CITADEL DLC/latest patch causing horrible glitches that effectively ruin certain scenes
#176
Posté 11 mars 2013 - 10:40
#177
Posté 11 mars 2013 - 10:46
#178
Posté 11 mars 2013 - 10:53
My version of the Liara glitch is identical to yours.
My version of the Kaidan glitch also shows the same eyes as other players.
I've accessed it on both Xbox and PS3, scene is glitched up the same way in both. (I don't have Citadel DLC on PS3, so I assume that isn't the source, but rather the patch.)
Ashley's romance is similarly bugged, both before the first dialogue option and after the dream sequence.
Some other glitching I've noticed that happens after the patch:
- When a husk grabs Shep, the cue to rapidly press button does not appear.
- Sometimes the relay cutscene will fire when moving between systems within a system; though I'm not entirely sure this hasn't happened before.
The technical request for this problem is here: http://answers.ea.co...highlight/false
If you are having this problem, please hit "ME TOO".
Modifié par ThinkSharp, 11 mars 2013 - 11:22 .
#179
Posté 11 mars 2013 - 10:53
#180
Posté 11 mars 2013 - 10:56
chunghanjie92 wrote...
I got the head-turning bug when taking the picture, but my romance scene before Cronos Station was fine as far as I'm concerned (I romanced Kaidan if that somehow matters). But a bug fix would be nice.
Hm, looks like you're PC. Any console Kaidan users not have a wonky Cronos scene?
Modifié par CronoDragoon, 11 mars 2013 - 10:57 .
#181
Posté 11 mars 2013 - 10:56
Can you give us a little more detail? System? love interest?Lars10178 wrote...
It was fine for me
#182
Posté 11 mars 2013 - 11:03
#183
Posté 11 mars 2013 - 11:07
This is the first time in a year that I had semi-interest in replaying the series for a lst time. DESPITE all the bullsh** at the end. I was willing to see my Shepard melt in a beam of light and be horribly sad at how many hours I've put into a game with a mediocre conclusion.
The dlc looked funny and adorable, but it glitches other parts of the game? You guys have fixed the ending, what's stopping you from ding a final fix?
Lol, I should read the writing on the wall, but I really hope the series won't actually go out with another bad business practice.
#184
Posté 11 mars 2013 - 11:13
#185
Posté 11 mars 2013 - 11:16
eoinnx03 wrote...
How long does it take to usually get a response from bioware?
It depends on the bug. If they have trouble replicating it then possibly awhile. If they can't replicate it consistently, then they can't fix it either. At the very least eventually hoping for a patch that rollbacks the initializing DLC change, since that's the best bet for what went wrong.
#186
Posté 11 mars 2013 - 11:28
#187
Posté 11 mars 2013 - 11:31
#188
Posté 11 mars 2013 - 11:37
The fact i plauyed it through trwice first playthrough fine...second playthrough lighting was so bad it looked like 3/4 of the scene in the lights were out- could not see facial expressions or body language gestures.
Worse than this was the fact a 'textmod;' style overlay- where you see the clothing layout you usually would when altering textures is tacked over and flashes over this scene in pink- i swear it looks like grainy pink under wear in that scene.
UNACCEPTABLE BIOWARE you can ill afford to disregard such massive outcry on this matter. and in such a short time since post has been done..if you do not resolve this and fix omega dlc- which screws up at the pivotal moment of the story of that dlc like it does here...
then honestly go jump dont be taken aback by my sharp criticism take it on board do something bioware just cos you are done does not justify neglecting fixing story destroying problems this is extremely serious- no other game has these foul ups. no wonder fans get angry at you- you want gratitude but how can we be when as awesome as much of your dlc content is at adds to the perception here of your glaring neglect and oversights which are bpordering on ludicrous tbh
If you want people to be nice in how they tackle these issue tyou need to resolve them pronto only so much patience you can expect game fans to have when problems are obvious and especially when they impact on the essence of game experince- story
#189
Posté 11 mars 2013 - 11:42
ThinkSharp wrote...
Some other glitching I've noticed that happens after the patch:
- When a husk grabs Shep, the cue to rapidly press button does not appear.
- Sometimes the relay cutscene will fire when moving between systems within a system; though I'm not entirely sure this hasn't happened before.
Interesting, I'll check the action button prompt on my save. Did you check if the options somehow turned those things off? (Cause I have it turned off in mine.)
The system/relay cutscene glitch was there before. I experienced it back a year ago with a couple of systems.
But there can't be a rollback, because the last patch fixed the missile glitching and BioWare will not let that back in. (Also, the last glitch updated all the SP weapons to their better MP stats, so it's not a good trade off, at least for me.)
#190
Posté 11 mars 2013 - 11:43
#191
Posté 11 mars 2013 - 11:44
#192
Posté 11 mars 2013 - 11:50
ratzerman wrote...
If you're gonna try to get a response from twitter, just remember to be respectful. Most of the Bioware folks on there use twitter for personal stuff, and don't react well to angry fans filling up their feeds.
Yes PLEASE remember this! As someone working in customer service, starting the conversation by foaming at the mouth is not going to get us anywhere!
#193
Posté 11 mars 2013 - 11:53
#194
Posté 12 mars 2013 - 12:01
HBC Dresden wrote...
It's bad we even have to say that. People should naturally be polite.
It really is
#195
Posté 12 mars 2013 - 12:21
FirstBlood XL wrote...
Bugs I've noticed:
Just noticed since Citadel DLC (not that I couldn't have missed it before)
* The wonky neck-twist in the photo
* Lip sync with LI
* Weird greenish overlay/messed up clip in Destroy ending (think it was Asari raising arms as a Reaper falls)
Been there since the EC:
* In that initial EC scene, where Shep calls for the Normandy to evac the other two squaddies... In the quick convo with Liara (LI) -- voices completely cut out mid-sentence a couple times. So bad that I'd have no idea what was said, if I didn't have subtitles on. Impressive feat, since I wear headphones.
I had this happen but during Hacketts speech when I see the quarians.
#196
Posté 12 mars 2013 - 12:35
Modifié par HBC Dresden, 12 mars 2013 - 12:36 .
#197
Posté 12 mars 2013 - 12:46
#198
Posté 12 mars 2013 - 12:56
kalpain wrote...
I definitely noticed something was off before attacking the Cerberus base with Ashley and MaleShep. The dialogue and lip syncing was waaaaay off. It's very bizarre as Shepard and Ash will both start and start talking before their lips catch up. It was worse with Ashley though as half the time she was talking her mouth was closed. Very strange...
You're just talking about the romance scene, not other cutscenes, right?
#199
Posté 12 mars 2013 - 01:02
At least one person said Garrus was unaffected. Unsure if Shepard has any issues in Tali's scene.
Then there's Steve and Samantha...
#200
Posté 12 mars 2013 - 01:24





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