
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For the sake of absolute clarity, I just want to say that I adore quite literally everything about this DLC.  The dialouge, the music, the cameos, the plot, the setting, the tone, the bonuses, the everything!

Now that that's out of the way, I wanted to share some thoughts I've been having about what exactly Citadel is, in terms of Mass Effect.  Yes, it's hysterical.  Yes, it's one last hurrah the trilogy, and yes it is wonderfully bittersweet. But it's actually so much more than that.  Citadel isn't just the last piece of content we're ever gonna get for this trilogy, it's the perfect example of everything that Mass Effect was, is and always will be.

It's intelligent, it's deep, it's silly, it's dark, it's gorgeous, it's goofy, it's meta, it's a mash up of soft sci-fi and hard sci-fi, it's self-aware, it's satirical, it's painful, it's hopeful, it's profound, it's larger than life, it's subtle, it's bold, it's tongue-in-cheek, it's gritty and most of all it's about the characters.

Citadel is a bubble that's almost completley disconnected from the main plot, save for a few references, and I couldn't be happier that they made that choice.  For the first time in forever, not only do we get to see our favorite characters, the people we've grown to know and love over these past six years, but they're actually happy.  Think about that for a moment.  When have you ever seen any of these people care free or just enjoying themselves? You haven't.  Even the 'breaks' on the Citadel in ME3 were still overshadowed by the ever present Reaper threat.    

They've never had any time to truly be themselves and relax for a moment.  Mass Effect 1 was about chasing Saren down, Mass Effect 2 was about stopping the Collectors and Mass Effect 3 was the Reaper War.  Any time in between has been canonized and explained how each character didn't have a moment to spare.  And when Hackett finally orders the Normandy crew to take so freaking vacation for once, even if it's just for a day, they damn well get it.

A mission where they get to work together in stopping Shepard's clone from taking over her life is quite literally a vacation for them.  Was she a threat?  Sure.  Did anyone doubt for a moment that they'd stop her or really take it that seriously?  Nope.  They've had to deal with so much worse, so a goose chase across the Citadel and fighting their way into the Normandy may as well be just as routine as dropping the Mako or raiding a merc base.  It's vacation for the crew, because they're just that good.

And after all is said and done, the plot foiled and the Normandy firmly under Shepard's command, you get to throw a fantastic party for all of your friends.  Just in case none of them make it back.  But none of them mention that at the time, they're too caught up with everyone being in the same place at the same time.  So was I, honestly.  And they were just...being themselves.  Friends.  This is who these people truly are without the weight of the galaxy riding on their shoulders every moment of every day.  It was sobering, seeing all of these people interact so naturally in ways I'd have never expected.  It gave the trilogy a sense of life that wasn't entirley there before.  We always assumed things happened off-screen, but now we finally get a peak into exactly what went on.  So when I think about playing through the trilogy again, there's a new sense of life and cohesion that just wasn't all there before.

Pretty much all of these thoughts can be summed up in one line of the DLC:

Wrex: "Shepard has a clone.  Makes sense if you think about it."

And all of that was accomplished by simply living through a day in the life of the Normandy crew.  It wasn't there first, nor their last, or even somewhere in the middle.  

It was just another day, and it was a damn good one at that.