Now that me3 is complete... Whats the best game in the trilogy?
#101
Posté 09 mars 2013 - 01:10
ME2's combat is clunky and it's plot has been made completely pointless and irrelevant, as apparently an entire Collector fleet was sitting in darkspace and you get to fight them in MP now. However, the characters. THE CHARACTERS. They make this game amazing. Incredible. It's why I loved Citadel so much. Plus, it was the game that got me into the franchise. That's worth a lot.
I like ME1, but I can honestly say I don't appreciate it as much as some of the other folk here - as a PS3 user I only got the chance to play this in December 2012. My nostalgia lies with ME2, not this game.
In short, a tie between ME2 and ME3.
#102
Posté 09 mars 2013 - 01:11
ME3s DLC puts it ahead of ME2, and ME1 just hasn't aged all that well imo. They're all bloody brilliant though, and there really isn't much in it.
#103
Posté 09 mars 2013 - 01:14
I take it back MGS 3 snake eater was amazing.
So was RE4.
But ME2 is right up there.
Bioshock 1 was really good. I think I'll kindly go outside now.
Modifié par NeonFlux117, 09 mars 2013 - 01:14 .
#104
Posté 09 mars 2013 - 01:17
CronoDragoon wrote...
SuperMegaWolf wrote...
Games with better final missions:
Braid, Red Dead Redemption, Ocarina of Time, Portal 2, Half Life Ep2, Mass Effect 1,
Red Dead Redemption's final mission is shooting an old man in the face. Super epic.
Portal 2 is definitely awesome.
Half Life Ep 2 is also great.
The others are mediocre.
None of these games are able to draw on the experience of the entire game the way that Mass Effect 2 does and let your playthrough culminate in a final, hour-long mission that feels personalized. It's the best final mission.
Thank you. You've shown that you quantify things based solely on how they make you feel. Don't bother taking into account how thoughtfull, well done, or fitting the endings were given what came before it.
#105
Posté 09 mars 2013 - 01:18
Modifié par EnvyTB075, 09 mars 2013 - 01:20 .
#106
Posté 09 mars 2013 - 01:18
#107
Posté 09 mars 2013 - 01:19
SuperMegaWolf wrote...
Thank you. You've shown that you quantify things based solely on how they make you feel. Don't bother taking into account how thoughtfull, well done, or fitting the endings were given what came before it.
Oh, you! You had me going for awhile there.
#108
Posté 09 mars 2013 - 01:23
From a writing standpoint reapers might not be the most interesting enemy like handsome jack or the joker but I dont think any work of fiction I know of has seen a greater enemy.
#109
Posté 09 mars 2013 - 01:25
EnvyTB075 wrote...
Mass Effect 2. Its not its fault that ME3 had absolutely nothing to do with it, its ME3's fault.
Are you kidding me? ME2 has nearly nothing to do with ME1.
ME1-Destroy/stop the reapers
ME2-Let's focus on other stuff
ME3-Oh, yeah. That reapers thing.
#110
Posté 09 mars 2013 - 01:27
#111
Posté 09 mars 2013 - 01:30
#112
Posté 09 mars 2013 - 01:31
#113
Posté 09 mars 2013 - 01:34
#114
Posté 09 mars 2013 - 01:35
#115
Posté 09 mars 2013 - 01:43
SuperMegaWolf wrote...
EnvyTB075 wrote...
Mass Effect 2. Its not its fault that ME3 had absolutely nothing to do with it, its ME3's fault.
Are you kidding me? ME2 has nearly nothing to do with ME1.
ME1-Destroy/stop the reapers
ME2-Let's focus on other stuff
ME3-Oh, yeah. That reapers thing.
ME2 was setting up the Dark Energy plot, then Mac/Casey decided it was too hard and went with a stupid DEM instead. In ME2 you found out how Reapers were created, which also was struck down with Mac/Casey insanity.
ME2 had overall better gameplay, had better character interaction, remembered that its primary gamplay function was the dialogue wheeel and gave a plethora of options for the player to choose from, had an end game that was influenced by your actions during the main narrative AND on descisions made during the end game itself.
It was a longer game, it had more stuff to do inside, it had three hub worlds and its pacing was perfect, leaving it to the player to dictate the progression. I'd even argue it had better visual effects, the film grain effect sadly missing from the third installment.
Yes, i agree that ME2 SHOULD have been about finding a way to stop the Reapers, they definately screwed up with the whole Lazarus ****, but it still had some ties to the first game. Mass Effect 3 however just went so far off the deep end so much so that it retconned/ignored a plethora of things in the first two games makes it a worse offender than ME2.
So yes, ME2 by a standing mile.
#116
Posté 09 mars 2013 - 01:44
ME 1 is beautiful no matter what. Did it glitch so bad that Shepard, Kaidan and Wrex got stuck in a wall on Ilos? Yes, but I love it anyways! I want to love ME3. I do. But I don't. The glitches were a bit more annoying. I had to restart an entire mission numerous times. I can deal with glitches though, I play Skyrim! I didn't like the story and didn't like that my choices never mattered as much as we were originally told. I play the MP still and even the Citadel DLC, I like them, but it doesn't feel like the others.
#117
Posté 09 mars 2013 - 01:45
ME1 probably had the most coherent and logically sound story... but playing the game could be such a damn chore that it was hard to slog through that story, and no matter what some CRPG purist likes to claim; a game that is no fun to play still kinda sucks, even if it has the most amazing story in the history of ever.
ME2 had the best character development, but as a narrative it spins its wheels in the mud and goes next to nowhere. Standing on its own, it's the best blend of gameplay and story, but as part of a trilogy, it adds little to the overall tale.
ME3 had the best gameplay... but you can see that the narrative was crunched for time, and really, seriously unraveled by the end into a story disaster.
All three had their moments, and all three had their flaws. If I absolutely HAD to put them in order, (judging them as three separate games), I'd have to say ME2 then ME3 then ME1 (though just a whisker behind).
Modifié par chemiclord, 09 mars 2013 - 01:46 .
#118
Posté 09 mars 2013 - 01:46
#119
Posté 09 mars 2013 - 01:47
2.) Mass Effect 2 had the best character development but the less-rpg-more-shooter tone, the beginning and end put it in second place. I find it hilarious how people rage about ME3's Catalyst, yet Shep's resurrection and the human reaper were waaaaaaay more 'out there'.
3.) Mass Effect 3. All I'm going to say is: I've always given Bioware the benefit of the doubt and have thought since day one that EA rushed them to release a product. If they were given 3-6 months more development time, then this could have easily been the best game in the trilogy. Obviously time is money, games aren't developed for free and I know next to nothing how the industry is run, but that's just my opinion as a fan. And I'm not an ending-hater, the overall game just wasn't on the same level compared to the two previous ones.
Modifié par Offender_Mullet, 09 mars 2013 - 02:34 .
#120
Posté 09 mars 2013 - 01:47
Despite this, I am a gamer that can rarely go back and play old games because of the inferior graphics to today's standards amoung other things, however I can still play ME1 these days to my heart's content. That really speaks volumes to me.
ME2 is number 2.
And of course ME3 is like way down there.
ME1>ME2>>>>>>>>>>>>>>>>>ME3.
#121
Posté 09 mars 2013 - 01:51
EnvyTB075 wrote...
Mass Effect 2. Its not its fault that ME3 had absolutely nothing to do with it, its ME3's fault.
Actually, it was EAware's fault for restructuring and putting Drew onto the SWTOR team, the fact that he left very shortly after just goes to show how much he didn't want to leave his precious.
Casey/Mac's decision to go the 'different ending' route, wasn't because it was too hard, but probably because it was Drew's idea. And when he left, so did his idea. Wish they could've/would've kept it. And least it was foreshadowed. Damn they really screwed up that ending, over a year now and I still can't believe it.
Worst.ending.ever.
#122
Posté 09 mars 2013 - 01:55
#123
Posté 09 mars 2013 - 01:56
Jadebaby wrote...
EnvyTB075 wrote...
Mass Effect 2. Its not its fault that ME3 had absolutely nothing to do with it, its ME3's fault.
Actually, it was EAware's fault for restructuring and putting Drew onto the SWTOR team, the fact that he left very shortly after just goes to show how much he didn't want to leave his precious.
Casey/Mac's decision to go the 'different ending' route, wasn't because it was too hard, but probably because it was Drew's idea. And when he left, so did his idea. Wish they could've/would've kept it. And least it was foreshadowed. Damn they really screwed up that ending, over a year now and I still can't believe it.
Worst.ending.ever.
....thats my point. Its not ME2's fault ME3 had nothing to do with it.
#124
Posté 09 mars 2013 - 01:56
STRANGE10VE wrote...
ME3 had, by far, the best action. Me1 had the best story. ME2 was probably the most finely crafted, good mix of story, gameplay and fewer glitches etc. ME2>ME3>ME1
So you´re judging the game by the gameplay... O_o
#125
Posté 09 mars 2013 - 01:57
After the EC release, I can confidently state ME3 is my personal best of the trilogy. Unlike apparently many, I personally felt the high EMS/Destroy ending was a cracking ending, with more than a dash of The Dark Knight Rises's satisfying finality. As both a game and a story, it took the best bits of ME1 and 2 and integrated them together while sacking off many of the issues of both.
I found ME2 to focus too much on stuff that wasn't really core to the Mass Effect universe. Aside from the Collectors (who were, bizarrely, barely in it - 3 missions IIRC?) and Geth, the enemies lacked variety, the exploration aspects were watered down and there was altogether far too little scope for the player to modify their character, with few skills, extremely low level cap and pointless restrictions on weapons. It still did a heck of a lot more right than wrong and I feel it was an overall superior game to ME1, but it made a lot of mistakes.





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