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#1
jehirah

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 Hi,

Sry for my english.

Im at start on ACT 2, and now i am forced to have Shandra in my party. Is this for ever/a long time or just to "train" her? There are no quest acording to her, so i was wondering.

Im an old BG and ICWD player, and new to nwn2. But i dont like that you dont can controll whos in your party all the time. First Casavir, then Bishop. Both those two also have valued gear i need back. And now Shandra, altough i have my "old party" as well. Subquestion is how much gear i should buy/lend her etc. Hope you understand.

Thanks, regards,

Jehirah

Modifié par jehirah, 09 mars 2013 - 04:34 .


#2
Tchos

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Well, throughout Act 2, you can always get your gear back from Casavir and Bishop. You can temporarily re-add them to your party, and manage their inventory how you like. With Shandra, if I recall correctly, you'll always get your gear back from her, so feel free to give her all the gear she can use.

I think she's part of the party for nearly the whole act, until you get to Haven.

#3
jehirah

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Tchos wrote...

Well, throughout Act 2, you can always get your gear back from Casavir and Bishop. You can temporarily re-add them to your party, and manage their inventory how you like. With Shandra, if I recall correctly, you'll always get your gear back from her, so feel free to give her all the gear she can use.

I think she's part of the party for nearly the whole act, until you get to Haven.


Ah okey, so almonst whole act 2. Thx.

Yes, i will have to do that with Bish and Casavir. Will this continue, this "force NPC into" party?

The annoying thing is that i dont "need" Shandra at all, she is a regular fighter. Little odd with Shord Sword and tower shield also. I need more magic, just have Elanee withch is divine =/ But i like her much, with elven court bow and good arrows she kills the enimies before my fighters reach them =) And shes a good healer/buff. Spider skin for example.

When Shandra go away, will there be a spot free in the party?

Nice friday to you,

#4
Tchos

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I recall there's a place where Bishop is required in your party, but not for very long -- only when you go to the Circle of the Mere. And Sand is required at Port Llast. I don't like required party members myself. They did it for plot reasons in this campaign.

Shandra is a special case, that she's a "bonus" party member that doesn't use up one of your normal slots. So you won't get an extra slot without her.

#5
jehirah

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Ok, thx.

But even if she is a "bonus member", she cost GP and time. One other detail, for some crazy reason everyone level up at same time. Now there is one more NPC to level up. I love level up, but not all at the same time. Most crazy thing with nwn2 in my oppinion.

Aha, so Bish will be forced into party one more time? And Sand also... =/ Plz, not Qara also?
Well, if theese quests not are so long its okey.

With Love from the north,
Jehirah

#6
Tchos

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There is a part where I think Qara may be required, but I can't remember if that was an optional side quest or not. It's when you have a meeting with the Luskan Sydney Natale.

Also, there's one other spot I can remember where you must bring one of two possible characters with you, because they're the only ones who can use a particular scroll. I won't say which characters, because it would spoil things.

#7
jehirah

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Okok, what ever, i understand this will continue. But as you say, often the quests are not that long.

Btw, in the "Noble"-district in NWN, is there only one store there? :s
I´ve found some "secret" stores, like the little girly in Docks (i think). She´s not on the map. I am an Appricer so i spend very much time at the stores xD

(I bought "NWN2 - Complete", with all expansions and latest patches installed)

#8
Kaldor Silverwand

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I think the forcing of companions into the party was partly done to force you to play each of the different classes. There isn't really anything you can do about it in the OC and MotB. In SoZ there are no forced companions and you can create your own group like you could in BG and IWD if you want to experiment with different classes. If you enjoy doing that then you may want to install my OC Makeover and MotB Makeover since those will make the OC and MotB a little more like SoZ.

#9
Tchos

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Hmm, there should be two stores in the noble district (Blacklake). One is outside in the market by the Academy, and the other is inside the temple of Lathander.

#10
jehirah

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Blaklake yes. Ok, dont have access to the temple yet for some reason :s
Will check it again. The store by the acadamy is only armor, there should be at least one regular weponshop, and/or templeshop.
One "secret" had been fun too.

cya cheers

#11
jehirah

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I hade access to the temple ofc. Have bought and sold a lot now. I am really take care of the rest of the party, i am most happy with Elanee atm. Just killed Llendon in Blacklake:
http://i.imgur.com/eFKC8bs.jpg

She is ranged ofc, and are keeping medium distance. But i am retaining this sword in case of melee.
I am a little annoyed over the lack of helmets, atm i wear, as a fighter, some +2 INT and + Uni savings. The rest are masks and stuff, with +8 on spot, listen, search etc. I have two kinds of these, for Elanee and Neeshka.

Those savings, how important are they? I mean, it works with AC at almost any spots. Boots, cloak, shield/armor, rings, gloves and even amulets that gives this natural AC. I know that they not all stacks, but still.
I am at the very beginning of ACT II, i´m wearing amulett of luck whose gives +1 to around 10 skills/savings.

Cloak of fortfication +2
Ring of fortitude +4
Ring of resistens +1
Boots of Hardiness +2
Bracer of armor +4
Some magical armor, heavy with + on stuff
And this odd helmet, +2 INT +2 Uni savings

Modifié par jehirah, 09 mars 2013 - 01:28 .


#12
Tchos

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Are you doing a victory pose in that screenshot?  :)  You might like to install this pack that gives additional poses, and the ability to do things like set up a tent and campfire.  Heed's PC Tools and KEMO Custom Animation Pack

As for saving throws, that's an area where I'm not very experienced.  When it comes to juggling all the equipment from the OC and giving it to different classes, it was a lot of trial and error, and it may not have actually given a significant advantage.

#13
jehirah

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Tchos wrote...

Are you doing a victory pose in that screenshot?  :)  You might like to install this pack that gives additional poses, and the ability to do things like set up a tent and campfire.  Heed's PC Tools and KEMO Custom Animation Pack

As for saving throws, that's an area where I'm not very experienced.  When it comes to juggling all the equipment from the OC and giving it to different classes, it was a lot of trial and error, and it may not have actually given a significant advantage.


It´s Elanee, but yes "Victory" or something like it. I was so happy after that moment, during about 2 min she got:
  • An AC 8 magical-armor, with 5 magical feats which fits perfect
  • A very good weapon to use in case of melee, instead of her Elven Court Bow
  • An amulet that give +4 WIS instead of +1 WIS = Some new spells!
The package sounds great, no risk for trouble? Like i said, i bought the game, "NWN2 - Complete", at gog.com if it makes any difference. Everything installed and patch.

Juggling with all the equipment is the fun part of the game if you ask me :D.What kinds of errors are you thinking of? I know for example the spell-resistance bug. 
But the most annoying thing is that you miss numbers, facts and information about each characters. In BG2 there was a "black box" with all this and more. Besides the C-button, the only information is to "examine" the character. Crazy, in a RPG :mellow:

Cheers,
Jeh

Modifié par jehirah, 10 mars 2013 - 06:47 .


#14
Tchos

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Well, the mistakes I made in outfitting characters, for instance, were mainly related to stacking, when I'd find that I had a character with bracers of armour, and it wasn't actually helping them at all because they had another armour enchantment. I did learn eventually,

Yes, there should be no risk in installing that pose package.

You should be able to examine each of your party members and see all the information and numbers for them. What are you seeing?

(note: my reply may take a while, as I expect to be offline for an unknown period)

#15
Arkalezth

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Saving throws are relatively important, but you shouldn't worry too much about them in the OC.
Basically, you could say that AC protects you against physical attacks, whereas saving throws do the same against pretty much everything else: spells, traps, diseases...

Of course, swords are more common than fireballs, so yes, when building your defense, your primary focus should be the physical type (either via AC or defensive spells). Besides, some immunities are easy to get, which can reduce the need for high saving throws.

As for AC types: http://nwn2.wikia.co...i/Sources_of_AC

#16
jehirah

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Arkalezth wrote...

Saving throws are relatively important, but you shouldn't worry too much about them in the OC.
Basically, you could say that AC protects you against physical attacks, whereas saving throws do the same against pretty much everything else: spells, traps, diseases...

Of course, swords are more common than fireballs, so yes, when building your defense, your primary focus should be the physical type (either via AC or defensive spells). Besides, some immunities are easy to get, which can reduce the need for high saving throws.

As for AC types: http://nwn2.wikia.co...i/Sources_of_AC


I understand, and as you say: Like 80-90 % is physical attacks in the OC. One other thing about the svaings; if you have a headslot empty you can put +INT/CHR/WIS just to affect other things.

Thanks for AC-link.

Cheers,
Jeh


#17
jehirah

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Tchos wrote...

Well, the mistakes I made in outfitting characters, for instance, were mainly related to stacking, when I'd find that I had a character with bracers of armour, and it wasn't actually helping them at all because they had another armour enchantment. I did learn eventually,

Yes, there should be no risk in installing that pose package.

You should be able to examine each of your party members and see all the information and numbers for them. What are you seeing?

(note: my reply may take a while, as I expect to be offline for an unknown period)


Yes, stacking was classic =). And for skills and attributes = the item with the highest value is the correct one.Just woke up 5 min ago .. But savings, as i can see, they can stack without any stop. 

One detail, why are many stores only paying 10 000gp as maximum? It is a lot of items with those prices, even in the beginning.

Greetings,
Jeh

Modifié par jehirah, 11 mars 2013 - 05:21 .


#18
I_Raps

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The designers of these games always go out of their way to keep you poor.  If the merchants paid what your loot was really worth, you could easily buy up all the mediocre junk they sell, and then the players would be clamoring even louder for horses, mules, wagons and what not. 

As for the 10,000 gp limit - it will go up.  In fact, from what you've posted you should have already met three merchants who pay up to 15,000.  By Act III you may be able to locate merchants who'll pay 20,000.

You should save any item that they offer the max for until you can get a better price.  This also means you shouldn't sell anything good to Sand - it's tempting, but he runs out of money fast;  better to sell him all your cheap junk (and I do mean cheap - he'll even buy spent wands and broken items if your Appraise is high).

#19
jehirah

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I_Raps wrote...

The designers of these games always go out of their way to keep you poor.  If the merchants paid what your loot was really worth, you could easily buy up all the mediocre junk they sell, and then the players would be clamoring even louder for horses, mules, wagons and what not. 

As for the 10,000 gp limit - it will go up.  In fact, from what you've posted you should have already met three merchants who pay up to 15,000.  By Act III you may be able to locate merchants who'll pay 20,000.

You should save any item that they offer the max for until you can get a better price.  This also means you shouldn't sell anything good to Sand - it's tempting, but he runs out of money fast;  better to sell him all your cheap junk (and I do mean cheap - he'll even buy spent wands and broken items if your Appraise is high).


I understand that this cap was there for some reason. For me, allt the buy/selling, items etc is very fun and important part of the game (and other rpgs). Becuz of that i am an appricer also. Hmm 15k cap, not sure ive seen that yet :?
Where do i find the first one with this cap? Just sold one 10k-ring :pinched:

Cheers,
Jeh

#20
I_Raps

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I probably jumped the gun on those 15k merchants. A lot needs to happen from when you first get in to Blacklake and when they show up, and you can do it any order ... so you may still have a lot to do.

You won't have to go looking for one of them - he comes to you (but he's fairly unsavory so you might send him packing). The other two set up shop in the Merchant Quarter after some events.

Modifié par I_Raps, 13 avril 2013 - 04:01 .


#21
jehirah

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Hmm, im "done" with Blacklake, or the first events. I was there recently on a trip, but it was completely dead. Im not sure what u mean really...
By the way, right now I'm changing offhand weapon on a char. Would need some advice / help.
Now she wears:

The Biting Sword
Dmg: 1d6
Enhancement Bonus: +1
+1d6 acid damage

As an alternative, I have:

Bishop’s Dagger
Dmg: 1d4Enhancement Bonus: +2Keen
massive critical +1d6

Can the dagger be interesting, despite lower base dmg?I do not fully understand its special characteristics .. Massice crit? Keen?
(Can mention that she has a rapier +3 in main hand)

Cheers,
Jeh


#22
Tchos

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For an offhand, in most cases there's less of an attack penalty if it's a smaller weapon, so I think the dagger would be better.

#23
jehirah

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And if you dont care about the penalty and just look on the rest?
The attackbonus is pretty high so i dont think it does matter so much, in this case. I will look more into it tomorrow.

gn

#24
I_Raps

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It seems you're out looking for evidence for the trial. Trust me, you're not done with Blacklake. There's at least two major and one minor episode still to come there - that's assuming you've done all the others that are already available (there's one that's not obvious).

As for the dagger - keen means it will do a critical hit twice as often as a normal dagger, the massive critical means it adds an extra d6 of damage when it does a critical hit.

Overall, I've never found a use for that dagger. It's just an oddity to sell (for quite a price) later. If your character isn't small (hobbit or gnome), I wouldn't even consider using it over that Biting Sword. If you're fascinated by the "keen" concept, you can go buy the Scabbard of Sharp Edges from Repko (the arms merchant in the docks) and make any cutting or stabbing weapon keen before battles (it will give you something to do while your spellcasters are buffing up, rather than just run in).   The dagger will just about pay for it once the top price merchants show up.

Also, that Biting Sword has room for another enchantment if you're doing that; the dagger doesn't.

And as for the (slight) to-hit penalty using a short sword instead of a dagger in your off-hand - one way to get over that is to take Weapon Focus - Short Sword and go with two short swords.  You will find short swords better than your rapier.

Modifié par I_Raps, 14 avril 2013 - 08:44 .


#25
Arkalezth

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Dual wielders tend not to do much crittable damage, so criticals are not as important for them as for a STR-based fighter, for example. Extra damage, on the other hand, is pretty good for dual wielders.

Besides, the OC has a lot of crit immunes, and I suppose the dagger is significantly more expensive. I'd definitely choose the short sword.

Modifié par Arkalezth, 14 avril 2013 - 08:52 .