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#26
jehirah

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hehe people seem a bit grumpy here :) Of course I am not finished with the Black Lake, I meant at the time.
Regarding the dagger: I did not understand completely what the "Keen" and "Massive crit" meant, hence the question. Furthermore, it does not change attack bonus, probably because of some 2-wep feat, so It's the same. I forgot to add that the dagger also gives +2 dex, unfortunately, she has already boots that give +4 dex so it dosent stack. I continue with the short sword, but i will look at you tip.

However Korgan got a new axe, Kharash Dur. I would love to have a little fire-dmg etc.
nwn2db.com/armory/weapons/

Cheers and thanks,
Jeh

Modifié par jehirah, 15 avril 2013 - 06:22 .


#27
Arkalezth

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I've been often called grumpy, but I don't really see much grumpiness in this thread, at least in the few last posts...

Anyway, to put it simple, "keen" means that you'll do more critical hits. You'll see that red "Critical hit!" floating message appear more often when you fight. "Massive critical" means that you'll do more damage whenever you do a critical hit. So what that dagger does more and better criticals than a normal dagger, in addition to the +2 enchantment and the DEX bonus.

I missed this before, and it seems that it confused you even more:

Tchos wrote...

For an offhand, in most cases there's less of an attack penalty if it's a smaller weapon, so I think the dagger would be better.

That's not exactly how it works. It's true, but only up to a point. Unless your character is of a small race (halfling or gnome), there's no difference between the off-hand weapon being small (short sword) or tiny (dagger). You may want to check this out.

#28
Tchos

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Ah, see, my rogues are almost always halflings, so...

#29
Dann-J

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Arkalezth wrote...

Dual wielders tend not to do much crittable damage, so criticals are not as important for them as for a STR-based fighter, for example. Extra damage, on the other hand, is pretty good for dual wielders.

Besides, the OC has a lot of crit immunes, and I suppose the dagger is significantly more expensive. I'd definitely choose the short sword.


Also, daggers have the worst critical hit properties of any weapon. Adding 'Keen' and 'Massive Criticals' to a dagger is pretty much like polishing a turd. Those same properties on a scimitar or rapier, on the other hand, would be far more useful.

#30
Arkalezth

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DannJ wrote...
Also, daggers have the worst critical hit properties of any weapon.

Actually, they are 19-20/x2, which is about average (same as most swords). Maybe you were thinking they were only 20/x2, but that "honour" is reserved to clubs, maces, unarmed attacks... and maybe slings?

But yes, unless you are a swashbuckler or have a good STR, a sharp turd is still a turd.

#31
Dann-J

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It's the piddling 1d4 base damage that makes dagger criticals a joke. Even kukris, with double the critical range, aren't much better in the long run. Not unless you have a huge strength bonus, in which case you're wasting your potential using a tiny weapon.

Although you *are* correct in stating my incorrectness - light hammers with their 20/x2 range are technically the worst. Daggers are in second place. That's how pathetic daggers are though. They can't win anything.

#32
jehirah

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Arkalezth wrote...

I've been often called grumpy, but I don't really see much grumpiness in this thread, at least in the few last posts...

Anyway, to put it simple, "keen" means that you'll do more critical hits. You'll see that red "Critical hit!" floating message appear more often when you fight. "Massive critical" means that you'll do more damage whenever you do a critical hit. So what that dagger does more and better criticals than a normal dagger, in addition to the +2 enchantment and the DEX bonus.

I missed this before, and it seems that it confused you even more:

Tchos wrote...

For an offhand, in most cases there's less of an attack penalty if it's a smaller weapon, so I think the dagger would be better.

That's not exactly how it works. It's true, but only up to a point. Unless your character is of a small race (halfling or gnome), there's no difference between the off-hand weapon being small (short sword) or tiny (dagger). You may want to check this out.



Hello!
Thanks for all the info, very good!Right now she runs with two shortswords, it seems to work very well.
Incidentally: I fail to do Korgan a monk. I need a good tank so he will remain as he is now.
Cheers,
Jeh


#33
jehirah

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By the way, a little embarrassing question. I am stuck entirely in the Crossrodsbasemant."Reacitiveting the construct," is the mission. I can not get out of the basement, it just say "You can not go out right now."
The other magicians who are with us says I should talk to Vale, but he's totally dead. So yes, I will therefore nowhere. What should I do? 's

http://guides.gamepr...ide.asp?ID=2111

Im stuck here:
http://www.sorcerers...epBasement2.php

Vale is dead. and some Grobnar havent i see...


With military esteem,
Jeh

Modifié par jehirah, 25 avril 2013 - 07:03 .


#34
kevL

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Try these

can't get out of keep after garius dies


not sure if they work tho.

#35
jehirah

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kevL wrote...

Try these

can't get out of keep after garius dies


not sure if they work tho.


As I said Vale was dead, but luckily, I had a "Raise Dead". So he woke up and then it was just running on the usual. However, I do not know how he died, the battle was over when we spoke for the first time. Very odd.


Well, thanks anyway!
Jehirah


#36
I_Raps

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He died because someone cast a spell that gave him extra hit points (probably Mass Aid or Mass Bear's Endurance) and he was only alive because of those extra hit points. When the spell expired, so did he.  The culprit could also have been poison or bleeding.

Interesting to hear it was Vale who died; in the American edition it's usually Sevann.  Vale is marked unkillable.

It's also mighty convenient that they left a Raise Dead scroll right upstairs.

Modifié par I_Raps, 25 avril 2013 - 11:17 .


#37
jehirah

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Aha okay.
But yes, it was Vale. When trying to talk to Sevann and the others, they just say that you should talk to Vale. Odd that it's such a difference.

Well, it all worked out anyway.