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CITADEL DLC/latest patch causing horrible glitches that effectively ruin certain scenes


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#151
TheProtheans

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I can see the problem now, it is your choice of romance.

#152
FirstBlood XL

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Bugs I've noticed:

Just noticed since Citadel DLC (not that I couldn't have missed it before)

* The wonky neck-twist in the photo

* Lip sync with LI

* Weird greenish overlay/messed up clip in Destroy ending (think it was Asari raising arms as a Reaper falls)


Been there since the EC:

* In that initial EC scene, where Shep calls for the Normandy to evac the other two squaddies... In the quick convo with Liara (LI) -- voices completely cut out mid-sentence a couple times. So bad that I'd have no idea what was said, if I didn't have subtitles on. Impressive feat, since I wear headphones.

#153
AndreasShepard

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TheProtheans wrote...

I can see the problem now, it is your choice of romance.


The problem is when people like you distract from the issue at hand with snide and unnecessary commentary.

#154
Arkevilex

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The only issues I had were the weird next twist from Liara and grunt being green after the energetic party

#155
DeinonSlayer

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I saw Javik lip-syncing Shepard's lines at the poker table in the Quiet party. Reminds me of ME2 where Shepard starts mouthing Thane's lines towards the end of the "Follow Joram" sequence.

#156
Barnzy

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FirstBlood XL wrote...

Bugs I've noticed:

Just noticed since Citadel DLC (not that I couldn't have missed it before)

* The wonky neck-twist in the photo

* Lip sync with LI

* Weird greenish overlay/messed up clip in Destroy ending (think it was Asari raising arms as a Reaper falls)


Been there since the EC:

* In that initial EC scene, where Shep calls for the Normandy to evac the other two squaddies... In the quick convo with Liara (LI) -- voices completely cut out mid-sentence a couple times. So bad that I'd have no idea what was said, if I didn't have subtitles on. Impressive feat, since I wear headphones.


Could someone explain this green overlay to me. I’m currently away from my Xbox, but I’m curious as to what has actually changed in the destroy ending with patch 1.05? Did this green overlay bug effect the Krogan scene that plays immediately after the the Asari cut scene in the destroy ending?

#157
tettenjager

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By removing the title updates from my xbox, the glitches are now gone. I recommend all xbox users to try this if you are having this bug

#158
CronoDragoon

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tettenjager wrote...

By removing the title updates from my xbox, the glitches are now gone. I recommend all xbox users to try this if you are having this bug


What else has been patched on consoles previously? I don't think I can update to 1.04 on PS3...it's either 1.05 or no patches at all.

#159
andy6915

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tettenjager, do you still have access to your DLC?

#160
jonman21

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CronoDragoon wrote...

tettenjager wrote...

By removing the title updates from my xbox, the glitches are now gone. I recommend all xbox users to try this if you are having this bug


What else has been patched on consoles previously? I don't think I can update to 1.04 on PS3...it's either 1.05 or no patches at all.


The problem with doing this is that you miss all of the bug fixes that were patched from 1.01 to 1.04.  Plus, you won't be allowed to connect online (so no MP). 

So it's not really a feasible long-term solution.

#161
CronoDragoon

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jonman21 wrote...
The problem with doing this is that you miss all of the bug fixes that were patched from 1.01 to 1.04.  Plus, you won't be allowed to connect online (so no MP). 

So it's not really a feasible long-term solution.


MP is not a long-term interest, so that's not really an issue. But the first part is why I asked what else has been patched on consoles.

#162
jonman21

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CronoDragoon wrote...

jonman21 wrote...
The problem with doing this is that you miss all of the bug fixes that were patched from 1.01 to 1.04.  Plus, you won't be allowed to connect online (so no MP). 

So it's not really a feasible long-term solution.


MP is not a long-term interest, so that's not really an issue. But the first part is why I asked what else has been patched on consoles.



Here are the patch notes for 1.01 through 1.04 (console notes only) --
(Formatting is tough when you're copying & pasting but you get the idea...)

Patch 1.01
All Platforms:
  • Fixed issue with disconnection during purchase flowFixed issue with multiplayer consumables.
  • Fixed issue with multiple "Connection failed" messages sent to users.
  • Fixed several minor DLC related issues
  • Fixed hang when returning to Mission Computer from Squad in Pause Menu when both the system language and in-game text language are set to Japanese.
  • Fixed potential crash when loading with quick resume.
Xbox 360 Only:
  • Fixed issue with 64Kbps connection.
Patch 1.02
All Platforms:
  • Fixed issues when in some cases Shepard's customized facial features from ME1/ME2 may not be properly imported to ME3.
  • Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
  • Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
  • Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
  • Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
  • Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
  • Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
  • Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
Playstation 3 Only:
  • Fixed an issue when potentially the game could enter unresponsive state when transitioning from the Holding Docks area to the Normandy Docks area of the Citadel.
Patch 1.03
All Platforms:
  • Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
  • Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
  • Fixed Action mode so it will now respect difficulty if set in the main menu
  • Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
  • Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
  • Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
  • Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
  • Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
  • Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
  • Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
  • Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
  • Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
  • Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
  • Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
  • Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
  • Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
  • Fixed Host migration that would sometimes cause players to start on an incorrect wave
  • Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
  • Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
  • Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
  • Fixed the issue where a player could enter a state when completing cover  interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
  • Fixed game hitching of 1-2 seconds at start of waves
  • Fixed clients occasionally seeing nonstop firing visual effects
  • Fixed evaded projectiles having an erratic course
  • Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
  • Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
  • Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
  • Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
  • Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
  • Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on  enemies that should not be possible, such as the Brute, Banshee and Ravager
  • Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
  • Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
  • Fixed an issue where while dying in multiplayer, if the player pressed the  prolong life button too quickly they could erroneously die
  • Fixed an issue so Drell Adept Reave audio plays at full volume for all players
  • Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
  • Fixed a crash in conversations after Investigate Sanctuary mission
  • Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
  • Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
  • Fixed the Memory Leak going in and out of Multiplayer Menus
  • Added feature to remove AFK players after a set amount of inactivity
  • Added a cooldown to Ops Survial consumable
  • Made ammo consumables insta-reload and damage bonus
PS3 Only:
  • Fixed wrong DLC Text in the Trophy File
  • Added Downloadable Content option to PS3 Main Menu
Xbox 360 Only:
  • Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu
Patch 1.04
All Platforms:

- Fixed tutorial tip that didn't properly display an unbound command
- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
- Sabotage power evolution 6 increased tech damage bonus no longer stacks
- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
- Krogan Vanguard Rage bonuses now work properly
- Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
- Players can no longer grab Geth Pyros over cover
- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
- Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
- Asari Justicar passive power evolution 3 power damage and force bonus now works properly
- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
- Fixed dropping Retrieve Objects that could potentially fall under the level
- All Batarian and Krogan kits will now stagger less than other kits
- Ops Survival Packs now grant a one second damage immunity when consumed
- Singularity power re-designed: 
Singularity no longer has a maximum number of charges and will only be destroyed when the time runs outPerforming a biotic combo on someone floating in the singularity no longer ends the singularityBase cooldown changed to 8 secondsBase duration of the singularity changed to 8 secondsBase power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularityBase power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)Evolve 6 now detonates biotic combos when the singularity explodes[/list]- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
- Fixed player death camera beginning before a sync kill is complete
- Fixed an issue with talent points remaining after a character promotion
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
- Fixed an issue with Private Lobbies not staying private after the match has begun
- Krysae no longer ignores enemy shield gates
- Fixed various weapon sound-replications for clients
- Concussive Shot changes:
Evolution 3 damage and force bonus now applies to frozen and chilled targetsEvolution
5 changed to increase damage by 50% and radius by 1 meter (used to take
on the properties of your ammo power, but this did not work)Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds[/list]- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
- Marksman will instantly reload weapon ammunition when activated
- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
- Fixed automatic revive at a specific spot in Firebase White
- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
- Fixed the health bar position of Tactical Scan on Swarmers
- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
- Fixed icons of powers disappearing from the Character Screen
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
- Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

- Fixed an exploit that allowed players to be invincible and invisible to enemies
- Fixed an exploit where players were able to use rockets from other weapons

PS3 Only:

- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
- Fixed a crash when pressing PS button during the game's boot sequence

Xbox 360 Only:

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected.

Modifié par jonman21, 11 mars 2013 - 08:34 .


#163
tettenjager

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andy69156915 wrote...

tettenjager, do you still have access to your DLC?


just finished Omega dlc with no errors, and i can access the citadel DLC(the appartement), dont know about lev, i had completed that prior to deleting the patches.

#164
eoinnx03

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Has anybody reported this to bioware? I hope they fix it.

#165
eoinnx03

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7isMagic wrote...

Something that just came to me that I'm wondering about. The glitched Liara scene - it appears everyone is seeing a difference after the dream sequence (before that, everything appears normal). And I'm wondering if what people are seeing is the same or whether it is different for each player.

Liaramancers, if you have a moment, please take a look at this and let us know if your scene plays out the same or not.



(This link will take you to the halfway point of the video. I created this as a before and after video to post on EA Answers so the folks at Bioware can see that the scene was fine in my previous playthroughs).


having this exact problem. How do you report it to bioware? How do you delete an individual patch? I like one of the patched that got Liara to remember "that tour of the Normandy" when you first talk to her on the Normandy.

Modifié par eoinnx03, 11 mars 2013 - 09:00 .


#166
eoinnx03

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tettenjager wrote...

By removing the title updates from my xbox, the glitches are now gone. I recommend all xbox users to try this if you are having this bug


does this get rid of all patches for the game on Xbox? Some patches we're good like this 

#167
jonman21

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eoinnx03 wrote...

tettenjager wrote...

By removing the title updates from my xbox, the glitches are now gone. I recommend all xbox users to try this if you are having this bug


does this get rid of all patches for the game on Xbox? Some patches we're good like this 


As mentioned before, unfortunately you cannot remove individual patches.  You can remove all patches by deleting the Mass Effect 3 Title Update (on the Xbox 360 - it's in the Systems -> Storage menu).

#168
ratzerman

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Anyone who hasn't gone to this thread and clicked ME TOO should do so.

I wonder if there's a minimum number of "me too" clicks that will trigger a response from Bioware.

#169
la cosinera

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 i have tha same problem we my romance night we kaidan 

#170
LittleBigSylph

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Same problem here, on PS3. It's quite disturbing and a little scary and completely ruins the scene for me. It happens first when Kaidan enters the room, and then again after the nightmare. I also had the excorcist head in the Citadel DLC. I'm afraid they won't fix that, considering the state they left Mass Effect 2 in.

#171
andy6915

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@tettenjager

Thank you for that info then. Extremely good news for me, I can avoid the .05 patch and keep the stable .04 one with no problems then. This makes me very happy.

On the other hand, this is absolutely asinine on Bioware's part. I'll be fine, but if they don't patch this an extremely large part of the fanbase are going to have scenes ruined for the rest of time, which is just reprehensible. They might not have cared about the Omega animations problems, but this is much worse then that was. Not fixing this with a .06 patch or something will probably be one of the worst things Bioware will ever do to their fans in the history of the companies existence... But they probably don't give a damn. "We said we're done, it's your problem now" I guess.

#172
JC1987

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i deleted the patch but now when i start game it just keeps poppin up askin me to download update?

#173
Aiiro

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I know there were others, but the one I remember most is where I took the group photo and traynor got up from the couch and stood in the opposite direction. Yeah.

#174
CronoDragoon

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JC1987 wrote...

i deleted the patch but now when i start game it just keeps poppin up askin me to download update?


If there's no option to cancel the update pop-up then you'll have to play signed out from the internet.

#175
jonman21

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andy69156915 wrote...

@tettenjager

Thank you for that info then. Extremely good news for me, I can avoid the .05 patch and keep the stable .04 one with no problems then. This makes me very happy.

On the other hand, this is absolutely asinine on Bioware's part. I'll be fine, but if they don't patch this an extremely large part of the fanbase are going to have scenes ruined for the rest of time, which is just reprehensible. They might not have cared about the Omega animations problems, but this is much worse then that was. Not fixing this with a .06 patch or something will probably be one of the worst things Bioware will ever do to their fans in the history of the companies existence... But they probably don't give a damn. "We said we're done, it's your problem now" I guess.


I think it's a little counterproductive to start attacking BioWare in a thread where we're hoping they address the problem... we're not even sure yet that they're aware of the issue since we haven't received an official response.