1. Asari Justicar; 6/6/4/6/4 and using whatever AR I feel like at the time.
Bubble: Radius, DR, Warp
Reave: Standard Radius, DR, Damage/DR/Duration
Pull: Radius (I find it particularly useful against Collectors, pulling aboms into the sky is a good way to neutralize them until you can get out of the blast radius)
FItness: Capacity, Headshots (this is really an either or choice, I just prefer headshots. Probably because I'm used to the other evo being broken), and AR weight reduction (let's me bring my Saber without much trouble. I have a friend that uses a Typhoon on his Justicar to impressive effect)
Fitness: Health/Shields
For AR choice I either bring my Saber X (EB + Extended Mag), Lancer I (EB + Extended Mag), Argus X (Stability Mod + EB, and yes, I bring the Argus to Platinum sometimes. It does decent enough damage and I like the feel of it), or my Harrier X (EB + AP/EM) if I'm not doing U/U/P and know that there will be reliable ammo boxes around. The lack of piercing mods is almost entirely mitigated by Pull (grab those shields from those rare Guardians) and the use of Warp III/IV.
Gear depends on the competence of the people I'm playing with. Most games I'll go Adaptive War Amp or Stronghold Package or Barrage (if I don't feel like using the stability mod on my Argus and instead want to slap AP on, the Argus with AP + EB + Warp IV is almost exactly equal to the Saber with EB + EM + Warp IV in terms of DPS), but if I'm playing in a PUG or know that I'll have to step it up I bring Armored Compartments, because nuking double Prime spawns is always useful.
In terms of play, most of the time its Reave + Shoot and occasionally pulling unshielded mooks in order to turn them into floating biotic bombs. I use the bubble both offensively and defensively, shooting from inside of it and using it to boost damage/help with BEs against bosses.
A very effective Platinum pairing is the Justicar with a Juggernaut teammate. Put the bubble around the Jugg to give him even more DR (I say even more because ideally the Jugg has Siege Pulse specced for DR) and use him to 'trap' bosses inside the bubble then proceed to Reave the crap out of whatever is in the bubble with the Jugg for easy BEs. This works even better with another biotic character on the team.
2. Turian Soldier; 6/6/0/6/6 and using a Raider, absolutely devastating.
Marksman: I go for ROF, Headshots, and ROF. Not optimized for the Raider build, but sometimes I use him with other weapons, like the Typhoon and with a Smartchoke the added accuracy is more than enough for my purposes. I know a lot of people prefer Duration to Headshots, but I just prefer headshots.
C-Shot: I go Radius, Shatter, Shredder, because sometimes I toss on Cryo Rounds. Really, so long as you have at least 1 Radius evo you're fine. Really I find it more useful on Gold than Plat. I don't like PM because the cooldown is long enough to be frustating (because I'd rather be in Marksman)
Passive: Standard T.Sol passive, Damage/Stability, Headshots, Damage/Stability.
Fitness: Full health/shields.
Playstyle: Activate Marksman and blow crap to pieces. With the Raider most (all?) mooks can be dealt with with a single headshot, which is why I prefer the Raider to the Claymore on this build, there's less 'overkill' against the non-bosses and against bosses it kills just as fast (if not faster). Reload canceling is a must. If you run into Phantoms use C-shot to get them to put up their bubble and then waste them with the Raider.
3. Turian Sentinel; 6/6/6/5/3 and using a CSR, but really any weapon will do.
Tech Armor: Damage/Radius, Power Damage, Durability. That's right, I detonate my Tech Armor. I TA detonation useful on the T.Sent and K.Sent as a quick/easy way to deal with being surrounded and especially for taking out Phantoms. If I go a Plat game and I don't get at least 5 TA kills (most often Phantoms) I feel like I'm doing it wrong.
Overload: Damage, Neural Shock, Chain + Damage, this is the optimized compromise between damage and crowd control. NS causes Overload to obliterate shields/barriers of organic enemies, the knockdown is just a bonus/neccessary evil depending on how you feel about it. Use this against any non-armored enemies and armored enemies with shields. Fairly standard.
Warp: Detonate, Expose, Pierce. On a team without another biotic Detonate is wasted, but often enough there is another biotic around. The damage increase from the Rank 4 damage evo is fairly marginal anyway. Use this primarily to debuff armor/bosses. Fairly standard.
Passive: Damage/Capacity, Headshots. I use to only put 4 ranks into the passive, but the original Turian passive is just so good now that's its very hard to resist going to rank 5.
Playstyle: Very basic. Overload mooks then shoot or Warp/Overload bosses and then shoot. I like the CSR with EB and AP and using Incendiary/Warp/whatever ammo, but almost any weapon that isn't too heavy will do. I'll sometimes use the Indra if I want to spam powers slightly more and/or don't want to totally waste that Turian stability. Since I rarely play Sniper Infiltrators this guy is a good way to give my AR/Shotgun amps a chance to build up.
Gear: Operative Package. Since I use the CSR and frequently cast Overload and even detonate TA, the 12% boost to SR and Tech damage is a natural fit.
4. Asari Huntress; 6/6/6/5/3 and using a CSR, but again any strong weapon will do.
(More info coming later)
5. Tie between Krogan Shaman and Batarian Slasher , both are 6/6/6/4/4, absolutely love these guys on Gold and Platinum, close to finishing the 200 wave challenge with them for a 2nd time.
(More info coming later)
Modifié par Asebstos, 08 mars 2013 - 10:37 .





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