Now that me3 is complete... Whats the best game in the trilogy?
#276
Posté 14 mars 2013 - 04:28
-core base plot runs throughout the game
-the story is consistant and makes sense
-players choices DO affect gameplay
-a hard lined time limit after the collecters attack the ship which affects who survives
-squad mate loyalty effects which one dies and which one lives
-DLC runs alongside the story and are cannon to the story
-NO GOD AWFUL MULTIPLAYER
the DLC in mass effect 2 runs alongside the story, even the shadowbroker DLC runs in the main story at various points.
the arrival DLC if done before the suicide mission is mentioned several times before hand and runs alongside the main storyline mission
mass effect 3 was my faveorite untill the ending and the SP DLC releases.
-the singleplayer DLC is NOT cannon, as there is no mention of them in the actual storyline of the game
-omega is not mentioned once after it is completed
-leviathan is not mentioned once during the game
-citidel DLC is not cannon in any sense as that mission was removed from ME2 ((check ME2 script leaks and see))
the SP DLC for ME3 should have been more indepth and actually effect the main storyline so they can be tied in.
many things are wrong with ME3 its crazy, non-cannon DLC, usless and dying multiplayer which has no function at all.
but there is one thing that REALLY pee'd me off is that they dident do a tribute to robin sachs, the guy that voiced za'eed, sure they put a line in the middle of the credits "in memory of robin sachs" which was a blink and miss.
they should have put his name on the normandys rememberance board alongside his charactors name.
but again mass effect 2 is the best by far
#277
Posté 14 mars 2013 - 04:37
Combat? ME3, mostly.
"Game"? ME2.
#278
Posté 14 mars 2013 - 04:45
ME2 Was the best overall game. But does lose points for Reaper Baby at the end.
ME3 Was the best on an actual gameplay level. Storywise there were moments in there that were the best parts of the series for me, but only because I played the prior two games.
#279
Posté 14 mars 2013 - 04:57
I agree with this. All the way up until the human reaper at the end of ME2. What the hell were they thinking?dreamgazer wrote...
Story? ME1.
Combat? ME3, mostly.
"Game"? ME2.
#280
Posté 14 mars 2013 - 05:02
#281
Posté 14 mars 2013 - 05:31
dreamgazer wrote...
Story? ME1.
Combat? ME3, mostly.
"Game"? ME2.
ME2 could possibly be the best game of the series if Shepard actually knew how to walk.
Modifié par CDR David Shepard, 14 mars 2013 - 05:31 .
#282
Posté 14 mars 2013 - 05:35
Not sure which game is the best in the trilogy. I'd say ME2, but then it's all about companion quests with daddy issues, linked together by a glass reaper baby. ME3 has very emotional moments. ME1 is more solid story wise.
Did I mention I love the ME3 gameplay?
Modifié par - Songlian -, 14 mars 2013 - 05:36 .
#283
Posté 14 mars 2013 - 05:37
As for ME3... no comment.
#284
Posté 14 mars 2013 - 05:49
ME2 and ME3 can never have the nostalgia of seeing the galaxy for the first time that ME1 does, because ME1 is the only first game in the series.
ME1 and ME3 can never have the feeling of continuing your as well as the hope of new stories to come, because ME2 is the only middle game in the series.
ME2 and ME1 can never have the tearjerkers and emotional callbacks that ME3 does, because ME3 is the only final game in the series.
Each game uniquely benefits from its position, which is sort of the classic appeal of a trilogy.
#285
Posté 14 mars 2013 - 05:55
Maverick827 wrote...
I don't think this is a fair question.
ME2 and ME3 can never have the nostalgia of seeing the galaxy for the first time that ME1 does, because ME1 is the only first game in the series.
ME1 and ME3 can never have the feeling of continuing your as well as the hope of new stories to come, because ME2 is the only middle game in the series.
ME2 and ME1 can never have the tearjerkers and emotional callbacks that ME3 does, because ME3 is the only final game in the series.
Each game uniquely benefits from its position, which is sort of the classic appeal of a trilogy.
This^
I've said it before in the other threads with this same topic.
On one hand...ME3 is the best...
...but it's only the best because it's the continuation of my Shepard's story from ME1 and ME2.
Just like ME2 is better than ME 1 because it's the continuation of my Shepard's story from ME1.
So on the other hand...ME1 is the best...because without it...ME2 and ME3 wouldn't have been as good.
So it basically always comes back to what you mentioned..."Each game uniquely benefits from its position, which is sort of the classic appeal of a trilogy".
#286
Posté 14 mars 2013 - 10:55
I would also like to point out that they made it extremely difficult to max paragon/renegade on 1 and 3 (the ones with a final very difficult check at the end with the non-reaper antagonist. And yet extremely easy to max it in 2 and they don't have a final check.happy_daiz wrote...
I agree with this. All the way up until the human reaper at the end of ME2. What the hell were they thinking?dreamgazer wrote...
Story? ME1.
Combat? ME3, mostly.
"Game"? ME2.
#287
Posté 15 mars 2013 - 12:34
ME2 had by far the best companion content, in all aspects, personalities, dialogue, storylines. This is a major point to me since the companions are among the series absolutely strongest points. It felt good as a middle act in the sense that you got to dive into the universe quite a bit more, focusing on the world of mass effect more on a micro level with planet/enviroment diversity, culture and lore that went beyond simple text entries in the diary (or whatever its called), which basically was how it worked in me1. The game had a very strong beginning act, and the shepard being dead arc was great. This game also introduces the illusive man, one of the best villains ever in video games.
Being a sequel ME2 obviosuly looked and felt more polished from a mechanical standpoint. This is to be expected, and the same can be said regarding the jump from ME2 and ME3. Combat and movement was much improved over the first game. complaints would be the underwhelming main storyline, lack of exploration and dumbed down rpg elements compared to 1. Also that sci-fi feel of the first game was kind of replaced with a more.. commercial(?) feel of a mainstream blockbuster title, although this is as subjective as it gets on my part.
ME3 was the logical final step in a story where matters had escalated into open war. I really love the contrast between this game and ME1, because you really get to appriciate how different things were when you first started of with shepard compared the desperate situation you find yourself in by the time the reapers arrive. Where ME1 had solitude and exploration, ME had a much higher pace, bigger set pieces and a good sense of urgency (maybe not urgency on a meta level since there were no timers and plenty of side quests, but you still got that sense from the main missions and dialogue in a good way.) Because of this, the game was also much more "on-rails" with its approach to missions. It was very "get in-get out" style of gameplay that typically is associated with modern warfare type games, and although i miss the structure and pacing of ME1 i still think that this kind of approach for the third game made perfect sense and was well executed. Combat took another step up in ME3, and the weapon variety was much, much improved. Modding was a great addition and for the first time, weapons really felt unique and tactically different. RPG elements were better than in ME2, and while i still think they were a bit light compared to ME1, they execution was by far the best in the trilogy when you combine it with the weapon variety and upgrade system. The different classes truly felt unique this time, and different playstyles seemed much more viable. Criticisms would be some of the plot elements, especially the crucible, which felt like a cope-out, and then there there is obviously the ending which was very poorly written. However, it does get a pass from me with the EC. Unfortunately, TIMs ending was not fixed by the EC and remained underwhelming and full of inconsistencies. Also there was a lack of conversation options/choices compared to the two previous games.
I have a hard time judging the games separately since they all compliment each other so well. The sum here really is greater than the individual parts. The consistent strenght of the trilogy exists within all games, which really is the lore, the atmosphere and the characters. beyond that, you really get the sense of progression throught the trilogy, and the three acts seem to just build on the lores fantastic foundation. ME1 served as a wonderous exploration of this new universe with great lore on a macro level, the second game got much more close and personal with history, companions, races, cultures and relationships, and then the third act where everything goes down and you have to fight for the things established in the first two games. With this in mind, its hard to me to judge them separately.
#288
Posté 15 mars 2013 - 01:04
#289
Posté 15 mars 2013 - 01:07
#290
Posté 15 mars 2013 - 01:19
ME2 ive played at most 10 times.
ME3 ive played twice.
#291
Posté 15 mars 2013 - 01:22
Saren was the most iconical villain of the series in my eyes. Hunting him down and proving humanity´s worth was both a personal quest and a race against time and prejudice. Beeing a spectre felt great and unthankful at the same time. I still feel it was the best story-wise and the one with the most identity. The combat was "unrefined" but still didn´t feel like just any other third-person-cover-shooter.
#292
Posté 15 mars 2013 - 01:23
me2 is the best game when it comes to overall character dev.
me3 is just lacking in everything, also a total thematical change.
its horrible.
#293
Posté 15 mars 2013 - 01:30
Overall the order of the games is ME1>ME3>ME2. Second comes last because it didn't really have much of a plot going on, most of the game was filled up by loyalty missions. Also ME2 feels much too gamey with all the unnecessary loading screens and that horrible mission summary screen.
Modifié par Senalda, 15 mars 2013 - 01:36 .
#294
Posté 15 mars 2013 - 01:35
I think Mass Effect 2 improved on the characters and story by leaps and bounds. Mass Effect 1 set the tone and pace, allowing 2 to expand on the universe and show more about the reaper threat, allowing them to become a really menacing villain. 2 also introduced better gameplay mechanics with the cover system and more fluent movement with less AI hangups and improved on the dialogue wheel, which is the game's biggest feature.
3 enhanced only some of the above. The dialogue wheel was shaved down with more auto-dialogue and less options, the narrative went off the rails by the end, and the story's main villain was reduced from being the Joker to being the Joker's clumsy henchmen. Harbinger, the main villain of the second game, is pretty much completely forgotten, and that makes the game feel even more out of sync with the rest of the series.
Say what you will, having one voice among the millions of reaper enemies gives the player someone to interact with in the story. It gives voice to the threat and it makes a world of difference. Go back and play ME2: Arrival and then ME3 again and see for yourself how much of a difference it makes having Harbinger taunting you. I say Arrival because it's short and lacks what many complained about with Harby so its a good comparison point and relatively short. Go through 2 with Harbinger and then the entire game of 3 with only 10 minutes of annoying blue, fake, dead jedi child.
3 had its golden moments for sure, the Citadel DLC, Rannoch, the Genophage mission, even multiplayer was fun for a while. All good stuff. But from best to worst, 3 comes in last place. Worst of all, 3 failed to tie the many of the threads of story from 1 & 2 together in the finale, almost negating much of both in regards to the main story.
Modifié par Untold, 15 mars 2013 - 01:45 .
#295
Posté 15 mars 2013 - 02:05
Not to give ME1 short shrift, of course. I still beat that game over a dozen times and love it to pieces. ME2 and ME3 just really developed the cinematic camera angles (particularly during dialog), amazing visuals (I gasped audibly at the visual design upon entering Afterlife), and combat gameplay, so it's tougher for me to go back to ME1 and get the same experience.
#296
Posté 16 mars 2013 - 12:46
#297
Posté 16 mars 2013 - 12:52
ME2 and ME3 are tied, with ME2 maybe coming ahead a little bit due to it's character development (specifically of Garrus and Shepard himself) and ME3's ending failure.
Music-wise, I think all three are equal. They all have amazing soundtracks that other games lack.
Modifié par RussianZombeh, 16 mars 2013 - 12:52 .
#298
Posté 16 mars 2013 - 12:52
#299
Posté 16 mars 2013 - 01:12
ME3-ME2-ME or ME2-ME3-ME...depending on my mood. Some days I prefer ME3, and some days I prefer ME2.
The first ME was great but, to share a little secret, when I first tried it I didn't like it. But fortunately I gave it a second chance and, lo and behold, I fell in love. Everything was so new and exciting, and while I hated the mako at first, strangely I grew to love the damn thing. Saren was such a perfect villain, and Sovereign was so ominous and powerful that by the end you knew that the fight was not over yet, and you had some tough obstacles ahead, but you also knew that you could do it, that you could beat them. And when I first heard that my choices would carry on and affect the next games in this already announced trilogy, I was sold. Combat is horrendous though, but at the time it was alright. I grew up on Halo though, so you can imagine some of the frustrations I had.
I absolutely had to get ME2 as soon as I could, and it delivered. Both combat and character interaction were improved upon immensely. I was a little disappointed at how much the RPG elements had been limited though. And while ME2 really felt like a detour from the main conflict, and some of the aspects were pretty ridiculous (Like how everyone keeps saying, "Human colonists disappearing? End of the Galaxy as we know it!" and "Collectors are going to target Earth!") overall it was a satisfying experience, and the end mission was one of the bests things I have ever played through.
ME3 gets high regards because character interaction is further improved upon, and all through playing it I kept getting waves of nostalgia from all my past experiences in the other two games. It felt like we were back on track with the main conflict, and there were some incredibly epic moments. But then the ending happened, and we all know how that story goes.
#300
Posté 16 mars 2013 - 01:12
TheDarkRats wrote...
Man. I really don't know; it's close.
ME1: I have to say this is my least favorite due to playing ME2 first. I did go back and play ME1, and enjoyed it, but it felt dated as a result of my error.
ME2: I really enjoyed ME2. It was long and kept me interested, even though I jumped into the series late in the game at ME2 and was fairly confused for not having played ME1 first.
ME3: I was so excited for this game, and I loved it. It was my favorite. While I am not a fan of the endings, I am now content with Destroy. The Citadel DLC made it even better for me; it was a perfect way to end Shepard's story.
but that's sort of the thing that is so sad about the DLC it didn't end there you still have to go on to the starbrat and the rest of the mess that is the ending Citadel would of been the best ending/epilgue I have seen in a game but that can't be done due to how the ending(s) play out.
oh well still a grate DLC





Retour en haut





